Colonial Marines versus Mobile Infantry, round three
OK, time to make a SIMPLE version of the Colonial Marines versus Mobile Infantry, round two thread. Round three!!!
Team CM: Ripley, Hicks, Vasquez, Blake, Hudson and 15 other elite CM.
Team MI: Rico, Razchek, Dizzy, Ace, Sugar and 15 other elite Roughnecks.
20 on 20, even numbers.
Team CM weaponry: Pulse rifles, flamethrowers and smart guns. No air support, no sentry guns, no nukes, no dropships, just straight up infantry. Vasquez and Blake have smart guns, the rest have Pulse rifles and flamethrowers. Any grenades they used are fair play too. Any other gear such as motion sensors can be used too. Sidearms too.
Team MI weaponry: Morita rifles and the sniper that Sugar used. Rico and Sugar have the sniper version of the Morita, the rest have standard Morita rifles. No fleet support, no nukes, just straight up infantry. Grenades too. Ay other gear the MI regularly carries on their standard loadout besides nukes may be used. Sidearms too.
Round one: Team deathmatch, COD map "Nuketown", at midnight, there are no lights in the area. The only light is the dim moonlight from the full moon. First team to score 100 kills wins.
Round two: Kill confirmed, COD map "Hijacked", at noon. First team to score 100 collected dog tags wins.
Round three: Domination, COD map "Turbine", at dusk. First team to score 200 points wins.
The pointstreaks are simple: UAV, Counter UAV and Orbital VSAT. Obviously both teams have the same tech that enables them to activate these pointstreaks.
Now, both teams are 100% aware of each others capabilities and have 20 minutes prep time for each round.
So, who takes each round?