What are you currently playing?

Started by cdtm215 pages

Syphilis Filter. 😂

Originally posted by Kazenji
Finished Dead Island 1, Decent game despite it being janky in spots

onto Riptide next, After i do the Ryder White DLC.

Gave it another chance to see if it's as bad as I remember. It's worse.

Find some gas, find some car parts, clear out place, go on fetch quest 999, boring story shite acting clumsy combat.

It's like a bad Dead Rising stripped of all fun.

Originally posted by Kazenji
Been playing the Syphon Filter games, Currently on the 3rd game...just done the 11th mission - Convoy. that was a ****load of crap that one level.

Oh shiiiiit. Syphon Filter.

Those games bring back memories.

Originally posted by cdtm
The way I play games I'd stop partway through my first play and come back months later and be absolutely lost without quest logs. Debating restarting Windwaker as I have no clue what quest I'm on or where in the story I'm in.

I also have this problem. It took me almost two years to beat Final Fantasy 8 because of it. I've managed to curb the habit a lot, but it still happens occasionally. Depending on where I was, I'll sometimes just start the game over.

Originally posted by StyleTime
Oh shiiiiit. Syphon Filter.

Those games bring back memories.

Syphon Filter 1,2,3 and one of the PSP games are on the PSN store.

Why does everyone talk about Goldeneye but never The World is Not Enough or Tomorrow Never Dies?

They were both on PlayStation, and as good as Goldeneye on the N64. They were proof PSX could have done Goldeneye too.

Originally posted by cdtm
Why does everyone talk about Goldeneye but never The World is Not Enough or Tomorrow Never Dies?

They were both on PlayStation, and as good as Goldeneye on the N64. They were proof PSX could have done Goldeneye too.

Even some of the PS2/Xbox era James Bond games hardly get's talked about too

it's always ****en about Goldeneye.

I'm past the amount of time I played Wind Waker the first time before I stopped, have one less heart, did not unlock the Picto Box quests, didn't get the Cabana deed yet, wtf?

This is why I hate Zelda games, you either stumble across content or you don't unless you follow a guide.

Zombie Island, not Riptides. It is actually a pretty fun game. Lot of fetch Quest though. I accidentally gave away my beans that were meant for another quest to that hobo at the lighthouse. I did this twice. Why do they have to link a main quest with that side thing anyways it's really they could have found something else for the bum.

The gas station is all filled with zombies now and everyone is dead, I sure hope that's not my fault for leaving the doors open.

I went with the rapper by the way, I found the thrower was a bit of a douche. Those infinite throw weapons on rage inside the pretty useful though. But Sam rage is just about as goods and he could take down even the biggest zombie about two or three hits, and he has bonuses to blunt weapons.

The geo bomb and Molotov are fun, and useful. Life savers when there's multiple plus sized zombies and a horde.

The Rage is vulnerable to knock downs, kind of wishing I went with the thrower after all. Rage just doesn't last long enough and you feel rushed, walking into attacks.

Tails of Iron, Beat one of the optional bosses that was supposedly hard that uses a weapon similar to Mjolnir.

Dying Light Enhanced Edition.

Demon's Tilt.

Finished Tails of Iron. Sorta done some of the DLC stuff.

Ok I get it already! Dying Light and the cheap Zombie attacks.

It must work off a director system like Left4Dead, the way the hordes of zombies know exactly where you get you at your most vulnerable, often in front of quest points. Ambushes, speed zombies, collective ****ery, no dirty trick is spared.

Yeah why am I even playing Dying Light? What's so fun about weapons that break way too fast, and being chased across half the map by two or three zombies in daytime and more at night time? All while getting lost or killed trying to find some path towards an objective intentionally kept out of reach.

At least Metroid Prime lets you actually clear out enemies and then work on puzzles, with Dying Light you never get a moment to think.

Been doing a lot of RE4make Mercenaries.

Doing a playthrough of Elden Ring using the Seamless Co-op mod with the boys and it's a blast. Fighting the Tree Sentinel with the boys at the very start of the game when he can one-shot you and is giga tanky is kino.

Originally posted by cdtm
Why does everyone talk about Goldeneye but never The World is Not Enough or Tomorrow Never Dies?

They were both on PlayStation, and as good as Goldeneye on the N64. They were proof PSX could have done Goldeneye too.


Tomorrow Never Dies being 3rd person did it no favors. The World Is Not Enough was pretty good though, yeah. It was also on the 64 which I had, but was an unfortunately overlooked successor when Perfect Dark existed. TWINE improved upon Goldeneye some in the same ways though, but Goldeneye still stands out on its own with the level design and soundtrack.

Honestly love the two games about the same at the end of the day, with Tomorrow Never Dies being a weird middle child out of the Pierce Brosnan era games.

Currently replaying Metroid Prime on my Gamecube, was at Omega Pirate in my last play and figured been long enough to just start over.

Amazing how this came out in 2002 yet still holds up. The Wii "remaster" wasn't even in HD, just widescreen, but they say the Cube actually had better output over a Wii.