(well, that would take another ton of work like the Percy did before- and the Machines will be HYPER secure now, because they know you sussed their old system out. Still, the Percy will get back to work on it)
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"Yes," says Ni Zahn, as his main course arrives. "I can indeed tell you where Melitus is. I am sure he will wish to talk to you."
"Yes, immediately..." says Ni Zhan. "But I think you misunderstand me. I have no intention of helping you, any more than Melitus will. You have, after all, ruined Melitus' plans. And maybe if I hand you all over to Melitus, he will start to favour me again..."
Err, Mors? The 18 or so waiters who just brought in the main course... that's not quite cutlery they are carrying. More like machetes, sais, hookswords, cudgels...
"Take them," says Ni Zhan. "But... make sure they can still speak..."
Ok, so, in case you had not guessed, we are now going into combat time!
At this point, the two combats are seperated- Mors, Heph and Cloud take on the martial arts weapon equipped goons of Ni Zhan upstairs, whilst down below we have a massed gunfight of the rest of you against the Triad gang members. I can provide small, very basic maps if necessary.
You have all had time to draw weapons so you can start psychoing it right now.
The bar has four locations- west of bar, bar, east of bar, entry area; there are spiral stairs up near the bar but it is very dangerous to use them under fire.
Ni Zhan's office is a single location area bit VERY crowded. And Ni Zhan- who seems unimpressed by your defiance- is currently slipping down a concealed trapdoor, as if he were a Bond villain.
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STATE OF PLAY AT START OF: First round, first action
BATTLE ONE: DOWNSTAIRS BAR AREA
At bar
Bartender and 3 goons, with shotguns
San: 10/0/0
Celsius: 13/0/0
Burn: 8/0/0
Fire: 15/0/0
Ares: 6/0/0
Tables east of bar
6 goons with uzis
Entry area
12 goons with uzis
Coeus: 15/0/0
Rade: 10/0/0
Castor: 12/0/0
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BATTLE TWO: NI ZHAN'S OFFICE
Mors: 11/0/0
Cloud: 15/0/0
Heph: 15/0/0
18 goons armed with a variety of +3 damage weapons
Now, whilst Coeus, Rade and Castor hold the door, the people outside cannot get in. But boy, you will receive a LOT of harm, you three!
To attack any of thse gun wielders up close will involve charging them down, which will give at leaest several of them a bonus shot at you. That fight will require close co-ordination between gunners and non-gunners (wasn't meant to be a non-gunners fight)
Upstairs, your main worry is about being surrounded. You have a lot of people attacking you with all kinds of weapons- and these are well skilled for mundanes, as martial arts mundanes tend to be! Try and make your fighting as flashy and entertaining as possible!
The enemy has plenty of reinforcements for this fight, so be careful!