OUCH! Fire rolls a +5! That hurts!
That is a 12, to Coeus's 5. That is eight points of damage. Ugh! Coeus blows 2 focus and gains an exertion to make that 5. This time is is a GOOD hit, Fire. Coeus' last second twist this time only means that you do not score a substantial wound- it is still a nasty cut
Dice aren't going your way, Coeus- but Fire's skill is telling as well. Your move.
*I raise my sword in front of my face, then point it to the ground in front of me* "Fire, this has been a good match, but my skill is just not good enough to match you anymore. You have become a superior fighter, and i concede this match to you. Congratulations on your prowess, it has brought you far. I just hope i can prove a worthy partner in combat." *I bend over, laying my sword on the ground, then sit on the floor, meditation-style* "Thank you for the match, old friend"
Well, first of all, for the 'mission', Dallas wants two teams, preferably of the same numbers, Coeus leads one team, Fire leads another, chose your team as you feel fit (and as they volunteer). You will load out as if going on assignment.
Fire, very well, it is only one action to reach them, then. However- what gun do you want?
Rade, answer is he goes first.
Rade: 10/0/0
Grim: 14/0/0
Grim finishes his series of preparatory moves.
At the start of the round, Grim spends two focus and gains an exertion point to use Tightening Coils to make all attack you do on him in the round become one step slower, Rade. Grim is in constant movement, never staying still, alwaqys sldsing and just making him irritating to hit.
Grim also spends one focus to use Tightening Coils to lose an exertion point.
Grim then spends three foucs to make a (punch) attack on you, jabbing towards you with the tip of his fingers, for a fast blow that has +1 to hit, using Hands of Light.