All power changes or clarifications from the first round hold true for all future rounds.
Special Stipulations: Scoobless must change his avatar before the end of the match (next Sunday) or he will be disqualified from the match Power is a wonderful thing....
Battle Location: Sahara Desert. Combatants start on opposite sides of a large dune, out of sight of one another. It is noon, and thus the battlefield is very hot. The entire desert is fair game for the fight, though I doubt you'll need all of it.
Prep as usual.
Name: The Scarlet Cyborg
General Grievous (body) - http://comics.ign.com/objects/739/739481.html http://www.supershadow.com/pictures...ievous_ep3.html http://www.answers.com/topic/general-grievous
Scarlet Spider - http://www.samruby.com/Heroes/Scarl...arletspider.htm
Kull Warrior - http://en.wikipedia.org/wiki/Kull_Warrior http://www.gateworld.net/omnipedia/...lwarriors.shtml http://www.nationmaster.com/encyclopedia/Kull-Warriors
Equipment: Lightsabers (4), Kull armor, wrist cannons (2), web shooters (2), impact webbing, paralysis stingers
Character Notes: The Kull armor only covers 2 of Grievous' arms. The wrist cannons fire mid-level bursts of energy, capable of searing flesh and causing moderate concussive damage. The stingers can pierce normal skin but will not penetrate most types of armor. They cause the body to become significantly paralyzed, but the affect can be countered efficiently by most healing factors.
Kull armor: The armor negates nearly all energy attacks, and severly dulls high-level energy attacks. It can be pierced by anything harder/sharper than hard forms of metal, but resists regular bullets. Repeated concussive force (punches, grenades, etc.) can and will jar the wearer significantly.
Lightsabers: Can cut through flesh fairly easily and light types of armor and/or weaponry. However, nigh-indestructible materials such as adamantium, promethium, vibranium, or similarly tough substances will stop a lightsaber, and most armor and metal will slow the blades but not completely stop them (titanium, most types of armor, etc.)
Spidey’s reaction: Easily dodge attacks from untrained opponents, and can dodge bullets/arrows/well trained opponents a modest amount of the time. Innate ‘warning’ system will also allow him to deflect or partially avoid blows or projectiles a modest amount of the time, thus incurring less-than-total damage from the blow/projectile
well the only area your guy surpasses my guy in is straight line footspeed... which is nicely negated by all the sand.... so i blast the crap out of you from a distance while using my spidey sense and inhuman flexibility to dodge any counter blasts you throw back at me
Height: 6 ft. 2 in.
Weight: 220 lbs.
Strength Level: Thunderstar possesses superhuman strength and can lift(press) a bit over 15 tons.
Known Superhuman Powers: The Unicorn is superhumanly strong and his body's soft tissues are dozens of times tougher than normal. His body can repel .50 caliber machine gun fire, withstand open flame to 900 degrees Fahrenheit, and resist Iron Man's repulsor rays at maximum blast at a distance of 20 feet. Thunderstar also possessed the superhuman ability to move and run at speeds greater than those a normal human being could achieve. Although he was not as fast as the mutant Quicksilver, Thunderstar could still attain speeds of up to 85 miles per hour.
Abilities: His mutant abilities add to his already tough and super fast body by adding speed, agility, endurance, reflexes, and senses, personal regeneration, he also has the mutant ability to convert sonic frequencies into a vibratory shockwave that he channels through his weapons. Thunderstar has been trained in hand-to-hand combat, is proficient with numerous types of weaponry, and is skilled in the arts of espionage. Thunderstar has also had extensive training in many forms of the martial arts of Mojoworld; in particular, he is a master swordsman, and an excellent marksman and is proficient in throwing daggers, shurikens and throwing blades
Weapons: In addition to his body armor composed of alien materials from Mojoworld and principal weapons are two 2 1/2-foot single-edged swords with spiked hand guards, throwing daggers, shurikens and throwing blades Thunderstar wears headgear equipped with an energy projector that tunes to various frequency and power levels including infrared and ultraviolet lasers, microwaves, laser-path guided electron and neutron beams. The e-beam and n-beam have tremendous concussive power (on the order of 50 pounds of TNT at effective ranges of 75 feet). The power supply is a flat array of nuclear powered thermoelectric cells in Unicorn's belt which turn out about 1.2 kilowatts. The way he triggers these blast are unknown. He could be connected to his visor via neural interface, but it's most likely a button similar to that of Cyclops.
Before anyone has an aneurysm over the speed stat, the rank 3 is supposed to mean speed of a peak human all the way up to 700MPH. My character cannot attain speeds of 700MPH. My character can at maximum output achieve speeds of a 125MPH and up.
Hmmmm... I might be just as strong as you when it comes to strength maybe slightly stronger. If your strategy is play stay away, then I'll play too.
Oh, and since the sand is giving a disadvantage, Ill take to the air via JUMPING and and fire off lasers as well as toss shurikens charged with vibratory shockwaves thus giving it more of a chance of piercing your armor.
I'm kinda glad I'm fighting you Scarlet Fever. Your whole body and suit give off this nice energy signature bullseye for my lasers. Not only that, your lightsabers give off a unique and distinct energy signature. Something my lasers will target first by homing in on the hilts of the lightsabers. Don't forget, if you try and whack it away with your lightsabers, you'll get a nice concussive force surprise. Either knocking you down, or blowing your arm off.
If you wanna engage me in close quarter combat, I'll play too. But first, I'll let you reply.
Oh, Scoob, I've done all my praying. Maybe it's time you pray.
jumping... sweet.... with no control over movement once you've jumped ... while also making it slightly harder for you to target due to your own movement.... i should be able to hit you with at least 15 blasts of plasma before you touch back down
Remember the Matrix movies? Or Bulletproof Monk, at the very end?
Remeber seeing that guy dogde twist and turn in the air dodging those bullets? I'll do that to avoid most of your plasma shots. I'm not saying I'm going to dodge all of them, a few might nip and graze me, but nothing serious. By the time you get off those shots, you should see beams of light heading your way, as well as 6 to 7 shurikens.
Remember now my lasers tend to explode with concussive force on contact. Whether it be direct contact of your body/armor/head, or if you try and whack them away with your lightsabers... Boom! Your dead.
wait..... we're? using the Matrix as a basis for this?...ok then.... my guy creates infinite duplicates out of all the sand grains and he gang bangs your guy
which one of your guys was in the Matrix again?
even if your guy had that level of agility (which i seriously doubt) there's no way he could spin and aim at the same time... and even if only a handful of my blasts hit, it'll still be more than enough to burn a hole straight through you (he's using Plasma which has been shown to be capable of melting titanium body armour)
I have enhanced agility courtesy of Shatterstar. So yeah, I'll be able to dodge a few. possibly a bit more. My E-Beams don't need to aim. Their laser guided, and your suit and nearly all of your weapons have a nice energy signature for me to target. My shurikens will be thrown ion your general immediate area. So I will hit something.
Burn a hole right through me? Guess again. My armor is comprised Mojo World materials, and trying to blast right through it through my armor and my bulletproof skin, will be a bit harder than you think.
Don't worry, I'll be looking towards you when I fire off that blast.
That was all part of my strategy. I was anticipating you were gonna use your spider sense crap, so that's why the I threw the shurikens. Anywhere you run to there's a good chance a shuriken might hit. Not to mention if you don't move, my e-beams will decimate you. If you do move, there's a good likeliness you'll run into one of my shurikens while trying to move.
Wait a minute. Doesn't the sand impede your speed too? So in that case you'd better be damn fast to avoid all my projectiles, and while your feet are still in the sand, my projectiles will be coming from all directions.
So just because you nip and grazed me with a few plasma blasts puts me out? No. Even if your plasma blasts cauterize my wound and impede my healing factor, I will not die from it. Or be KO'd.
In the sense, it'll piss me off and make my character fight harder.
All this talk about me, how bout you?
Oh, don't worry longpig, after I pull of an upset victory over the champ, I'll be sure to crush you this time.
and i'll be looking at you when you miss and my plasma blast burns your arm off
your guy doesn't know i have spider sense
i'm more than capable of dodging one aimed attack while also avoiding some randomly thrown objects
yeah.. IF it's just a graze you would probably survive... but you'd be in extreme pain as whichever part of you that was grazed continues to burn long after the hit... i imagine that would throw off your "game" for the rest of the battle
multiple "grazes" means multiple areas of skin that'll never grow back properly + loss of mobility