No, it is attack 2, Coeus.
And OOPS! I have failed to provide some info which I shall now provide- thanks guys!
You can ALWAYS kick when armed. You just cannot punch- the illegal Paths for weapons all invovle punching.
HOWEVER. I should point out that the bonus attack you get from these powers cannot be enhanced (save with Sharpened Scales), so you can't use that power with them anyway
I should also point out that the riposte from a Jade Emperor power HAS to be a sword stroke.
So now I think about it, it was utterly pointless for me to ask COeus to describe the attack at all. Live and learn! My apologies.
SO. Fire, you are in fact facing a sword strike.
So, some corrections to do...
I know- I will describe 'Reflex' attacks in the main combat system. Any power that giveds you an attack when your opponent attacks you is a Reflex attack- they cannot be used with a Path as their existence is the use oif the Path! So I will not ask for their description- they just happen.
Also specifies about Punches, Kicks and weapons in the combat section.
Ok, a Clever Fox Dodge- known as a 'Fox's Retreat' takes Fire's value to 8. Even with the +2 Coeus just rolled, that is still a miss. Countered.
Fire gains an exertion point and spends a focus.
Now it is Coeus's second action (having so far had one action and one bonus). Your move, Coeus!
ALWAYS need it specified- just in case.
Fire's dodge takes him to 7. Coeus rolls a plus 3, taking him to eight.
A hit! Fire doesn't quite time it right- instead of going OVER the leg, he goes into it.
A one point hit is not enough for extra damage.
A kick does 2 points of damage.
Coeus is one point stronger than Fire.
3 points! A solid blow but certainly not a crippling one. You almost land badly, Fire, but keep your balance and spin to fight again... you also gain an exertion point
Fire: 9/3/2
Coeus: 6/0/3
Oops! Coeus is at 3 exertion. He should have missed an attack already. You have been doing a lot of stuff, Coeus, and your timing is out- you miss your next action.
Fire, your attack.