USH'S MATRIX GAME- TRAINING MISSION- Capture the Flag

Started by Ushgarak36 pages

Ok, Castor, right now you are not in the same room as the flag- only Fire's team is. So you need to clear these barricades to GET to the flag room.

You;ve already cleared the final barricade, so that's all fine, and I can happily accept your attempt to shoot the guards! And for style with that thrown body, you can get one point of cover this round.

Oooh, that is what we like! +6 on your Guns roll! A head shot blows the cop away. Ooh, that has embarrassed Burn, I am afraid, who didn't kill his target this turn! Three unwounded and one wounded Cop left in your room, Castor.

BTW, I am treating a 'barrage' of shots as the most you can fire at once from a gun like that- 3 shots.

RAde positions himself, waiting to confront ares and coeus.
Somebody needs to take them...though..without help..i can ONLY slow them down

Just so I know does the barrier count as a 'vertical surface'?

Yup! You can take an action, Cloud, btw.

*rubs hands together and grins*

OK, I'll KICK OF THE GRASSHOPPER the guy I wounded earlier (unless he's dead in which case I'll attack a healthy one)

He's not dead, Cloud- but let me tell you, he is sure as heck dead now! You smash him away EASILY. Oh, you are feeling good!

Well, I hate to do this, guys, but 24 hours is up, and I am very keen to move on! Brace yourself, Fire's team...

Fire, you run forward, leap, and with sword outstretched land amongst the western barricade. You roll +3. All things considered, that is going to be enough to Out even a dodging Swat guy, and he is run straight through.

Ok, the SWAT team opens fire- hardcore. The four by Fire are all opening up on him, as do the five on the South side who can now see him- luckily he has a little cover against them.

That leaves ten others fo fire at the othee three. Three each, plus one other gets a random extra... die says Vitus gets the extra shot.

All the SWAT guys are firing four busts from their M16s. This gives them +3 to hit. The ones at the barricade firing at Fire get an additional +1 as he charges them.

Sorry, Fire, you seem to have 108 bullets coming at you. And you have not defended- but I asusme that is because you would lose your action if you did.

One hit at 4 past the target- ten damage
One hit at 2 past the target- eight damage

The others miss. That COULD have been worse, Fire, but it's not over yet! Forgot to add on the single point you took earlier- I'll do that now.

Guys, Fire is in trouble out there!

They also score one hit each on Virus and Heph. Sveen damage to EACH of you. Heph, you can use Shielded in Life to reduce that if you wish...

Hmm, Fire's team just took 38 points of damage... and that was light, I think.

Burn, Castor and Cloud, you were all just missed.

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STATE OF PLAY AT START OF: Third round, third action

Room 1

First Barricade: Clear!
Second Barricade: Clear!
Third Barricade: 2 cops, ok, 1 cop Hit (3)

Burn 8/5/3
Cloud 6/11/1
Castor 15/5/-1

Room 2

South Side Lower:

Hephaestus 17/7/1
Virus 10/15/0
Mors 11/9/2
Rade 10/6/2

East Side Lower:
5 SWATs, ok

West Side Lower:
4 SWATs, ok

Fire 11/19/3

North Side Upper:
5 SWATs, ok

South Side Upper:
5 SWATs, ok

Room 3

Coeus 15/0/0
Ares 6/0/0

CURRENTLY OWED ACTIONS: Virus (2), Heph (1), Mors (1)

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Burn, Castor, and Cloud- three of you, three cops left. I am sure you can sort out that!

Ares and Coeus, Rade has withdrawn, so you will indeed have to scramble across to room 2. That will take you this action now, then the one after, then you are there.

Fire's team- those SWAT guys are doing the same thing this turn. Eeep! If you just stand there you are at serious risk. As for Fire... that could be very nasty indeed.

JUMP OF THE GRASSHOPPER on one of the guys.

Ok, Cloud, though I think you should be aware that repeated use of that power in the same round makes it less effective.

Eeek! You rolled a -8 anyway... nvm! Would have missed no matter what. The cop actively throws himself over the barricade to avoid you!

god damn it
fire again at a unhit guard

+4. Nailed! Blew him away, Burn, and pulled back another exertion...

Better?

yea
willow step

o the mac 10 is like all auto guns,
3 bullets in a burst 6 bursts per turn or is it 3 bursts per turn?

All auto weapons can fire six bursts per turn, but don't bother firing more than 4 at one target.

BTW, no need to Willow Step, normal dodge will do- you won't get more than one guy firing at you, there are only two left!

Castor, BTW, you need to reload, though that is a fast action as you have Lightning Reload. So that is your action.

o yea, nomal dodge then

(ok I reloaded, does that mean my actions are done, can i post another move also?)

You can post it, I'll do it as soon as the next action starts.

Ok, team, i want us all to enter the room with the SWAT and Team B at the SAME TIME, so wait until me and Ares are ready before you enter the next room. Oh, and, if you don't already have your guns out, do so now, so we can enter and shoot asap. Ares, you and i will get to the door as fast as possible, and enter with guns drawn. Everyone, once inside, i want you to shoot at the nearest target, whether SWAT or Team B...

Good thinking, Coeus. Though as fortune has it, I think it looks like your Team will get into room 2 all at the same time without deliberate sychronising!

Now that there were only a few gaurds left he figured he make a big move. He used TALON of th CRANE to hold one of the gaurds and use his gun to shoot a gaurd far away(if there are any left alive), then he let go and used LAUGHTER of the FOX to disarm and shot the cop he had in the hold (obviously letting him go).