USH'S MATRIX GAME- Zion play thread.

Started by Captain REX51 pages

Okay, clashing view points. Not really anything, Blax, no worries.

For the purpose of the RPG not being any more complicated, we assume that everyone can fit everywhere, and normally mooks are divided evenly between attacks. If there's 20 mooks and 2 Zion rebels, the two rebels will each have 10 mooks firing on them. If one of the Rebels kills more than the other, the Agent will probaby pick him.

Size does not come into question in this game, regardless of what the situation is. 😛

M'kay, the only thing with me was that I wasn't even talking about the RP, in terms of the size. I was speaking realistically. But I forgot that realism doesn't exist in the KMC 😛

No, it doesn't. 😛

Time to blast this hostility out of each other.

The scene shifts. You are now in a replica of the Chinatown district, in front of a very large building, with two doors in. The Shez team is standing on the left, the Percy team on the right.

"Now, this is simple," says Dallas. "At the far side of this building, there is a door. That door has three locks, and you will need three keys to get through. There are three Guardians of the door, and they each carry a key. Only it seems that they have a back-up system, so in fact, each Guardian is there twice.

"You go in through different doors. There'll be a whole lot of people trying to stop you in there. You'll be seperated at first, but at some point you will find your routes in join.

"Now, you can get a key off a Guardian, or take it from another player. I don't care. First team to get a player through that final door, wins."

Knowing the value of pure cooperation, Firewall's first instinct is to look to the Shez's team leader for a plan of attack, ready to put his two cents in if needed.

Azrael looks round his team, then glances at San,
"I'd like to suggest a plan, but I don't think there's much we can do but get in there."

He moves to the first door, ready to go.

If you want to discuss plans, please do so in private!

Come the time when you meet, things get more complex.

Once you become competitive, Moves must be submitted by PM to me from your Team Leader.

Hence, you talk to your team leader about what you are going to do that turn.

Hope you leader-y types or up for that...

Balder sits back, and waits for orders from the Shez leader.

(Do we have our weapons yet? Heh...)

We haven't started yet!

Hmmmm...interesting.

Okay, Percy people, PM me, or MSN me, (or in Barb's case, run over to my room and tell me) any ideas/plans you've got for this. I'll be working on putting together a base plan, and want as much input as possible from everyone else. I've got some basic advice for everyone already as it is, stuff that'll be obvious to those who've played before but probably not to the new players 😛 then I'll PM everyone with the final plan...hopefully ASAP.

Ok Shez guys!
MSN up! Tell bart or just post your MSN names.
We have some major scheming to do
(I'm talking to rex and he said that Bart wanted that said...)

Yes, please PM me with your MSN names. If you don't have it, it'd be great if you could get it.

Rex and I can be reached at [email protected]

Ahhh, yes, I suppose if I want people to MSN me, I ought to post my name...

[email protected]

And I don't normally give it out for any reason, so don't be giving it to other people or anything, please 😛

*distributes it amongst the OTF, especially Valharu and K.Diddy*

I sent you a PM if I do not already have your MSN name, Shezcrew.

Azrael turns to Dallas,
"I have a question. Are there six keys in the building, so each guardian has a key, or are there only three?"

A bit of team confusion.

i think three with backups...

[email protected] me for the Shez crew! 😄

There's six; a set of three for each of you.

Okie, that was sort of vague and we weren't entirely sure.

So most of our plan is together, I'll try and clean it up so it makes sense and is coherent and stuff, then I'll PM it to everyone on the Percy.

Everyone on the Shez team has been sent the game plan.