Originally posted by TheVaultDweller
I really liked Fallout: New Vegas. Because, much like the pre-Bethesda Fallout games, even your smaller decisions had long-term impacts across the world. It actually felt like your choices and actions mattered. Which is one thing I really don't like about vanilla Fallout 4. Not only do your choices only impact a relatively limited number of things, you're forced along a fairly linear path as well, in terms of the main story. I mean, yeah, you can pick different factions to side with, but it's still the same in the end for the most part, with mostly minor differences in a few quests and eventual outcomes.
You captured some of the essence of why Fallout: New Vegas is the best entry into the series. It's just one of the reasons among many. NV is in my top 3 favorite games of all time. A noticed a lot of older gamers (millennials like you and I) like a lot of older games from their youth and that's simply nostalgia getting the better of them. It's part of why I think I loved Super Metroid so much: nostalgia. But it was just a damn good game the first play through. But NV? Despite the bugs, it was a masterpiece. A truly amazing game. Just a wonderful game. And I played it after I was an adult for many years. F4 was okay. It didn't quite scratch that NV itch I had for a new NV-like game. But it was decent enough. Then F76...just had to be a massive pile of shit. Made me so sad. 🙁 Legit sad. Between studying, work, and working out, I don't do much else. Gaming is a hobby I'd like to bring back. F76 was the chosen one. It was supposed to be the chosen one, at least.
Can we get some F5 love? And then KOTOR3? When I think of FPS RPGs, I immediately think of Fallout.
Originally posted by TheVaultDweller
But there are mods like Depravity and Project Valkyrie which expand the way you can progress through the main story line. It's by no means perfect (there are a few elements the mod authors added that I really don't like, to be honest), but it's nice to give you more options and choices. For example, Depravity allows you to pursue a more villainous approach at the start and do things like take control of Diamond City as its leader, and offers alternatives to skip past some of the more tedious parts of the main quest (no more chasing Dogmeat around while making him sniff old cigars).
Didn't get into the mods. I should. I see a group making a NV game/expansion that looks amazing. Hoping they do well. Probably the biggest fan-made expansion is the Skyrim Enderal Forgotten Stories expansion. It's decent. In fact, it is almost good enough to be a legit game in the series but some of the voice acting is obviously super shitty and you can tell it is fanmade. But they revamped the alchemy system. It feels like you never have enough gold, however, as leveling up skills is purely based on purchasing books and reading them: HATED IT. So I did what any normal person would do and used console commands to give myself 10 million gold. Still wasn't f*cking enough to buy the needed skill books!! FFS! haha They did not think that game mechanic through. It's fan made: balancing gets you what you can get.
My steam name is dadudemon - add me if you use steam and we can co-op. That goes for anyone.
Originally posted by TheVaultDweller
One game that I liked overall but hated the fast travel system was Dragon's Dogma: Dark Arisen. The monster fighting mechanics are great, but that fast travel system irritated the crap out of me and made me want to rage quit more than once. Another game that had traveling mechanics that annoyed me to no end was Far Cry 2, mainly because you frequently had to travel half way across the damn map just to go get some malaria pills. And I hated your "buddies" (or whatever the hell they were called again), who did little more than make your missions more complicated and shit all over you if you decided to ignore what they wanted.
I haven't played any of those. But the "buddies" you describe reminds me of Borderlands 3 if you play as Fl4k: his pets routinely walk in the way when you are picking up items or looking at their states. It's annoying as hell. They need to make it to where the pets always stand behind you and out of your way instead of CONSTANTLY walking in front of you.