Kressh vs. Maul

Started by The Ellimist5 pages

The starship is bigger than the brick.

But also, Maul has the potential to be Sidious's successor, so his age by SoD (in his thirties, right?) should be enough to put him above some random ancient sith who could put up some sort of fight against a pre-prime Exar Kun, who is never implied to have ever had the potential to surpass Sidious.

Likewise, Maul is just a better trained and deadlier combatant, and has more close quarters abilities in his arsenal. He's also powerful enough in the Force to force such a duel. The only thing Ludo has going for him is if he can pull some sorcery out of his ass, or maybe if we let him use his amulets they could give him something.

Originally posted by The Ellimist
The starship is bigger than the brick.

But is it bigger than a big statue?

To play the devil's Advocate: given how inconsistent Force adepts manifest their Force potential, can we truly claim that Maul is > a guy who has no direct relation to the Banite line and is, therefore, probably exempt from that kind of scaling?

Maul's potential is irrelevant. He never surpassed Sidious.

Actually, the residual life force of Kressh in the Tomb was so powerful that the Exile's companions couldn't enter and the Exile saw numerous Illusions, some of which she couldn't distinguish from reality.

Also, the entrance to the cave to the Tomb was already so powerful that all the way back from the ship, Kreia could feel its power and recommended the Exile not to enter.

I'd imagine Kressh is more powerful but I'd hand Maul the edge in sabers.

I imagine Kressh's gauntlet is more powerful than the one that he made for his son, which was strong enough to withstand turbolaser blasts and when Haazen wore it they needed a full bombing to take him down. Sadow is also better than Surik and KOTOR Jedi with the blade according to Traya.

Maul ragdolls

Originally posted by carthage
Maul ragdolls

👆

Originally posted by SunRazer
Actually, the residual life force of Kressh in the Tomb was so powerful that the Exile's companions couldn't enter and the Exile saw numerous Illusions, some of which she couldn't distinguish from reality.

Also, the entrance to the cave to the Tomb was already so powerful that all the way back from the ship, Kreia could feel its power and recommended the Exile not to enter.

I'd imagine Kressh is more powerful but I'd hand Maul the edge in sabers.

Er... not following.

First, Kreia didn't say the tomb was too powerful for the Exile's companions to enter. {At least when I played.}

Second, Dagobah's cave did the same thing so I'm not sure what you're getting at.

Third, that Kreia sensed its power from the Ebon Hawk isn't that impressive. Force users sense shit from interstellar distances.

Originally posted by The Merchant
I imagine Kressh's gauntlet is more powerful than the one that he made for his son, which was strong enough to withstand turbolaser blasts and when Haazen wore it they needed a full bombing to take him down. Sadow is also better than Surik and KOTOR Jedi with the blade according to Traya.

A brick to the face was enough to stagger him and draw blood. While equipped with amulets. And a dark side nexus.

Originally posted by The_Tempest
Second, Dagobah's cave did the same thing so I'm not sure what you're getting at.
Tbh, and while Dagobah is supposed to be "one of the purest places in the galaxy", Korriban is saturated in the dark side, and Sith tombs were designed to focus and amplify these energies.

@Tempest - I didn't say Kreia said anything about the companions not being strong enough to enter. I'm saying right before you enter Kressh's Tomb, whatever companions you have with you will suddenly stop outside the Tomb and say that the dark side is too strong for them in there.

Secondly, Dagobah is a damn powerful nexus, considering it was compared to Dathomir, and the Dark Side Cave seems especially powerful.

Thirdly, I know. Still worth mentioning. It was obviously stronger in the dark side than the ruins of the Sith Academy.

How is Kressh's residual life force buffering Meetra any different from Maul's presence at Naboo giving Leia a vision decades after the fact? (Bearing in mind he didn't die there and the location isn't littered with trinkets and what not that'd he in Ludo's tomb).

Just curious.

Originally posted by SunRazer
@Tempest - I didn't say Kreia said anything about the companions not being strong enough to enter. I'm saying right before you enter Kressh's Tomb, whatever companions you have with you will suddenly stop outside the Tomb and say that the dark side is too strong for them in there.

Secondly, Dagobah is a damn powerful nexus, considering it was compared to Dathomir, and the Dark Side Cave seems especially powerful.

Thirdly, I know. Still worth mentioning. It was obviously stronger in the dark side than the ruins of the Sith Academy.

You sure? I don't recall any of them saying anything like that.

Bump for ILS. What's your take on this?

Originally posted by The_Tempest
Bump for ILS. What's your take on this?
Depends on what metric you want to use, e.g, in a contest of not getting hit by bricks, Maul stomps, 10/10.

Sarcasm aside, who do you think wins?

Originally posted by ILS
How is Kressh's residual life force buffering Meetra any different from Maul's presence at Naboo giving Leia a vision decades after the fact? (Bearing in mind he didn't die there and the location isn't littered with trinkets and what not that'd he in Ludo's tomb).

Just curious.

Well, didn't Meetra actually fight illusions? Thats pretty different.

Originally posted by The_Tempest
You sure? I don't recall any of them saying anything like that.

The companions? Yeah. I'm not sure if this is just when they're light-side aligned, but that's what happened when I played it. Then again, I had the M4-78 mod and the restored content mod.

EDIT: Yeah, it's probably TSLRCM. I watched a video of it without the mod and Kreia just says "you have to face it alone" and you stupidly just walk in by yourself, leaving your speechless companions at the entrance.

The restored content mod has your companions talking about how strong the dark side is and how they're not strong enough to go in. In fact, they even mention some "invisible wall" stopping them from going through. I'll try and find a video.

Originally posted by ILS
How is Kressh's residual life force buffering Meetra any different from Maul's presence at Naboo giving Leia a vision decades after the fact? (Bearing in mind he didn't die there and the location isn't littered with trinkets and what not that'd he in Ludo's tomb).

Just curious.

Well, the first thing is that Leia might've had a random Force Vision or seen things in a similar way to the Huntress - it's not so much Maul's residual life force to begin with. The trinkets and what not are noted (though I doubt Kressh's Tomb would've been exempt from the looters), but in Maul's case, Leia had a vision just decades after Maul's presence there, whilst Ludo had been dead for well over a millennium by now.

That being said, here's some video links for Kressh's Tomb in KotOR II:

https://youtu.be/mLrM-gZnWV8?t=256
https://youtu.be/4abK_fWmlrM
https://youtu.be/MF9AsXVuiSM

You can see that there's a marked difference. Leia just "feels cold" when she enters the Hangar, while Kressh's Tomb actually makes Meetra see Illusions that she can't distinguish from reality and she actually fights them (Kreia & Party, Revan etc.) There's also Illusions of the past that she does seem to recognize are Illusions. Ignore the Shyracks, they're living beasts that guard the Tombs.

And again, if we include the Mod, then the dark side is so strong that Meetra's companions are physically blocked from entering the Tomb. There was nothing of the sort in the Theed Hangar.

Originally posted by SunRazer
The companions? Yeah. I'm not sure if this is just when they're light-side aligned, but that's what happened when I played it. Then again, I had the M4-78 mod and the restored content mod.

EDIT: Yeah, it's probably TSLRCM. I watched a video of it without the mod and Kreia just says "you have to face it alone" and you stupidly just walk in by yourself, leaving your speechless companions at the entrance.

The restored content mod has your companions talking about how strong the dark side is and how they're not strong enough to go in. In fact, they even mention some "invisible wall" stopping them from going through. I'll try and find a video.

Yeah, like I said, I didn't recall that.

You didn't play with the mod, though, did you?