Originally posted by Adam Grimes
Finally playing through Dragon's Dogma after years of having it on my wish list.It's quite confusing and punishing atm but I'll pull through.
It starts off pretty rough, gets easier as you gain skills.
Don't worry about guides unless you're into min/maxing. Kind of wish I dabbled more instead of sticking with Assassin, which is functional enough but isn't the Guts or Griffith I wanted in the Warrior class.
I mean; whats the point of even building an OP build when they all demand you sacrifice fun messing around in the mid game. So you can enjoy being OP after the game is over?
Hollow Knight. Love how I had to dash past rows of spikes to get another rotten egg.
And still haven't found out what they're for.
Beat the Mantis Bosses and that Big Mind ghost in the Cliffs area easily. Either I'm getting better, or they were just that easy.
At this stage I'm kind of directionless, need two more charms to buy another notch, so not sure if I want to just explore, or grind like mad and open a bank account for down the road (I use the two bug knight things by the Greenway Stag location. The ones that march with shields and a big lance, they go dowm easy and give 102 geo a pass with fragile Greed. Might not be the best payout, but it's brain dead easy and zero danger)
So I finally got that Oblivion game I ordered. I've played it for a few days so far and I'm not impressed with it at all. Just seems like one big cluster f*** compared to Skyrim.
Maybe I just need to give it some more time before I pass judgment on it but I became so bored with it yesterday that I moved on to some other games I've been meaning to play for a while now.
I really liked it at first: how it began with witnessing the Emperor dying and all and choosing my class and seeing the outside world for the first time. But the alchemy is extremely boring and stupid compared to how Skyrim handles it and I hate that I levelled up once already but haven't gotten any perks. Does Oblivion not use a Perk system at all or are they just not accessible until later on in the game?
I'm also having trouble zooming out when I'm looking at the world map which is something else that really bugs me. Oh yeah, I also hate how so many of the spells require you to touch the target rather than using them at range. That really sucks.
One good thing though, I like how the game handles lockpicking. It's more challenging, imo, and a refreshing change from what I'm used to.
Re:
Originally posted by eThneoLgrRnae
I really liked it at first: how it began with witnessing the Emperor dying and all and choosing my class and seeing the outside world for the first time.
Admittedly, I also remember Oblivion also having more tedious miscellaneous tasks compared to Skyrim, though.
But the alchemy is extremely boring and stupid compared to how Skyrim handles it
and I hate that I levelled up once already but haven't gotten any perks. Does Oblivion not use a Perk system at all or are they just not accessible until later on in the game?
Oblivion has 8 attributes/stats (strength, endurance, speed, agility, personality, intelligence, willpower, and luck), and 21 skills with corresponding, linear perk trees. Each time you level up, you get multiple attribute points (depending on whether you leveled your chosen class's major/minor skills iirc), but no skill points. The perks in Oblivion are unlocked automatically once you reach a certain level of that skill, and are unrelated to your overall level. You could theoretically be level 1 and have every perk in the game, but your stats would be trash.
Oh yeah, I also hate how so many of the spells require you to touch the target rather than using them at range. That really sucks.
One good thing though, I like how the game handles lockpicking. It's more challenging, imo, and a refreshing change from what I'm used to.
Re: Re:
Originally posted by NewGuy01
Oblivion has 8 attributes/stats (strength, endurance, speed, agility, personality, intelligence, willpower, and luck), and 21 skills with corresponding, linear perk trees. Each time you level up, you get multiple attribute points (depending on whether you leveled your chosen class's major/minor skills iirc), but no skill points. The perks in Oblivion are unlocked automatically once you reach a certain level of that skill, and are unrelated to your overall level. You could theoretically be level 1 and have every perk in the game, but your stats would be trash.
I'll give it another shot eventually but for now I'm gonna concentrate on other games.
It's also weird how the game let's you fast travel even to places you've never been to.
I probably should've played Oblivion first before I played Skyrim instead of vice versa. I made the same mistake by playing Fallout: New Vegas before playing Fallout 3. I hated F3 at first. It just seemed so boring in comparison to FNV. I stopped playing soon after arriving in Megaton.
Then, after about six months or so later I decided to give F3 another try and really loved it (although still not as much as I loved FNV).
Originally posted by cdtm
Guessing I won't "regret" needing to use her, with all the eggs I've stockpiled.Assuming its who I'm thinking it is, as I've had her door unlocked for awhile now and still haven't needed her services.
Love how you stumble acoss things just exploring.
A mask shard here, a charm there, a trigger for another content pack there. Yep, found the Phantom Troupe.
Did it without spoilers too. Was just looking around for something else, and got lucky. Though I confess I did look up online what the heck I found, because nothing else was happening and you get the feeling you're missing something because of it.