Okidokey then, and I suspect it will be.
Rade rolls +3 but that still only takes him to 16, and Rusky's block is in!
As you were done for that round, Rusky, that exerion comes off the new round, which starts now:
First turn
Rade: 10/29/-1
Rusky: 15/34/0
Rade to strike first, remembering that he is Blocked.
Oooh, risky... ok, let us see what Rusky's blow is:
Rusky rolls +1, fir a final total of 13. Tghat is a miss, so Rade's blow-blocking blow rolls against Rusky's MA value, which is 14. Rade rolls evens, but with his wound that is a miss also, so everyone misses each other again!
Second turn
Rade: 8/29/0
Rusky: 12/34/0
As we know, Rade strikes first on ties...
Oooh, a plus 5 for Rade is a damn good shot... that gives him an 18, which is a Hit. That is, in the end, a total of five damage to Rusky, which means a death check. Rusky rolls evens- a pass.
But now Rusky has been sent prone at the worst possible time!
Turn two
Rade: 8/29/3
Rusky: 12/34/0 (prone until 4)
If you can find something else to do with your time that would be a good idea, Rusky...