You'll find guns in police vans sooner or later.
Meele weapon damage depends on how lvld up your survivor skills are the higher you are the more powerful weapons you can buy or find.At damage 200 you'll one shot normal zombies.
Repairing weapons has been very easy. Just finding pieces of metal and that's done. And really it isn't a zombie game in which you smash up every single one you find. I haven't noticed anything troublesome there. And them breaking happens but it isn't a problem, as like I mentioned. It's a zombie survival in that sense, it isn't Left 4 Dead 1 or 2 where you can smack a Tank on the head forever with a frying pan and it wont break. You have to conserve each hit you do and decided whether it's better to vault over the zombie or not.
Dying from falling again I haven't experienced unless I jumped from a stupid height. And if you time it right you can jump from quite high areas. But again this hasn't bothered me. I haven't died once in 8 hours or so of gameplay. So they're either being silly and jumping from heights where they will die then start complaining about it.
Still got no clue about the last mission but so far I have just been exploring Harran, Story has been fine for the 2% I have done of it. The world is really fun to explore.
None of it is as bad as you'd think. Or be lead to think.
Fas – Ite, Maledicti, in Ignem Aeternum
Last edited by One_Angry_Scot on Feb 18th, 2015 at 12:18 AM
That's bullshit you only die if you jump from 20m+ height which seems pretty real.
Later on you unlock a skill which allows you to reduce falling damage after that you can unlock a forward roll with it you can fall from 10-12 m height without taking damge.
Weapon breaks can be decreased by getting certain skill which allows you to fix a weapon more times.
170-180 damage weapons 1 shot zombies you can easily kill 50-60 without breaking a weapons.Im at the point where basic weapons do 800-1000 damage upgraded ones do 2200-2500
Its only annoying in the begining.
Once you upgrade to max you are pretty OP you can still be killed quite easily but you can handle the toughest zombies with 2-3 hits.
Hard mode coming soon.
Last edited by Estacado on Feb 18th, 2015 at 12:35 PM
Normal ones (as you progress they move a bit faster)
virals (runing ones can climb) [SPOILER - highlight to read]: toads(they spit toxin)
bombers(they explode on touch can instantly kill you)
goons(big guys with rebars)
volatile(the ones that come out night)
screamer (babies the make super loud noise attracting other zombies)
bolters(they are like zombie runner they mean you no harm but carry bolter tissue which is the best toxical crafting item location will bea available on map after reaching certain part of story only come out at night)
demolisher(big tank dude that throws arounds cars or concrete chunk)
gas tank(hit the gas tank on his back and watch it explode)
So I finished the game (my Uncle was round and I pretty much blitzed through it as I was talking to him).
[SPOILER - highlight to read]: So I have to say I actually enjoyed it. It was quite short but it packed a punch. It ended pretty much like Shadow of Mordor. With Crane telling the GRE he'll give them the Zere's when he wants. And near the end Camden says that a cure could be available if you bring back said data.
I liked the end fight with Rais (Suleiman). Pretty funny that he owned me a few times with 1 arm. I felt bad about Rahim and Jade. I wanted them both to survive bit they have to go for the story. Which reminds me of the trippy experience you have near the end of the game. Made me jump when Jade suddenly charged at me. I also think Rais was done really well. He's definitely built up over the story as always being one step ahead of you. He reminds ds me a lot of Heath Ledgers Joker. He was very clever.
I wished we could have seen more of Brecken. Being British myself it's cool to see a Brit in a game.
So yeah overall I really enjoyed it. I wouldn't have finished the game of my Uncle haent been here but I can happily say I enjoyed doing it. Here's hoping we get some DLC to expand on the end of the game.