it's quantum energy + mystical energy + absorbed ambient energy + absorbed energy from any assault on Thordon... in addition to mystical lightning strikes against a shield at reduced power due to muliple duplicates..... it's going through it without much trouble
the tournament rules....... i knew there was a reason i didn't choose a strong telepath as one of my picks....... no controlling of my mind for you KVD
id just like to ask anyone who voted because of the whole "magic can control Quasar's mind" thing to take another look over the battle
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Last edited by Scoobless on Jun 1st, 2005 at 01:35 PM
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<<the tournament rules....... i knew there was a reason i didn't choose a strong telepath as one of my picks....... no controlling of my mind for you KVD>>
hmm, that would likely change my mind. this is still very close though.
You can't take over someone's mind, but you can still telepathically mess it up. There's a big difference. So KVD's magical telepathy could still be running interference to slow Scoob's character down...just as long as the 'take over the mind' argument isn't used, it's within the rules and is legal.
-DM
P.S. I realize that argument kinda goes against Scoob and my vote is for him...you can see it's a close battle any way you cut it.
yeah.... i was just emphasising that the magic control thing is a non-factor
as for closeness....... with KVD expending enough concentration and power to create duplicates that'll last more than half a second, while mentally animating them to seem realistic enough to be a valid distraction AND animating the ground/granite, creating flames and also attempting psi-blasts.... his concentration and power is spread far too thinly to accomplish any of these tasks with any degree of success... FT's focused barrage will destroy each of these duplicates on contact while his continual motion will make it extremely unlikely that Thordon would be struck by any assault of MTM
When people said MM can increase his speed and strength to Superman levels, doesn't that basically destroy him in a matter of minutes? I would think Morgred could last a while longer, but with all his shields and duplicates going, plus the draining from enhancing his strength and such would probly wear him down pretty quickly...
I'd vote Scoobless if I could... Mr. Thordon just has the raw power edge, and I really don't think distracting him with telepathy would slow him down enough for an easy takedown. Quasar has to have a crazy amount of focus as it is, and now he's working at Flash speeds. I think he'd be able to dodge better than Morgred would, which seems to be the only option for either, because of the magic/quantam energy thing. Oh, and Flash Thordon, Saviour of the Universe, has his own theme song.
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I was assuming that even though its a bodily function, Morgred would still be able to use the strength enhancing if he wanted to. But I think KVD was arguing MM's speed and strength enhancing as a way to outclass FT physically, so I was asking how long he would be able to do that for without making it a suicide move...
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I did mention it but I won't be using it, only emphasising Q's and Thor's vulnerability to mental/psychic/telepathic attacks... no disqualification win for you Scoob
Last edited by K Von Doom on Jun 2nd, 2005 at 12:01 AM
He can confuse your mind, easily.
I don't buy the whole "its thors body, so his brain is as protected as his mind" when reffering to having Quazars mind.
both are even, just see it going KVD's way.
Could Quazar even lift mjolnir??? I doubt it.
It has nothing to do with the body, but the mind, and Quazar isn't very pure of heart.
Nevertheless, Scoob, Quasar is vulnerable to magic-based telepathy as well as psionics, so seeing as you'll be using Quasar's mind. That's a big disadvantage to you. Again, influencing, not controlling. And for all intents and purposes, actual magical duplicates wouldn't even be needed... MTM would only need to convince you telepathically that there are ten MTM's right in front of you and you'd be swinging and blasting away at nothing.
As stated on your website, anything that Quasar isn't holding directly would have to be mentally controlled, and Quasar HAS to concentrate to operate a pair of scissors.
FT's speed advantage in flight is smaller than his speed advantage on foot speed. Morg has warp level flight speed, to go with reaction time. The Q bands warn Quasar of incoming energy... if he can detect it, but he can't detect magic.
It's not really going to matter if you mix quantum energy with the hammer's magic energy because your magic energy will be blocked by my mystic shields and the quantum energy by my cosmic shields... the two energies will be split up anyway.
The granite pillars shooting from the ground aren't for "breaking through" quantum shields, they're to knock you around if you don't evade them. Or you can smash through them if you'd like... if they're not just a figment of your imagination... and the ones that you choose to believe are just illusions are real.
Yep, you can concentrate your power on the duplicates, that's I was hoping you'd do... While trying to smash or absorb away at any of the duplicates, the crimson bands will be conjured to bind your legs and at the same instant a giant earth hand reaches up to grab your legs yet again while covering the crimson bands in the process, protecting them from being negated by Mjolnir. All the while being telepathically and psionically attacked - as you're smashing away at figments of your imagination. Morgred would teleport behind you, cleaving the hand that holds your hammer (Star Wars style). Another crimson band would bind your lone operating arm. Bound, burnt and reeling in pain... your character is granted release via an axe to the back.
And how will you be concentrating all your efforts on a single target when I'll be teleporting all over the battlefield? The moment I see you closing in, I'm off to the other side of the battlefield... conjuring away, shooting cosmic blasts and having you telepathically convinced that the rock that you're smashing is the real MTM.