Looking for Gamers

Started by cdtm36 pages

https://store.steampowered.com/app/396750/EVERSPACE/

Everspace sale on Steam, if you missed the GOG sale and had any interest in it.

Again, I'd recommend just getting the Encounters DLC with it, it's essentially an incomplete game without it.

I'd say most of my 60-100 hours so far has come from that dlc, since base game has no quests or NPC's.

I will say this is a long term investment game, not something you beat in a few evenings. I bought this two weeks ago, played it fairly religiously, and I'm only now just starting to feel like the real games started. Took many, many deaths and incremental experiences to get there.

Buying it now.

Originally posted by ilikecomics
How has no one mentioned blasphemy?!

https://youtu.be/1SGi3WXJUMU

This is the best metrovania game imo, so creepy and unsettling

Purchased.

Originally posted by ilikecomics
How has no one mentioned blasphemy?!

https://youtu.be/1SGi3WXJUMU

This is the best metrovania game imo, so creepy and unsettling

It's good, but the only real standout qualities the game has are its artwork and atmosphere, which are admittedly nothing short of completely excellent. Compared to some other more modern Metroidvanias and Soulslikes the combat and boss designs are a little basic.

I'd argue Hollow Knight is much better tbh.

Originally posted by dadudemon
Buying it now.

Hope you like it.

Just completed my first run today. Interceptor. 🙂

I won't spoil anything, but just gonna say the dlc content helped a lot. No idea how people completed runs on standard gear, it gets crazy.

I downloaded it. Kinda makes me dizzy

Originally posted by BrolyBlack
I downloaded it. Kinda makes me dizzy

Yeah, it does that at first.

Tweaking the sensitivity may help, if you're on keyboard/mouse. I play strictly keyboard, but the controls need rebinding as literally everyone will feel more comfortable pressing the left stick forward to actually go forward, instead of rising straight up as the default.

Originally posted by cdtm
Yeah, it does that at first.

Tweaking the sensitivity may help, if you're on keyboard/mouse. I play strictly keyboard, but the controls need rebinding as literally everyone will feel more comfortable pressing the left stick forward to actually go forward, instead of rising straight up as the default.

I meant I strictly don't play keyboard.

Pure Gamepad player. Just like on the consoles.

Originally posted by cdtm
Hope you like it.

Just completed my first run today. Interceptor. 🙂

I won't spoil anything, but just gonna say the dlc content helped a lot. No idea how people completed runs on standard gear, it gets crazy.

Just maxed one of the ships:

Sentinel.

I finally got my first enhancement.

You're right: this feels too grindy. Is there a save point or should I just jump jump jump now that I earned enough credits?

Originally posted by dadudemon
Just maxed one of the ships:

Sentinel.

I finally got my first enhancement.

You're right: this feels too grindy. Is there a save point or should I just jump jump jump now that I earned enough credits?

Well, you unlock two other starter loadouts by reaching sectors 4 and 7, so that's a viable strategy.

I beat the game with the B loadout Interceptor, which has one of the best all rounder weapons in the game, and a nice general purpose kit.

The unlockable layouts in general tend to be far superior, so definitely try and make jumps as far as you can.

Ok, gonna go all spoilers now:

Spoiler:
Here's the trick about the grind: You unlock blueprints as you play. The perks you unlocked is only a small part of the overall grindy nature of it, the rest is unlocking weapons, mods for the weapons, gear.

HOWEVER.. You don't strictly NEED them. They're just a way to make the game a bit easier for people who keep dying mid run.

Here's the things you absolutely need:

1 Damage limiters and/or shield boosters.

2. Energy injectors

3. Damage boosters

Those are the basics. You craft them on the fly as needed, by pausing the game with Tab. This way you can apply them one after another if you wish.

Don't sweat the "better" consumables. You'll get surrounded, and that 50% damage reduction is fine. 75%/100% damage reduction is better, but also far costlier, so even with the unlocks I tend to go quantity over quality (However there's occasions where the MK1 and MK2 even out material investment wise. Never, ever is the MK3 is worth the material costs imo.)

Ideally, you want something to take down Corvettes, like a Corrosive missile. But the truth is, you don't really need to kill cap ships.

Usually. Sometimes, they force you into confronting them by attaching jump inhibitors on them.

Another thing you'll want is a nuclear option. The "Missile battery" is great for those times you get surrounded by hostiles, and I believe the C layout of your ship comes with them, so get to sector 7 (Or craft if you find the blueprints)

Aside from that, things like the teleporter and hologram projector help keep you alive, but again they require unlocking (That, or you can switch to the Scout)

Really though, the only serious "grindwall" I can see is the lack of modifications on weapons. Things like energy consumption reduction, range enhancement, hull and shield damage.

They say the game is beatable out of the box, but who knows if they mean beatable in normal mode or easy. If you don't want the grind, I say just go easy route, you'd be handicapping yourself as is.

One final bit of advice: Hardcore mode may be something you want to focus on over the story.

This is because it has all the blueprints unlocked by default, skipping the grind entirely. It's stuck to "Hard" difficulty, but you can craft a Teleporter, or a better EMP, or a Static Discharget MK2. Or even snipe from a distance with a Shock Rifle Pro (It slows down time as you charge the shot)

Teleport itself is AWESOME, because it lets you make three-six quick warps in a row, and you can regroup or snipe or whatever.

The downside is, no static perks.(Or ship layout B and C.) All the perks you grinded for are gone. Instead, you get some basic unlocks at the start, then use the money you find to unlock more perks for that run, and that run only.

And that's the extent lf the grind in hardcore mode. That and learning how to survive it.

But you may enjoy it more then the main campaign, because the equip unlocks are no longer an issue, and it comes down to tactics and knowing what fits your style.

I just ordered Friday the 13th, slasher special edition from amazon for the ps4 for a good price.

Also ordered Vampyr from eBay for the ps4 at a decent price.

I’ve heard good things about Vampyr

Originally posted by cdtm
Well, you unlock two other starter loadouts by reaching sectors 4 and 7, so that's a viable strategy.

I beat the game with the B loadout Interceptor, which has one of the best all rounder weapons in the game, and a nice general purpose kit.

The unlockable layouts in general tend to be far superior, so definitely try and make jumps as far as you can.

Ok, gonna go all spoilers now:

Spoiler:
Here's the trick about the grind: You unlock blueprints as you play. The perks you unlocked is only a small part of the overall grindy nature of it, the rest is unlocking weapons, mods for the weapons, gear.

HOWEVER.. You don't strictly NEED them. They're just a way to make the game a bit easier for people who keep dying mid run.

Here's the things you absolutely need:

1 Damage limiters and/or shield boosters.

2. Energy injectors

3. Damage boosters

Those are the basics. You craft them on the fly as needed, by pausing the game with Tab. This way you can apply them one after another if you wish.

Don't sweat the "better" consumables. You'll get surrounded, and that 50% damage reduction is fine. 75%/100% damage reduction is better, but also far costlier, so even with the unlocks I tend to go quantity over quality (However there's occasions where the MK1 and MK2 even out material investment wise. Never, ever is the MK3 is worth the material costs imo.)

Ideally, you want something to take down Corvettes, like a Corrosive missile. But the truth is, you don't really need to kill cap ships.

Usually. Sometimes, they force you into confronting them by attaching jump inhibitors on them.

Another thing you'll want is a nuclear option. The "Missile battery" is great for those times you get surrounded by hostiles, and I believe the C layout of your ship comes with them, so get to sector 7 (Or craft if you find the blueprints)

Aside from that, things like the teleporter and hologram projector help keep you alive, but again they require unlocking (That, or you can switch to the Scout)

Really though, the only serious "grindwall" I can see is the lack of modifications on weapons. Things like energy consumption reduction, range enhancement, hull and shield damage.

They say the game is beatable out of the box, but who knows if they mean beatable in normal mode or easy. If you don't want the grind, I say just go easy route, you'd be handicapping yourself as is.

One final bit of advice: Hardcore mode may be something you want to focus on over the story.

This is because it has all the blueprints unlocked by default, skipping the grind entirely. It's stuck to "Hard" difficulty, but you can craft a Teleporter, or a better EMP, or a Static Discharget MK2. Or even snipe from a distance with a Shock Rifle Pro (It slows down time as you charge the shot)

Teleport itself is AWESOME, because it lets you make three-six quick warps in a row, and you can regroup or snipe or whatever.

The downside is, no static perks.(Or ship layout B and C.) All the perks you grinded for are gone. Instead, you get some basic unlocks at the start, then use the money you find to unlock more perks for that run, and that run only.

And that's the extent lf the grind in hardcore mode. That and learning how to survive it.

But you may enjoy it more then the main campaign, because the equip unlocks are no longer an issue, and it comes down to tactics and knowing what fits your style.

I just completed 7 jumps, thought I beat the game. I didn't. Just beat the level where you fight way way too many fighters. I almost died many many times and barely survived with the shield drone and lucky nanobot drops. I was constantly using nanobots. I used about 90 in that last sequence.

Anyway, feels unnecessarily hard.

Game needs a way to keep all the stuff you mined. Or a way to store it all at the end of each jump. I had over 500 units of some stuff by the time I got to the area where you save yourself.

Now it's time to collect DNA. There needs to be a central base where all of this is "launched" from with different locales in a galaxy that are similar. Different factions you can visit. That kind of thing. Something to bring the game together to make it seem more mission and story based. I think the side quests are already varied enough that they could build better stories around a central hub of command and control.

Perhaps even mix up an FPS part to the game where you raid facilities for tech.

Also, there needs to be a way to use credits in far more ways. The perks just don't really make much of a difference. You should be able to buy all blueprints from the central hub that I'm dreaming about. Including upgrading your ship.

I feel like you should be able to buy all the stuff you could ever want from that central hub and reward special super power equipment for completing the side-quests.

Feels like this game is still a proof of concept game. Perhaps Everspace 2 will be better?

You must be some kind of robot if you saw the end already. What was your endgame loadout like, and how did you manage the waves?

I won't lie, my path to the finish line was more attrition after dying in every way you could die then skill. Ever see the Ancient Splitters, for example? Little bubble like things that follow you around and eat through your shields? Or how about fighting those black hole like Ancients, killing it, and getting sucked into a black hole?

Beat the last level by a literal hair. Used up my last consumable, was down to about a sliver of hull, and only survived by abusing the heck out of a shiny new Neutron Cannon (Charge it up, release, watch them go boom) and energized boost, and then emptying the last of my missile battery.

It was only after I cleared the area that I noticed those hackable turrets, and all the resources to mine. (Was certain there was a final boss past those doors, if they let you loot the area before entering)

At the rate you're going, you'll probably collect those DNA fragments before I do. You need four of them, and I collected 3 in a single run by sector 5, until I blew it by crashing into a rock then getting sandwich'd between it and a Maurader's missiles.

Originally posted by cdtm
You must be some kind of robot if you saw the end already. What was your endgame loadout like, and how did you manage the waves?

Managed the waves with lucky nanobot pickups. I had 15 nanobots going in. I picked up probably 75 because I was constantly repairing my hull with Nanobots. I got very close to dying when my secondary systems took damage.

I used the lightning gun (enhanced to do more hull damage), upgraded to the max (to do hull damage). I used heavy missiles (and crafted a shitload while fighting them, too). And I flew around using boosts to get away from damage. I activated all the turrets. If you get away fast enough, you can fly away and not attract enemies, just in time to craft and activate one turret. Once you're ready, catch your breath, and jump back in. But you'll only be able to destroy 1-2 ships before you need to run. The lightning gun hops and damages ships around it. So the drones usually die before the main ships. The bombers are little bitches and they are the ones that give me the most trouble.

Shoot, run, hide, repair, repeat. That's the sequence. No damage boosts. Oh, and I used shield repair drone - that little shit saves your life when you're hiding.

Originally posted by cdtm
I won't lie, my path to the finish line was more attrition after dying in every way you could die then skill. Ever see the Ancient Splitters, for example? Little bubble like things that follow you around and eat through your shields? Or how about fighting those black hole like Ancients, killing it, and getting sucked into a black hole?

I don't know what those ancient splitter things are. But I fought the ancient sentinel things several times - maybe 5. The first time, I almost got sucked into the black hole but I boosted and got out of there.

Originally posted by cdtm
At the rate you're going, you'll probably collect those DNA fragments before I do. You need four of them, and I collected 3 in a single run by sector 5, until I blew it by crashing into a rock then getting sandwich'd between it and a Maurader's missiles.

Just did another run. Got 1. The last level is much easier the second time around (to me it was).

I had 5 access keys by the end of that run. Feels like...I wish I could spend it at a main base.

I only play chess until I freak out playing cause I'm losing

What's your play on corvettes or drone carriers? Or if you never kill them, what would you do in event one has a jump suppressor attached to it?

Just so you know, hardcore mode is supposed to have a unique final level.

Am VERY interested if you can make that pitbull sit, with the hard mode differences and perk deficits (Where would you prioritize on the fly perk upgrades at the end of each sector? I'm thinking energy regen and core energy levels.)

Originally posted by cdtm
What's your play on corvettes or drone carriers? Or if you never kill them, what would you do in event one has a jump suppressor attached to it?

I kill them all the time and very easily.

Use the continuous beam weapons. They work really well. And if you have the heavy missiles, use those, too.

Kill the drones around the big ships, first. The continuous beam weapons should kill those small fry very quickly. Then just dodge left and right with strafing to kill the big ships.

I have never died to the big ships. I have died to the damn marauders and being surrounded by multiple fighter classes, however.

Hull damage, hull damage, hull damage.

Originally posted by cdtm
Just so you know, hardcore mode is supposed to have a unique final level.

Oh boy...

I might consider it.

Originally posted by cdtm
Am VERY interested if you can make that pitbull sit, with the hard mode differences and perk deficits (Where would you prioritize on the fly perk upgrades at the end of each sector? I'm thinking energy regen and core energy levels.)

I have no idea. Do you upgrade with money? If so, you can probably upgrade a shit load of stuff.

Originally posted by dadudemon
I kill them all the time and very easily.

Use the continuous beam weapons. They work really well. And if you have the heavy missiles, use those, too.

Kill the drones around the big ships, first. The continuous beam weapons should kill those small fry very quickly. Then just dodge left and right with strafing to kill the big ships.

I have never died to the big ships. I have died to the damn marauders and being surrounded by multiple fighter classes, however.

Hull damage, hull damage, hull damage.

Oh boy...

I might consider it.

I have no idea. Do you upgrade with money? If so, you can probably upgrade a shit load of stuff.

Woof, you're a bettet gamer then me by far.

Actually, pretty sure my deaths were to fighter swarms WHILE I engaged the beasts, but I still ran like hell until I first learned to cheese them with corrosion missles, and finally tried standing my ground and firing on them while dodging. Actually managed to pull it off with the lightning gun, and some heavy missiles.

Yeah, money. Exact same way you do it in the primary game, except instead of at the start before a mission, you do it after every sector. And if your run fails it all gets reset for the next run.

Originally posted by cdtm
Woof, you're a bettet gamer then me by far.

Actually, pretty sure my deaths were to fighter swarms WHILE I engaged the beasts, but I still ran like hell until I first learned to cheese them with corrosion missles, and finally tried standing my ground and firing on them while dodging. Actually managed to pull it off with the lightning gun, and some heavy missiles.

Yeah, money. Exact same way you do it in the primary game, except instead of at the start before a mission, you do it after every sector. And if your run fails it all gets reset for the next run.

Did you upgrade all your perks, first? Do that. You'll live longer.

The ship that took the longest to kill was that giant Okkar ship. It had tons of guns on it and drones. I almost died to that one. It was the biggest class I fought. The corvettes are easy to kill. Drain all 10 heavy missiles into them when you get into range. The drone cruisers are hard to kill because you have to kill all the little dudes around them, first. Then they drop shields to launch drones. I actually struggled the first time because I didn't know that. But they become super easy to kill.

Try the upgraded beam gun and then install the hull damage upgrades. If you can find the lightning gun, use that one. Seriously, it will make a huge difference. The ships that shoot the giant energy balls: strafe left and right to avoid them. I almost died after killing one of those ships because they can keep firing them until they explode. You may defeat them, it drops it's drops, but it will keep firing those big ass energy balls until the ship explodes.

Also, for the corvettes that do the continuous baby-laser-pepper firing...I shit you not, do the spin move just like 8 year old Anakin Skywalker. I strafe left and right while doing while spinning to avoid the pepper lasers and fight the little dudes, first.

Here's what I did to earn about $1,000,000 credits super quickly: I focused on just killing shit and opening the wrecked ship containers. And then trading excess goods for money. Nothing matters except credits. Kill all the things. By the time you leave sector 5, you should have 50k-100k. Focus all upgrades on a 50-50 split of money drops and luck and ship strength stuff. I think I did 20 runs to earn that much and that's the screen shot you saw from me. Once I found that the sentinel had that lightning gun as a default load out, I just used that the entire time. I found that the super beam gun, upgraded to the max, is almost as good (it's better at taking out super ships than the lightning gun). Also, the sentinel has EMP. If you get in a nest of ships (which is how I died the most), emp and you can then casually take them out. It's ridiculously easy.

I should probably try your trick if using the weapons overload consumable to take out the mega ships. Probably would be much faster.

Oh, the spin move: it also works on the incoming missiles from turrets and other ships IF you spin right at the right moment. It's hilarious. It's feels like I'm a super hero from a starfighter movie. 😄 Also, you can avoid incoming missiles (so you don't have to redirect fire from the enemies) if you strafe through asteroids and let the homing missile's line of sight have to travel right through an asteroid before it gets to you.

Last night, I tried the super big ass ship. That gun turret makes fighting multiple enemies FREAKIN' easy. The game feels TOO easy at that point. But it doesn't have a shield so I was constantly scrambling for nanobots. It was much harder to use the big boy than the sentinel. The sentinel is just best for enemy combat - I installed the shield upgrades on that and the energy upgrades on it. So I had lots of shields and energy to just continuously fire the lightning gun.

I tried that one charge-pro rifle. The coil gun pro. It works really well. But only against really small enemies like drones and shitty pirates. It just takes too long to fire. Even with the speed increase upgrades. They need to make a super rail gun sniper. It should take 3 seconds to charge. But delivers 1000 damage to both shields and hull. I would love to snipe from 5000 meters out. That's the kind of class I am in all games - the piece of shit hide and shoot sniper.

Working on the perks.

By "kill everything", you mean including the neutrals?

Because I tried attacking them in a nebula cloud, assuming they wouldn't be able to call out and report me. I was wrong.

Next area, a corvette was right next to a giant black hole attached to a jump inhibitor. I kill its escorts, and the neutrals swarm in on my blindside. Killed them all though, heh heh.

And then I saw a maurader next zone and that's when I panic, and crash into a big rock fortress.

There were SO many ways I could have killed them too.. EMP, pop a device reset, another EMP. Or use one of those missiles I picked up that freezes you cold for 8 seconds. Maybe pop the Static Discharger 2 while I'm at it, so it kills lesser ships for me while I focus on the Maurader.

You're right, those ships are a pain in the butt, those missiles are overpowered and they can take a pounding.