Well, I hate to do this, guys, but 24 hours is up, and I am very keen to move on! Brace yourself, Fire's team...
Fire, you run forward, leap, and with sword outstretched land amongst the western barricade. You roll +3. All things considered, that is going to be enough to Out even a dodging Swat guy, and he is run straight through.
Ok, the SWAT team opens fire- hardcore. The four by Fire are all opening up on him, as do the five on the South side who can now see him- luckily he has a little cover against them.
That leaves ten others fo fire at the othee three. Three each, plus one other gets a random extra... die says Vitus gets the extra shot.
All the SWAT guys are firing four busts from their M16s. This gives them +3 to hit. The ones at the barricade firing at Fire get an additional +1 as he charges them.
Sorry, Fire, you seem to have 108 bullets coming at you. And you have not defended- but I asusme that is because you would lose your action if you did.
One hit at 4 past the target- ten damage
One hit at 2 past the target- eight damage
The others miss. That COULD have been worse, Fire, but it's not over yet! Forgot to add on the single point you took earlier- I'll do that now.
Guys, Fire is in trouble out there!
They also score one hit each on Virus and Heph. Sveen damage to EACH of you. Heph, you can use Shielded in Life to reduce that if you wish...
Hmm, Fire's team just took 38 points of damage... and that was light, I think.
Burn, Castor and Cloud, you were all just missed.
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STATE OF PLAY AT START OF: Third round, third action
Room 1
First Barricade: Clear!
Second Barricade: Clear!
Third Barricade: 2 cops, ok, 1 cop Hit (3)
Burn 8/5/3
Cloud 6/11/1
Castor 15/5/-1
Room 2
South Side Lower:
Hephaestus 17/7/1
Virus 10/15/0
Mors 11/9/2
Rade 10/6/2
East Side Lower:
5 SWATs, ok
West Side Lower:
4 SWATs, ok
Fire 11/19/3
North Side Upper:
5 SWATs, ok
South Side Upper:
5 SWATs, ok
Room 3
Coeus 15/0/0
Ares 6/0/0
CURRENTLY OWED ACTIONS: Virus (2), Heph (1), Mors (1)
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Burn, Castor, and Cloud- three of you, three cops left. I am sure you can sort out that!
Ares and Coeus, Rade has withdrawn, so you will indeed have to scramble across to room 2. That will take you this action now, then the one after, then you are there.
Fire's team- those SWAT guys are doing the same thing this turn. Eeep! If you just stand there you are at serious risk. As for Fire... that could be very nasty indeed.