Blizzard's Overwatch

Started by Smasandian27 pages

Yeah, I hate the "boxes" type of unlocks. But it's no surprise that devs do this

A. for what you describe and B. it release the same type of feeling you get when you are gambling and it's purely addicting.

Seems clear now Sombra is being saved for Blizzcon but by this point, I'm skeptical of even that happening. Well whenever she decides to show herself, here's some artwork of our over teased hero reportedly found on Blizzard's website before it got taken down:

https://assets.vg247.com/current//2016/11/overwatch_sombra_art_leak.jpg

I don't think the lootboxes are cancerous. There are only so many things to unlock in the lootboxes, and all of them are purely cosmetic.

It's not hard to unlock them, and you can spend IN game credits on the items you actually want rather than the "risk" of getting them or not in loot boxes

YouTube video

https://playoverwatch.com/en-us/heroes/sombra/

Pleasebeoutthistuesdaypleasebeoutthistuesdaypleasebeoutthistuesdaypleasebeouthistuesday

Edit: She's gonna be public tested first. We still need to do that?! I was hoping Blizzard would've worked her gameplay out while everybody was busy solving their stupid ARG!

YouTube video

Hello new main 😍

I'm playing her on Thursday on the ptr.

Originally posted by Nemesis X
Hello new main 😍

It's only because of how she countered Bastion there at the end isn't it? You could care less about her otherwise!
dur-rage

Hype for dah new character everyone's gonna use regardless. Do find it kinda funny how some dweebs are saying she looks too much like Laura from Street Fighter because of the hairstyle.

Originally posted by Inhuman
I'm playing her on Thursday on the ptr.

*Tuesday

Originally posted by Ridley_Prime
It's only because of how she countered Bastion there at the end isn't it? You could care less about her otherwise!
dur-rage

Hype for dah new character everyone's gonna use regardless. Do find it kinda funny how some dweebs are saying she looks too much like Laura from Street Fighter because of the hairstyle.

Im looking forward to her to counter that f@ggot Genji deflect shitter skill.

Update is here!

http://us.battle.net/forums/en/overwatch/topic/20752015856?page=1#post-4

HERO BALANCE CHANGES

General
Dealing damage to things other than players (like Torbjörn's turret or Symmetra's teleporter) no longer charges ultimate abilities
Ultimate costs have been increased by 25% for all heroes

Developer Comment: Game-changing ultimate abilities were coming up a bit too frequently. This change helps keep them in check while still allowing them to be powerful.

Ana
Nano Boost
No longer increases move speed

Developer Comment: The increased speed from Ana’s Nano Boost made the ability feel unstoppable and forced Ana players to select targets that could really take advantage of the speed boost. Removing the speed boost means that Ana has a reason to apply Nano Boost to a larger variety of heroes, and enemies can fend off the attack more easily.

D. Va
Call Mech
Ultimate cost has been decreased by 20%
Mech health increased to 200 (formerly 100). Armor remains at 400
Movement speed while firing has been increased by 25%

Developer Comment: We reduced the cost of the Call Mech ultimate ability to compensate for the increased ultimate cost across all heroes (detailed above). D.Va players shouldn’t experience a noticeable change. The rest of these changes help D.Va’s withstand attacks, which will allow her to keep pressuring enemies.

Lúcio
Amp It Up
Healing per second has been decreased by 10%

Developer Comment: Lúcio’s overall healing output has always been on par with (or even higher) than Overwatch’s other healers, and his other benefits made him an almost mandatory pick.

Mei
Blizzard
Ultimate cost has been increased by 15%

Developer Comment: Mei’s ultimate was recently given a much larger radius. Now it’s coming up too frequently, considering the impact it can have.

Mercy
Passive health regeneration now activates when Mercy avoids taking damage for 1 second (formerly 3 seconds)

Developer Comment: This change allows Mercy to survive more easily by evading enemy fire.

Pharah
Rocket Launcher
Minimum explosion damage has been increased by 13%
Minimum explosion knockback has been decreased to 0%
Jump Jets
Lift increased by 35%

Developer Comment: These changes will make the explosions from Pharah’s Rocket Launcher more deadly, so hitting multiple targets should feel better. Her Jump Jets are also getting a boost to increase maneuverability while hovering.

Soldier: 76
Pulse Rifle
Bullet damage increased from 17 to 20
Maximum bullet spread increased from 2.2 to 2.4

Developer Comment: Soldier: 76’s damage felt a little low when compared to similar heroes. This increase affects both his normal fire and his ultimate.

Torbjörn
Scrap is now automatically generated over time
The amount of scrap collected from a fallen enemy has been decreased by 40%
Forge Hammer
Swing speed increased by 25%
Damage decreased by 27%

Developer Comment: Armor Packs have always been a powerful tool in Torbjörn’s arsenal, but it was often difficult to gather enough scrap to give your team a legitimate boost when they needed it. Conversely, if a team held on long enough, the scrap collected from fallen enemies was often able to generate so many armor packs that enemy teams had a difficult time turning the tide. Automatically generating scrap over time helps smooth out these differences and makes Torbjörn more viable. His hammer swing speed was increased to help him construct level 2 turrets more quickly.

Widowmaker
Venom Mine
Explosion no longer damages the player who placed the mine
Widow’s Kiss
Charge rate increased by 20%

Developer Comment: These changes allow Widowmaker to be more flexible and reactive.

Zarya
Particle Barrier
Power gained from barriers decreased by 20%
Projected Barrier
Power gained from barriers decreased by 20%

Developer Comment: Considering her potential damage output, Zarya was starting to feel like a mandatory pick in most situations. Rather than reduce her damage output, this change makes achieving her maximum power and damage output slightly more difficult.

I often main Ana so seeing the speed boost from her ult removed is messed up.

I'm sad to see the Ana speed-boost go, but everything else feels welcome. Mei getting a sum 35% increase to the time it takes to get ult is especially nice.

It makes no sense even with the developer trying to explain the reason. Of course you're supposed to feel unstoppable, morons! That was the whole point of the ult! haermm

Maybe instead of the speed decrease they could decrease the duration?

It was a pretty baller Ult. I'd take a speed decrease over it's other attributes they could have taken out.

Stoked for the 76 buffs. I was smoking folks on comp last night and it was rad.

Or maybe they could've just decreased the speed slightly and not remove it completely?

Kinda hypocratic of Blizzard claiming how prior to the nerf, we didn't have a large variety of heroes to nano boost before 'cause we're "picky" but now that the nerf is here, that variety is small so now we do have to be picky. There's very few options Ana can do now and it sucks 🙁

Not only did the ult itself get neutered, but the enemy line for it is f**ked, too. Do they just hate Ana now? Lol. haermm

New PTR out and Symmetra is a ****ing beast! Symmetra has six turrets available right out the gate, there are two ultimates she can toggle now between her teleporter and a generator that bestows the team +75 shields and regenerates back so long as it's up, her gun has more range, and the ability she has that gives everybody a minimal amount of shields is replaced with one bigger shield the size of Reinhardt's she can fire across the map!

YouTube video

WELCOME TO H311

Overwatch just won GOTY at the Game Awards.

I knew it would >D

Yeah I had a feeling it would win. Well that or DOOM.