USH'S MATRIX GAME- The Dojo

Started by Ushgarak71 pages

But you asked about the 22-18, Jedi. That is nothing to do with damage, that was a skill comparison for that round. You had 15+7, for 22. He had 15+3, for 18. 22-18.

And you are at 12 damage (one hit of 1, another of 11). Fire is at 19.

-

Phew! He rolls -2, Rade, that could have been nasty! You gain an exertion, and miss your last missed action.

New round starts! Focus refreshes!

Again, Grim spends three focus for his Tightening Coils combo, to make all your atacks against him slower.

Rade: 10/7/1
Grim: 11/9/2

Right, he's REALLY annoyed with all this missing now. He blows four focus into a Breath of the Dragon- he punches at you with +2 to hit! This is a solid fist-punch.

OOOOOOOOOOOOOOOOOOOOOOHHHHHH!!! ok, i thought you were talking about damage...thanks.

i thought he had 14 focus. how come he has 11 now when it's restarted.

oh..i can't even remember my last attack..soooo..guess what 🙂
unyielding grasshopper stance. -3.

defense: dodge if unsuccessful

Because I said he spent three just beforehand, Dexx!

That bloody thing, interrupting his attacks... ok, he will dodge that himself!

Ah, not this time Rade! You roll -1, that is a miss. Afraid you cannot dodge, you are treated as if defending... Grim gains an exertion though.

Grtim rolls evens, +2 for his Focus use, gimes him 17 to 14. A hit!

And NOW... Grim powrs that BIG time.

Grim spends four focus on Storm of the Tiger. The power in the blow almost hums as the fist strikes you for EIGHT extram damage, Rade. Total damage is TWELVE.

There is a small shockwave as the punch hits and Grim screams. Rade, you are thrown back several feet into a pillar, breaking it slightly.

Rade: 7/19/1
Grim: 3/9/3

Rade, you are missing your next attack due to the UGS. Following up his mighty blow, Grim runs forwards and runs up the pillar he just smashed you into, preparing a mightly kick to your face- a Vertical Kick. But that won;t happen yet, as his action is running up the pillar.

Your attack- Grim is currently at a ninety degree angle to you! If you Hold, Throw or Prone him with this attack the Vertical Kick won;t happen.

I use hand of the emperor to attack (weapon -3 focus)

NOTE- just made a couple of quick updates to the Paths. Some powers are still on a price watch, and may become more expensive soon. Some more powers may also become ones that if you use more than once a round they become less accurate- moves that are predicitable if used too much in a short period of time.

Also specified that you cannot use more than two powers at once, one to attack and one modifier, if you know any powers that modify.

i (defend) with my sword

note: what did you change? i cant see any changes...

Just small things, no major changes.

+3 to Fire's roll, 19 to 15 hit! Eight points of damage coming your way, Coeus, as Fire slips past your guard again- 4 if you Tail of the Fox it.

Coeus: 3/20/0

Fire: 1/19/0

Last action of the round, I think, Coeus first...

i WILL (Tail of the Fox) it...thats painful!!

well, keeping up with my fast sword attacks, i follow through my swing and slice towards Fires chest, arcing down. (weapon)

(nope..you said he used a 4 focus move, last time...so he should have had 10 points left. taht's why i asked)
eeek!...12 damage?...oh boy..what can i lose now?
considering i don't really know how exactly this works...i'll try (hold). IT sais there that you have to use focus to do it....but i don't have any paths on it, so i don't know if i CAN do it in the first place. Anyway..if paths aren't into it, and i name my used focus myself, i say -3p.

Nope, he only spent three, Rade... he didn't lose the exertion this time.

I am afraid you need to have the Path of the Passive Wings to attempt a Hold... I don't think you actually have any hold, throw or prone powers, I was just pointing out how it worked.

I shall await your repalcement move...

(Yup, that was a hard hit. Sorry!)

Thought you might, Coeus! In which case the numbers before Fire defends your new attack are:

Coeus: 1/16/1

Fire: 1/19/0

He slipped outaway from the main force of the blow AGAIN, Fire... what a pain!

BTW, Fire has changed his loadout but he will have to finish this fight as he started it, of course.

Mind if I join, Ush......? (I might need a little help....)

Note: Tiger, first you need a partner, but ANY of us would be GLAD to help you...if you need anything, PM me...im here almost all the time.

okay...then i'll do a (dodge)
Rade crouches to the ground trying to get grim's kick above him

Yup, all happy to help, Tiger; takes a little effort but once you have the hang it is easy! PM me or anyone else!

Errr, Rade? It's your attack, buddy! His kick comes after that! He blew his action running up the wall, you get a chance to hit him before he kicks!

oooh..i get it now.
Attack: kick of the grasshopper.

Grim dodges. This looks particularly good, because he is at a ninety degree angle to you! You arc your foot up towards him as he twists in mid-wall kick...

You roll +5! A hit! 18 to 17! That is three damage for the kick, one damage for hitting him by one point, and another two for the Grasshopper kick! Six points, a solid blow! You gain an exertion though as he is still being tricky...

Rade: 6/19/2
Grim: 2/15/4

Grim is half-falling as you strike him on the chest but his kick is still coming towards your head. A Vertical Kick (kick, obviously) coming your way, Rade, and to make it worse, Grim is spending one focus to make this +3 to hit attacki one that you cannot dodge, except with a Path power...

alright....though i can hardy imagine it in a real fight (even a matrix one)..this should be correct.

vertical dodge: -4p.
Rade pushes himself spinning backwards against a pillar, away from his kick.

That is indeed VERY complex... as the only surface you have to run up is the one he is using...

(brain melts)

DEFINITELY a bullet time move. You have to match the arc of his attack directly with a sideways cartwheel you make off the pillar. The foot closes in...

Grim rolls +1. That makes his final attack total 19. Dexx, the vertical dodge takes you to 16. A hit- three for the kick, three for how much he hit by; luckily he has not enough focus left to power that more- six damage.

Th blow connects in mid air. and you twist around and fall. You are now on 25 damage, Rade- that blow to your head Wounded you. That gives you -1 to al your attacks, which is certainly trouble...

Your attack, if you wish to fight on.