USH'S MATRIX GAME- The Dojo

Started by Ushgarak71 pages

Oh, that was costed up to two, Fire.

Coeus rolls a plus 2. However, that still makes his final total 6 to 8- countered.

Fire gains an exertion point. Coeus misses his next attack.

Fire: 9/15/2
Coeus: 4/7/1

Fire, your attack.

"Nice Try Mate"
I use my web of death to attack him (weapon Jade emperor 6 Focus points)

(yeah..i read what exertionw as..but i'd forgotten)
nope..no sword.....just my trusty fists and feet.

Ok, but I am going out tonight, Dexx, so it will have to wait...

Three attacks to defend against again, Coeus...

yep..no problem.

I (dodge) the first, then bring my sword to bear, (blocking) the second and third, while spending 2 focus if hit to decrease damage (Clever fox -2 focus)

Dexx, wanna fight, forget guards, i wanna fight someone

Ush is gone for now, he's out, so you won't be able to, you could start, but not get past first move...

i kno just setting up a chalange

Ares charges towards the cop and lands a kick into his stomach.

dont forget to say what kind of attack it is...

Your defence is 7/5/5, Coeus.

Fire rolls 7/3/6. Two hits and a miss.

First hit is one damage.

Second hit is two. I have assumed you will reduce the two and not worry about the other- tell me if I am wrong. You also gain an exertion point for the dodge and another for the damage reduction- which takes you to 3 exertion, meaning you miss another action. As you are already missing your next attack, Fire gets to attack again, and then again again.

Oh, that whirlwind attack now gains an exertion as well, Fire.

Fire: 3/15/3
Coeus: 2/8/0

I strike with another lightening FAST Slash (weapon, Jade Emperor 3 Focus points)

yes, thats fine...

Ok, Fire needs to reduce his exertion so that is a good move.

I bring my sword back up again, (blocking) the slash.

(Now, I hope you are all watching this- Coeus is learning about the problems dodges cause you if you are not a fast character- right now he is under severe and prolonged attack from Fire simply because his dodges and slow moves are taking away all his attacks

But Fire is having trouble simply doing anything to really hurt Coeus.

And all this simply from an inversion of strength and speed! A one point difference on each. Interesting strategy)

Fire rolls +1, with the plus one from the stroke makes 7- a two point hit for 3 damage (if you want that reduced please say. Also feel free to leave conditions when defending- reduce the damage if it is 3 or more, for example)

Final action now, and Fire only to act- again

Fire: 0/15/2
Coeus: 2/11/0

(yea this fight is pretty interesting 🙂)
*since no focus left I go for a traditional attack*
*Following up on my succesful hit-going from Left high to down Right, I crouch down only to slash back up straight between his legs and upwards* (weapon)

Originally posted by Captain REX
Ares charges towards the cop and lands a kick into his stomach.

Meanwhile, Ares, you kick at your guard.

Now, your MA skill is 2. A kick makes you attack with a one. The guard dodges increasing his skill to 2.

Now, this means the guard's defensive skill is higher than your attack. This is a mundane character. This should not happen. It only IS happening because your MA skill is FAR too low to be engaging in fights like this!

You roll a dead evens on your roll, which is a miss. The guard makes a swipe with his (weapon) on your left collarbone.

And please specify the attack type clearly, like Fire said, just in case.