USH'S MATRIX GAME- TRAINING MISSION- Capture the Flag

Started by Dexx36 pages

i see..well

I do one of these...prodigious leap, or wall run...both of -1p) what do you recomend i use to gain on him faster?

okie Team Orders:

VIRUS SHOOT CASTOR
RADE GET CASTOR ANYWAY YOU BLOODY WELL CAN
HEP KILL BURN

I fire four burst at Castor (BGB)

Can we steal the Flag off them? *giggles evilly*

Phoe 4 bursts in total, or 4 bursts from each gun?

four from each gun - Ush said that was the max

Ok im going to try to flee next trun when my foucus regurgitates
now im going to dodge,
As Hep leaps for a kicks to the head, I drop to the ground and slide baseball style under him ending up behind him,
doing this using my last focus to use willow stpp because it affects all ppl, not only guns right??

Mors watches everything on a screen outside of the simulation. 😛

Ares heads for the door, and spots Coeus in trouble. He fires two bursts at Fire and two bursts at Virus as he backs out, Natural Order if anyone fires at me.

I will use Shielded in Life as the banked action, if possible.

And then some swift blows one-two punches at Burn's head.

I'm moving through to the next room and using willow step, on my next action.

Ok, sorry, I am late...

Fire, Coeus missed his LAST action- the one where you beat the hell out of him.

Fire, you roll -1, giving your attack a final number of 16

Coeus has dodged, for a skill of 17- that is a miss. Darn him!

Rade, the leap will gewt you to the crates, but Castor had a banked action on you so he still gets ahead (mind you, if he had taken rather than banked his action, you would never have hit him!). You makes it down to the crates- just as Cloud lands next to you!

Virus, yes, the flag can be stolen in combat. Your gun attack rolls evens. With the burst fire, that is JUST a hit! Coeus takes another six damage, asnd must death check again. Unucky, Coeus- you roll -4. Those final gun shots are too much for you, and you collapse to the ground and disappear.

Burn, yes, Willow Step DOES affect all people- but against one opponent, a standard dodge is better! Heph rolls -6. Well, he's been doing well so far, but THIS turn, he misses!

Bad news for Burn is that Heph's Shielded in Life use means that that shot from Burn last action missed after al! Heph, Shielded only gets you an exertion, so that spare action is still there!

Ares, you run back south, firing as you go. Fire, who had only one focus left, dodges. Virus, as I have been pre-ordered, Natural Orders, and your attack misses.

Egad. Ares rolls +8, for a 23. Fire his hit- big time. 12 damage. Damn it, Fire, he shot you! And badly- you are wounded twice over.

The two remaining SWAT guys fire two bursts... but miss.

Fifth round is over- focus refreshes- good news for some, eh?

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STATE OF PLAY AT START OF: Sixth round, first action

Room 2

West Side Lower:
Hephaestus 17/7/-1
Virus 10/21/3
Burn 8/30/4

Between South Side and West Side Lower:
Fire 15/31/0

North Side Upper:
2 SWATs, ok

South Side Lower:
Castor 15/31/0 WITH FLAG
Ares 6/19/-1

Center Crates:
Cloud 10/26/1
Rade 10/19/1

CURRENTLY OWED ACTIONS: Heph (1)

CURRENTLY INVOLED IN FIGHTS (and hence unable to take non-combat actions until they win or Flee): Heph, Burn

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Most DEFINITELY the last round this! Forget the SWAT guys, they are re-loading.

Here is the situation: If Castor gets through that door, Coeus' team wins.

However, due to the nature of the flag, anyone who wants to beat him to the door this turn and can get there in one action- which I think is all of you- can do so.

Rade and Cloud are both in the centre. Rade is faster than Cloud, and can decide to go or stay first. But if Cloud wants to engage Rade, then Rade will be engaged after he gets to the South side.

Virus, Fire and Ares, you three are completely free to do what you like.

Heph and Burn are still locked in mortal combat but that might change soon.

Ok, Castor is TRYING to get through the door. Like I say, anyone else can beat him there.

Burn tries to flee. Heph, you wanted to punch him out, so here goes with your free attack. You roll evens, +2 for Burn fleeing- a hit. Five dmaage to Burn, taking him to 35- but Burn makes his Death Check, and is up.

Burn, you may now move where you want to go. Heph, you have TWO actions to use! It is entirely possible you can catch Burn by using both.

ARES!! CLOUD!!! Someone needs to cover me (shoot whoever is near me or something, engage them?), so I can get through the door, if there is a man who is free to engage me, engage him first so I can get through the door. I just need to to keep them off of me for this last action.
(Is Coeus and Burn still alive you didnt post Coeus' position in the room, did that last post mean Burn is dead "Burn makes his Death Check"😉

*Coeus takes up headset and speaks to Team* I have been overtaken, but Burn is still alive for now, he is west side lower, successfully fleed. People, do whatever you can to allow Castor to get through that door. Ares, i hope you are near the door, in case Castor is attacked and needs to hand the flag off to you. Castor, Ares, i wanna see one of you make it through that door with that flag. Good work, people, we're almost there. Keep it up.

Ares fires at Fire again, 4 bursts, and then turns about and charges after Castor, turning around once caught up to keep him covered.

Rade goes to the south door, trying to beat castor to it.

Scratch that, Ush.

A burst at Fire, 2 bursts at Rade. The rest is the same.

Heph uses his actions to get to Burn, and then Kick of the Grasshopper's at him to drop him.

oh no you dont,
I use prostegious leap to fly arcross the room and join up with castor.
can i reload my mac-10 in this action, im gonna try to lay down some cover fire so that castor can get out that door!

I'll engage Rade...i think I'm just giung to go and see whos on my team.