Looking for Gamers

Started by dadudemon36 pages

Originally posted by cdtm
Working on the perks.

By "kill everything", you mean including the neutrals?

Because I tried attacking them in a nebula cloud, assuming they wouldn't be able to call out and report me. I was wrong.

No. I never killed the corp ships. I used them to draw fire on the Marauders and other elite ships. I accidentally "angered" them a couple of times. You have to jump once or twice to stop the heat from them.

I mean the bad guys and the animals. The slime creatures, the nanoworms, etc. I never ran across the access key wreckage often enough for it to be useful.

Originally posted by cdtm
Next area, a corvette was right next to a giant black hole attached to a jump inhibitor. I kill its escorts, and the neutrals swarm in on my blindside. Killed them all though, heh heh.

And then I saw a maurader next zone and that's when I panic, and crash into a big rock fortress.

There were SO many ways I could have killed them too.. EMP, pop a device reset, another EMP. Or use one of those missiles I picked up that freezes you cold for 8 seconds. Maybe pop the Static Discharger 2 while I'm at it, so it kills lesser ships for me while I focus on the Maurader.

You're right, those ships are a pain in the butt, those missiles are overpowered and they can take a pounding.

Easiest way to "cruise" through the game is that sentinel with max perks, lightning gun (upgraded to max), shield drone, shield boosters (passive), and heavy missiles - as many as you can craft.

I ended up using probably 150-200 heavy missiles in the 2 "complete" runs I did.

Have to be honest:

I had more fun with Rebel Galaxy.

That one had a grind as well, but it just felt different. The country style tunes pumping, the Firefly inspired characters, all the optional fluff like pirate king hunting or playing the as a space pirate yourself and getting access to their space stations (While cutting yourself off from lawfully authorized stations)

The difficulty progression, where each new ship feels like a real upgrade, whether in speed or sheer firepower.

I sunk even more hours into that game then this one, just taking random missions and building up my bank account until I could afford my very own Imperial Super Star Destroyer.

Unfortunately, once I reached my goal, that's about when the game ended. Once you can sit in the middle of an armada and kill everything without really being threatened, what else is there?

Originally posted by cdtm
Have to be honest:

I had more fun with Rebel Galaxy.

That one had a grind as well, but it just felt different. The country style tunes pumping, the Firefly inspired characters, all the optional fluff like pirate king hunting or playing the as a space pirate yourself and getting access to their space stations (While cutting yourself off from lawfully authorized stations)

The difficulty progression, where each new ship feels like a real upgrade, whether in speed or sheer firepower.

I sunk even more hours into that game then this one, just taking random missions and building up my bank account until I could afford my very own Imperial Super Star Destroyer.

Unfortunately, once I reached my goal, that's about when the game ended. Once you can sit in the middle of an armada and kill everything without really being threatened, what else is there?

Rebel Galaxy? Hot damn...sounds like the game I wanted.

YouTube video

Why the hell did you tell me about Everspace? Lol

I pretty much beat Everspace in 1.5 days.

And I beat it the first time a few days ago. 🙂

Either I'm that bad, you're that good, or I've been playing this all wrong.

Maybe all three.

A little challenge for you.

Either hard mode or hardcore, and GUNSHIP.

No shields on that one.

I'm still watching ACG's review. That game seems just like that game I wanted to play.

However, Everspace was it's own little fun, too. I think Everspace 2, if they improve in some of the ways I suggested, will be a really good game.

But it looks like I'll be playing Rebel Galaxy for a longass time. WEEEEEEE!

Thanks for the rec!

I also have to play and beat Blasphemous. I'll do that, next. Then Rebel Galaxy. Rebel Galaxy looks like the EXACT space game I wanted. I've always wanted an RPG in space that was similar to the Firefly "ship" stuff. But with far better luck and upgrades.

My daughter will be 16 in August and she wants a Nintendo Switch.

Originally posted by dadudemon
I'm still watching ACG's review. That game seems just like that game I wanted to play.

However, Everspace was it's own little fun, too. I think Everspace 2, if they improve in some of the ways I suggested, will be a really good game.

But it looks like I'll be playing Rebel Galaxy for a longass time. WEEEEEEE!

Thanks for the rec!

I also have to play and beat Blasphemous. I'll do that, next. Then Rebel Galaxy. Rebel Galaxy looks like the EXACT space game I wanted. I've always wanted an RPG in space that was similar to the Firefly "ship" stuff. But with far better luck and upgrades.

I'll have to check Blasphemous out.

It's not that I'm not enjoying Everspace, it's totally worth the money (You can't go wrong for ten bucks). But I went in expecting an arcade arena shooter, and it really isn't. Yes, there's shooting, and arena's, but not what I was expecting. (Look up Strike Suit Infinity, an offshoot of Strike Suit Zero. THAT is more what I was expecting.)

Now Rebel Galaxy, I could pay two or three times what I paid for Everspace and be satisfied (And paid nothing at all, because of Epic Store giving it away)

Second to last run, everything is going easy. Right up until I spent too much time killing a drone carrier, and couldn't find a jump suppressor before the Okkar swarmed in.

Last run, found so many nanobots filled up inventory with nano injectors and was forced to leave some behind. Found a time extender MK2, a teleporter, seemed set. Fought a "Ancient Guardian" black hole guy, like I have many times before, turned left when I should have turned right, died.

I do fine up until I take a risk. Me and risks don't get along together. I need to play more boringly, stop thinking "Hmm, how close can I get to that black hole, and still get out?" Especially need to just leave missile turrets be, instead of hunting them down in a nebula with bad sensors.

The shield drone helps, but they die pretty easy in any sort of group. Sometimes they go way far from you and get themselves taken out.

Originally posted by cdtm
The shield drone helps, but they die pretty easy in any sort of group. Sometimes they go way far from you and get themselves taken out.

I never noticed this. But then again, I'm not paying that much attention to it.

From what you told me about your play style, you're smart enough about it where you never give them the opportunity to overwhelm you.

Take down one or two, damage a few more maybe, punch the engine overdrive, let the drone reset the shield and prepare for another strike. Is that about how you do it?

I do that too sometimes. Other times I just track whatever's in front of me and kill it, then go for the next one, then the next one.

A bad habit from standard space shooters like Descent Freespace 2 or Project Sylpheed, where there's no escaping a confrontation. Just fly by the seat of your pants and shoot at anything that moves.

And of course that gets you killed. This is a game based on tactics, not run 'n gun.. It's Halo, not Doom 2016.

I mean, at the end what's really happening is me getting impatient and just looking for that turret that almost one shotted me because I want the loot it's guarding, even if I don't need it, when the smart thing would be to just walk away and find easier pickings..

Btw, been thinking about "synergies". You know a killer combination in this game?

Shield drone and energy converter.

See, the energy converter takes shield energy and converts to core energy. Drone tops you off, convert shield to power, drone tops off again, rinse-repeat.

Add in a strong weapon with range (Flack gun maybe?) and a means for controlling the distance, and you'd be pretty much unstoppable.

I passed on getting the PS4 because I still had plenty of PS3 games to keep me happy and wanted to save my money for the eventual release of PS5 which is rumored to have backwards compatibility. Only have a few more months to wait to upgrade my PS3 to PS5.

Originally posted by cdtm
From what you told me about your play style, you're smart enough about it where you never give them the opportunity to overwhelm you.

Take down one or two, damage a few more maybe, punch the engine overdrive, let the drone reset the shield and prepare for another strike. Is that about how you do it?

Hell yeah, the attrition game. You can't recharge your hull - you have to spend nanobots. But you can recharge your shield. And use EMP when there are multiples around you. Avoid getting Hull damage as much as possible. To earn those credits to buy the perks, you have to make it as far as possible, every time. And "kill all the things!!!" but using a war of attrition is a great approach. You can use the short teleport feature. If I was to do it over, that seems like a good tactic to whittle down bad guys. But you'd need to do hull damage if you can't kill them on a first try. Then teleport. Man, I don't know enough about that. Do you have to build the modules or do they recharge?

Teleporter drains energy, can jump until it runs out. Engine overdrive is "ghetto warp" by comparison.

And I found out something awesome. There's a reusable device called the energy discharger. It takes your entire shield capacity, and unleashes it in a huge explosion. The MK2 is something like 60 hull/shield PER ENERGY UNIT

Think about how much shield energy the shield has. 210-215 or something. Times 60.

I tried it out on a few Maurders and interceptors, and they all died. Mauraders held on by a literal SLIVER of health, an eighth of a second on the lightning gun finished them.

For the endgame, you can use four consumable "device resets", bypassing cool downs, and nuke one wave after another if you want to.

Strangest defensive device in the game imo:

Decoy Generator.

Sends in two holograms to take aggro off you. Works like a charm in those warp areas with the crystal satellites, where if you break them you get swarmed. Went in a few times, flipped on the decoys, casually picked up the drops, and burned afterburner out.

Better then cloak, because you can attack and it doesn't break your defense.

Originally posted by cdtm
Teleporter drains energy, can jump until it runs out. Engine overdrive is "ghetto warp" by comparison.

And I found out something awesome. There's a reusable device called the energy discharger. It takes your entire shield capacity, and unleashes it in a huge explosion. The MK2 is something like 60 hull/shield PER ENERGY UNIT

Think about how much shield energy the shield has. 210-215 or something. Times 60.

I tried it out on a few Maurders and interceptors, and they all died. Mauraders held on by a literal SLIVER of health, an eighth of a second on the lightning gun finished them.

For the endgame, you can use four consumable "device resets", bypassing cool downs, and nuke one wave after another if you want to.

Originally posted by cdtm
Strangest defensive device in the game imo:

Decoy Generator.

Sends in two holograms to take aggro off you. Works like a charm in those warp areas with the crystal satellites, where if you break them you get swarmed. Went in a few times, flipped on the decoys, casually picked up the drops, and burned afterburner out.

Better then cloak, because you can attack and it doesn't break your defense.

I honestly wish the game would let you keep purchasing perks over and over until like...level 100. I want to be a colossal force of space-nature. With 100% crit chances after a ridiculous amount of upgrades. Something stupid like that. I want to keep upgrading my equipment, too. The game feels like it cuts off halfway into it. As in, the upgrades do not keep up with the end game and you were supposed to keep upgrading doubly on both perks and equipment. Also, there's far too much of a grind to find blue prints. Those shits need to be purchasable for large sums of credits.

Also, nice find with the energy discharger. I don't think I ever used or saw that.

I have no idea what you're taking about with the warp areas with the crystal satellites. I never tried the decoy.

Originally posted by dadudemon
I honestly wish the game would let you keep purchasing perks over and over until like...level 100. I want to be a colossal force of space-nature. With 100% crit chances after a ridiculous amount of upgrades. Something stupid like that. I want to keep upgrading my equipment, too. The game feels like it cuts off halfway into it. As in, the upgrades do not keep up with the end game and you were supposed to keep upgrading doubly on both perks and equipment. Also, there's far too much of a grind to find blue prints. Those shits need to be purchasable for large sums of credits.

Also, nice find with the energy discharger. I don't think I ever used or saw that.

I have no idea what you're taking about with the warp areas with the crystal satellites. I never tried the decoy.

It's a side quest. Some lady keeps asking you for favors, and eventually you find out she has warp gate technology to the Okkar homeworlds. You get sent there once by her, then from that point on you find warps randomly around the systems, which let you skip a lot of standard warps at no fuel cost (And potential DNA) and stock up on Viridium (Needed to unlock dlc blueprints from a scientist guy, and are used in crafting them.)

It's an odd system compared to normal gear. Far as I know, you never get the dlc weapons, devices, or consumables as random drops, you always need to craft them.

Maybe this is because they couldn't work the dlc perfectly into a game not intended to support mods or something, or maybe they deem the dlc stuff overpowered, and this is to balance them (Really unnecessary for the Neutron Cannon, which while game breakingly overpowered also takes so much raw material to craft I only got it near the end of the game).

Okkar homeworlds is a pretty neat gauntlet if you want to pick a fight (I never do, just loot the crystals and leave)

Going in there's alaays a Corvette and some high level fighters, plus a giant ringed satellite surrounded by turrets, and the giant Viridium crystal sitting in the middle. Destroy it and a lot of loot pops out.

A horde of fighters and a FRIGATE also jumps in.

It makes the endgame actually look kind of easy.

Originally posted by cdtm
It's a side quest. Some lady keeps asking you for favors, and eventually you find out she has warp gate technology to the Okkar homeworlds. You get sent there once by her, then from that point on you find warps randomly around the systems, which let you skip a lot of standard warps at no fuel cost (And potential DNA) and stock up on Viridium (Needed to unlock dlc blueprints from a scientist guy, and are used in crafting them.)

It's an odd system compared to normal gear. Far as I know, you never get the dlc weapons, devices, or consumables as random drops, you always need to craft them.

Maybe this is because they couldn't work the dlc perfectly into a game not intended to support mods or something, or maybe they deem the dlc stuff overpowered, and this is to balance them (Really unnecessary for the Neutron Cannon, which while game breakingly overpowered also takes so much raw material to craft I only got it near the end of the game).

I had so much Veridium that I was always maxed out with it. You get 10-19 (that's what I saw_ Veridium ever time you defeat a big ass ship.

So I purchased all upgrades, twice, when visiting that special merchant.

Based on how much I don't know about the side quests, you can tell I only went through sectors 1-5 about 20 times, often skipping side stuff to just farm credits. I had no idea that lady had a side-quest. I saw her, and I'm not kidding, twice the whole time I played. I only did 2 complete "through sector 6" play throughs.