USH'S MATRIX GAME- The Dojo

Started by Captain REX71 pages

Meh, maybe later then. Let BB have a whack at it instead...

ill fight him too, cmon, i feel like fighting sumone, not just coppertops

I try to get out of the way as fast as possible (dodge, clever fox 1 focus point)

K I'm back, I use a (hands of light basic, can't be blocked, -1 focus) to do a punch to the guards (guard 6) solar plexus

Ok, here is the updated situation in the fight with the mundanes

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Guard 1: Ok
Guard 2: Hit
Guard 3: Ok
SWAT 1: Ok
SWAT 2: Ok
SWAT 3: ok

SWATS have a base skill of 1 rather than zero

1 is up against Ares, 2 and 3 against Cloud, and the Swat guys are in against Lance.

Ares: 6/0/0
Cloud: 8/0/1
Lance: 9/0/0

Ares and his opponent have not moved, Cloud and his have moved twice each and he is just doing his third attack, Lance has attacked once and now needs to defend against all three

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Can't be dodged, rather than cannot be blocked, Cloud. However, that suits you just fine! Guard 6 is now guard 3- either way his Block is no match for your blow, which takes all the breath out of his body and causes him to collapse- Out.

Guard 2 tries to smash your right kneecap with his nightstick.

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Coeus rolls a +4 for his attack, making it 8-8- a hit!

Damage on a base kick hit for Coeus against Fire is four points (Kick +2, one point stronger +2)

Despite your fast dodge, Fire, the sheer speed of Coeus' leaping kick catches you. Fire gains an exertion. Coeus kicks AGAIN, and you must react again, Fire.

If people want to organise a duel and an opening move (check your speeds to see who goes first, your MA score if tied, and make up your own minds if still tied) then I can respond to it whenever I get back on-line.

Jedi requests the stats in mid-move for his fight- these are liable to change any moment.

Fire: 11/15/1
Coeus: 4/7/1

hmm...it appears things are going faster than i can handle...so it seems i'll just take some guards when you have the room.
oh, and some things i didn't understand. what are those three numbers like 11/15/1 and what does MA mean?

MA= Martial Arts.

Numbers are Focus Pool/Damage Taken/Exertion Score

Any preference on the guards?

umm..yeah..make 'em 5 swats.

oh and....what's exertion? 😄

Doh! It's all on the first page...

When you make slow moves, you gain exertion points. When you make fast moves, you lose them. If you get too much exertion you lose your next action. If you lose 'too much' exertion, you gain an action. The amount needed for either depends on your speed.

5 swats? No messing, huh? Taking your sword?

OK I want to slam my foot down on the arm holding the nightstick. (block)

Gasp! He's hit you, Cloud! An even strke!

Mind you, it is the merest of glancing blows- your block is not precise and it jars bruisingly on your leg for one point of damage.

Puts you on 7/1/1, your move.

Oh Thats's going to hurt come morning

I'll do a roundhouse kick to his face with (Venerable Grasshopper Basic, +1 damage, -1 focus)

Ok. +1 damage is wasted against a mundane but the kick does not get the standard penalty and Kicks are more likely to Out mundanes so it is still good.

Very good, in fact. The guard tries to twist and )dodge) out of the way, but your fast roundhouse catches him in the face and- falling back several feet, he is taken Out the combat.

All done!

I wanted to end it in style, else I would have just used a normal move

Very good, sir!

Ok, the entire combat system is now contained in one thread here:

http://www.killermovies.com/forums/f41/t14847.html

Some changes- explanations of damage and how I calculate hitting, Exertion has been seperated out so people can find it quicker, clairifcation of some older rules, and the Paths have had their first alteratioins- most notably the Hungry Tiger but also several others, powers shifted, modified, and added.

Thank you, Thank you, Thank you!!!

I try to dodge it again with clever fox path
(dodge Focus)