Your defence is 7/5/5, Coeus.
Fire rolls 7/3/6. Two hits and a miss.
First hit is one damage.
Second hit is two. I have assumed you will reduce the two and not worry about the other- tell me if I am wrong. You also gain an exertion point for the dodge and another for the damage reduction- which takes you to 3 exertion, meaning you miss another action. As you are already missing your next attack, Fire gets to attack again, and then again again.
Oh, that whirlwind attack now gains an exertion as well, Fire.
Fire: 3/15/3
Coeus: 2/8/0
(Now, I hope you are all watching this- Coeus is learning about the problems dodges cause you if you are not a fast character- right now he is under severe and prolonged attack from Fire simply because his dodges and slow moves are taking away all his attacks
But Fire is having trouble simply doing anything to really hurt Coeus.
And all this simply from an inversion of strength and speed! A one point difference on each. Interesting strategy)
Fire rolls +1, with the plus one from the stroke makes 7- a two point hit for 3 damage (if you want that reduced please say. Also feel free to leave conditions when defending- reduce the damage if it is 3 or more, for example)
Final action now, and Fire only to act- again
Fire: 0/15/2
Coeus: 2/11/0
Meanwhile, Ares, you kick at your guard.
Now, your MA skill is 2. A kick makes you attack with a one. The guard dodges increasing his skill to 2.
Now, this means the guard's defensive skill is higher than your attack. This is a mundane character. This should not happen. It only IS happening because your MA skill is FAR too low to be engaging in fights like this!
You roll a dead evens on your roll, which is a miss. The guard makes a swipe with his (weapon) on your left collarbone.
And please specify the attack type clearly, like Fire said, just in case.