"Good fight," says Grim, nodding, offering his hand. "I just suddenly got in the 'zone', is all. Happens sometimes. Was evens up until then!"
No disgrace to lose to Grim who is a combat specialist with an unbalanced template. You will not meet many things as difficult as him in the Matrix! And you fought well.
If you want to make any download changes after that, feel free!
Glad you enjoyed it! I liked the Vertical Dodge during the Vertical Kick on the only possible same surface. I really should have given that a style bonus but he still would have hit.
It's never easy to fight a more skilled opponent though that is as it should be! I am sure you can all imagine that a two point skill difference is approaching impossible to do much about, and a three point difference is the serious "do NOT go near this guy" point.
Ah- last two moves of the round. And he is making them fast, rather than +1 to hit.
Coeus rolls +2. Oooh! A dead on hit! As you try to slip away, Coeus JUST nicks you along the side for four damage, bringing you perilously close to being wounded... Coeus loses an exertion, Fire gains one- but that dodge might keep him in the fight as it saved him two points of damage!
Fire, your move, it may have to be a good one...
(btw, unlucky, Fire. First time you have had to dodge and could not afford The Fox's Retreat, and it is the time that it would have made the attack miss...)
Actually, that should be less than 50 metres, Dexx, I forgot to re-calibrate those; I shall do so now.
Even so you are right, and at some later point a distinction mighr be made between jumping high and jumping far. Basically the biggest jump you can make should be like Morpheus in the jump programme- and that was pretty impressive!
Focus refreshes!
Coeus: 15/16/-1
Fire: 15/23/1
Coeus, your move...
-1 for Fire- ching! You parry his mid air stroke, spin and turn to face off ans you begin what is surely the final sequence of moves...
-4 for Coeus- just a little off timing. Countered. Still, as always, some comfort in knowing the dodge of Fire's was a waste... and you also lost an exertion whilst Fire gains one.
Fire, Coeus has left an opening, your response?
BTW, jump power multiplier now corrected- now 40 metre max with a 'standard' jump, 50 with a pole.