We shall deal with bulk soon but basically it is how awkward it is to carry. For one fight in here don't worry about it, Fire.
Yes, you get guns in the mission- you get the same loadout you would get on Assignment, as I said.
It is more a game than a mission, actually.
Do you have a preference of team, Burn?
Ok, let us analyze this for you all...
Fire's gun skill is 3. For firing at two targets he gets -2 to hit on each one. But for firing three bursts on each one, he gets +2 back- one for each burst beyond the first.
So, he fires at a 3. The Cops have a defensive value of zero, they both dodge to take that to two.
So, Fire would normally need a 3-7 to Hit the cop, and 8 or more to Out him.
However, if he hits, he will get: +2 to the final number for his Coppertop Killer (that has gone down a bit since my original typing of it which I shall edit soon) and +1 for using burst fire against mundanes.
Fire rolls: +1 on the First cop, +3 on the second cop.
That is 4 and 6, both hits. As they are hits, they get their bonuses from Coppertop Killer and burst fire:
So that becomes 7 and 9. First Cop is Hit, second is Out.
One of them falls back wounded and the other is blown back dead, Fire. You just fired eighteen bullets, so you can see that there is a lot of bullet spewing done in this game!
The three cops still standing level their guns and each one fires three shots at you, Fire
(Note- those 'three shots' are single attacks but do more damage)
Your defence, Fire...
Nope! People can keep track of their own ammo or find out the hard way. That is deliberate. In future your attacks simply cock up if you are not counting bullets.
Cops dodge, Fire fires with an effective skill of 2 (-2 for two targets, +1 for two bursts)
Fire rolls: -8 (oops!) and +4. +4 is 6, +2 for coppertop killer and plus one for the burst takes that guard Out... other attack is Countered- a plain Miss in fact.
Bad bullet in the chamber you think, Fire. Made the gun kick. Still, your second target is doornailed, as the guards each fire another three bullets at you...