It does look faster and the combat looks fun. I'm hoping the setting is as immersive as what they have shown (the cool looking play back feature in the demo) and it combines the old school action with the Doom 3 atmosphere.
It's definitely worth the look. Even though developers are going away from the CoD clones, corridor shooters like these are still a bit lacking. I'm hoping it makes up for it.
Gender: Male Location: In Luna's mane, chasing STAAARS!
The gameplay is definitely paying more homage to the traditional run and gunning from the classic arcade DOOM but DOOM 3 grew on me so much with it's slower pacing and terrifyingly intense atmosphere in such unsettling environments. I feel conflicted.
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Last edited by Nemesis X on Jun 15th, 2015 at 04:14 PM
I know. I feel the same. I really enjoyed Doom 3 when it came out. I remember buying my first high end computer to play the game (and Half Life 2, which came out the same year....) and I remember buying the PC Gamer magazine that had the review. It came out exactly at the right time for games that provide incredible atmosphere and it had it in spades. I was terrified when I played it.
I hope Doom has that as well, even if the increase the speed of the combat.
Things I didn't like in the demo is how the ammo and health items pop out. I thought it was pretty shit and I hate that in games. What's the point of creating this uber detailed landscape and have something incredible fake looking with the ammo/health.
Also, I don't like how the context sensitive melee kills...It seems a bit passe and I don't like how it changes colour when you wittle down the health. I feel if you want to feel like old Doom, you make feel like old Doom and don't add shit like this. It's not needed.
Yeah, am hopeful too. Definitely getting it either way, but I feel the same as Nemesis on it pretty much. I'd rather feel possibly terrified of demon possessed scientists and marines in not knowing when they'll pop around certain corners and those short WTF cutscenes of newer creatures. I mean just think of horror settings/scenarios they could have with Hell Knights and Cyberdemons where you have very limited ammo and things compared to them being "Oh great, more big guys I gotta run and dump quite a few clips into".
And at the same time I appreciate the closer feel this has to the classic Dooms, so phuck.
I'm pumped. Will be a good throwback. Action looks very visceral which is great for a Doom game. Hope it keeps the atmosphere from Doom 3 and that we get to use the playback feature thing a lot.
Gender: Male Location: In Luna's mane, chasing STAAARS!
Glad I'm not the only one. The Hell in 3 was a lot more terrifying as it was freaking dark with lava and souls of the damned illuminating the fields covered in blood, skulls and castle ruins crawling with demons. It made me a nervous wreck first time I went through it. The Hell I'm looking at in the reboot looks....not as intimidating. I'll say that much.
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Last edited by Nemesis X on Jun 17th, 2015 at 06:45 PM
Well at least the Cacodemons there look creepier and closer to the original than the Doom 3 version. I wonder if we'll have Hell Knights/Barons of Hell looking more like minotaurs like the classic version too, etc.
And yeah, hope there's more to Hell (appearance-wise) than what was shown there.
Looks good but I think they missed the boat on that type of MP. If they released it a few years ago, it would be considered somewhat "fresh" compared to every other modern shooter Call of Duty wannabe.
Now, it does seem a lot of MP's are going towards that old school Unreal Tourney/Quake vibe.
Indeed. Did like how it seemed to have a playable demon though. Should've had more of that kind of thing instead of the rest being the type of multiplayer everyone's done before.