Sorry Rade, I DID forget your Kick. It is a good Kick, too, +2 on the roll, +3 from the Vertical Kick, -1 for it being a Kick gives you an 18. His armour takes that down, it being s Kick brings it up, and that is a dead-on Out! Another SWAT falls down- good work.
I will move Castor up the ladder- I think that is what he would have done.
Ok, remaining SWAT guys fire, save two who are exerted out. Just three shots! Easy- one for each player on the Balcony.
Darn it, Cloud, a seven point hit for you! You are just a LITTLE too easy to hit! That gives you a wound, I am afraid; -1 to all attacks.
Castor, you get away with it.
Rade, you are hit as well! Another six damage to you.
Virus, it is your reload time- you gain another exertion as you reload with LR. However, these are your last clips!
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STATE OF PLAY AT START OF: Fifth round, third action
Room 2
South Side Lower:
Ares 2/19/2
East Side Higher:
Castor 15/13/0
West Side Lower:
Hephaestus 12/7/0
Virus 7/21/2
Burn 3/21/3
Between South Side and West Side Lower:
Fire 10/19/0
Mors 8/38/1
Coeus 2/20/3
North Side Upper:
4 SWATs, ok
Cloud 10/26/1
South Side Upper:
1 SWAT, ok
Rade 10/19/1
CURRENTLY OWED ACTIONS: Heph (1), Mors (2), Ares (2)
Currently involved in fights (and hence unable to take non-combat moves until they win or flee): Heph, Burn, Mors, Fire, Coeus.
Coeus, even with your fast attacks, you are dodging so damn much that you are about to lose an action from exertion!
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Phew! Some catching up to do from some players, but generally all ok as far as moving things on is concerned...
Definitely the closing stages coming. I am sure a Flag Grab is coming soon. Mind you, those SWATs have a few nasty stings left for unsuspecting players!
Cloud, you are all clear to get ass whupping again. Rade, just one bad giuy left. Castor, you seem to be pretty alone up there, on the East Side balcony!
As for the rest of you... well, the three way fight and duel guys know what THEY are up to... I think the unpredictables are still Virus and Ares, what they have planned I have no idea.
Y'know... Mors doesn't have many options anyway. For the sake of speeding things on, he's going to have Dodged your last attack, Coeus.
Coeus, you rolled +4 on Mors. That is a hit by 3, for seven damage.
My heartiest apologies, Mors, for bad luck has played much in this, but you have exceeded 35 wounds. You are now in serious trouble, and have to make a Death Check.
Here is how it works. Mors now makes a roll with a difficulty equal to the amount he has exceeded 35 by- so difficulty 3. He adds his strength onto this roll- his strength is eight.
Good news is, then he is LIKELY to make this roll. Here we go:
Mors rolls -2, for a total of 6. He's ok- still standing! Made it by 3. Every time he gets hit now, he has to make that check again, it getting more difficult each time.
Close, Coeus, but not quite...
And now... uh-oh. Fire rolls +5. He's on form in this fight! Most certainly a hit on Coeus- NINE damage, Coeus. You have focus enough to reduce that to five- but that will make you miss an action, and leabve you with NO focus.
(Time to do some catch up!)
Ares fires at the SWAT team on the upper North Side balcony, burst fire 3, in a spray.
If they don't go down after that, another 2 bursts at them.
Ares then makes for cover behind the barricade on the South Side lower, while firing three shots at the South Side upper SWAT guy.
Good shooting, Ares. One of the SWAT guys near Cloud is blown away0 he will appreciate that!
However, your shot after that is made invalid by insufficient ammo! Darn! You change the magazine instead (I assume you had one). That loses you an exertion as well, as you have Lightning Reload.
As for your THIRD action... I need a clarification. I assume you did not mean South Side barricade? There isn't one, and you could not shoot ar the South Side Balcony from there! I'll assume you meant East Side barricade if you don't say otherwise.
(Ares just killed him off, Rade. Picked him off from the Western barricade with the M16! Break his neck or something, to get the guns off of us...)
(Eck! Glad I didn't take serious damage while I was busy!)
Time to beat the crap outta Burn...
Heph couples One-Inch Punch with Bite of the Dragon, aiming for Burn's face.
Then, Strike of the Subtle, to Burn's abdomen.
Heph then spins around and plants a standard back kick on Burn's face.