Shoot at the west table eh? My pleasure...
Ares jumps from cover, firing 6 bursts, one for each Uzi-carrying goon. (1 exertion due to Coppertop Killer Master)
Lose an action due to over exertion (banked move #1)
If I need to reload... (banked move #2)
If I don't...
Ares dives for cover (banked move #2)
Ares fires another burst at the remaining Uzi guy.
How's that for a Coppertop Killer? 😄
(ok, now I REALLY feel like killing some bad guys as I got hit AGAIN...I'm having bad luck this time around, I feel...)
Okay, 2 bursts at one of the guys at the east table, remaininder of the clip at another of the guys at the east table, and then Lightning Reload.
(pretty much the same as my banked action, just different targets now...)
Ok, Heph, only problem is- and I know this has not happened much before- you don't have enough focus for all that. The third Swipe of the sequence costs three (due to inflation), the Jump costs two, leaving you four focus to have used with Shielded, which saves you three damage. So you cannot reduce all the damage, I am afraid, but it goes from 7 to 4.
Again, you twirl your staff around and bring it up solidly so that both ends attack a target. You roll +2 for a 17 as they dodge. That is a Hit by 5.. oh, so close! But the already hurt Cudgel guy is definitely out. Both go flying back... only Machete guy stands again.
Then, turning to the chain man, you jump gracefully into the air, time stands still for a moment... and you Kick forwards, rolling +2 again! The initial Kick does not drop him but when he slams back into the wall (upsetting a dinner service on the way), he falls back forwards onto the floor and does not get up again.
Already did your stab this move, Mors! You can do it again next action.
I am afraid even without the inflated price for Hand, you could not afford that Stance, Mors.
Heph, tired of messing around, you make an almightly slash. Your oll evens, for a 14. As he dodges, that is a hit for 2, made a hit for 3 by the sword, which combined with his earlier hit is enough fir a kill! You cut through the chain and a second slash across his body is too much for him, and he falls.
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Back downstairs (as Fire yells his instructions...)
Ares tries a magnificently unlikely shot on six opponents! Gee! Err, nice try Ares but you already fired seven bursts from that gun, so only three of those attack happen, each at -6 to hit! (I think six opponents at once is a tad ambitious!)
Luckily, in an odd kind of way, you roll poorly anyway and it all misses. That's lucky because much better to roll poorly on an attack that wasn't much good anyway, than waste a good attack with crap rolling!
This takes you to max exertion on that action and you lose the main action, as you planned. The secons action you do indeed spend re-loading- which you can easily combine with going for cover as you are already at the tables. You them fire a single burst (I assume) to the west. You roll evens, which is enough- just- to blow him away. That gains you an exertion.
Your banked actions are used up, Ares, but you still have THIS action, complete with room for two very fast extras if you want them!
Castor, fortune favours you today- +7 on your roll is a hit at 20, certainly enough to blow one of your targets away! Nice.
Meanwhile, I am simply going to re-direct the fire from Celsius westward, as that makes the most sense.
Celsius fires three bursts apiece at two opponents. He rolls -8 (doh!) for a miss, and evens! That goes to 14, the bursts makes it 16, a hit, which Copperop Killer takes to 18 for a kill! You lose an exertion also.
San- as your targets are in opposite directions, you have to use BGB for this attack, putting you at a small penalty (obviously you cannot burst fire in opposite directions; you can use BGB to shoot in two directions at once though).
You roll +2 and +1, causing a Hit for 5 on the east, and one for 4 on the West. Lightning Reload will be your next action, but Fast.
Finally, Rade opens fire again. You roll +4 and +1 Rade, for a 17 and a 13. Your gun increases that to 18 and 14, leaving one Hit for 3, and the other very much blown away! Hey, you are safer behind this table than out there with your Katana...
I forgot Fire... somehow... who rolls +3, enough to cut down another one whether it could dodge or not!
Ok, time for the bad guys to move again! By 'coincidence', I shall make thge two on the west side that just died, two of the three that were eligible to fire this turn. So only one fires and he completely misses.
Fire, those two opponents empty their clips at you. Darn it, ANOTHER lucky hit on you for 4 damage, Fire!
Leaving ten shooters at the rest of you.. Three at Coeus, 3 at Rade, two each on Castor and Ares.
Coeus' luck is sure holding- he is missed again!
Ares, bullets slice through the table in front of you. Eeep! Close one!
Rade, TOO close. One shot spliters wood fargments into yuor face, for 3 damage.
-
Upstairs...
The whirling attacks continue to come in from all sides! Heph, you sidestep yours almost contemptuously. Cloud, you desperately dodge one attack, the next you fend off easily, ut hookswords- today's lucky weapon- hit you for another 5!
You are in your stride now. Mors, and all attacks against you are impotent.
Round over, Focus refreshes!
But now, more reinforcements for the bad guys! Isn;t that good news?
(Listens to dead silence)
Hmmm...
Well, another two uzi shooters come out from a small door to the south of the East Side tables. More guys to think about!
And there are six more guys coming in through the entryway! But only three of them come in, three stay outside, because....
"Barbarossa!" Get your arse down there, things just all ballacksed up!" says Finn, rather bluntly. You can hear the gunfire already, Barbarossa. As you turn the final corner, the Lon Wa is alive with muzzle flashes, bullets hammering, and screams. There are dead Triads outside it, and as you turn the corner, three are just heading in, whilst three others with uzis turn to face you...
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STATE OF PLAY AT START OF: Second round, first action
BATTLE ONE: DOWNSTAIRS BAR AREA
At bar
San: 10/15/0 (in cover behind bar)
Celsius: 13/0/0 (in cover behind bar)
Burn: 8/7/0 (in cover behind bar)
Tables west of bar
6 goons with uzis
1 goon with uzi Hit (5)
Tables east of bar
2 goons with uzis
1 goon with uzi Hit (5)
Ares: 6/10/4 (in cover behind table)
Fire: 15/17/2
Castor: 12/14/1 (in cover behind table)
Rade: 10/10/2 (in cover behind table)
Entry area
12 goons with uzis
1 goon with hiz Hit (3)
Coeus: 15/17/1
Outside
3 goons with uzis
Barbarossa (10/0/0)
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BATTLE TWO: NI ZHAN'S OFFICE
Mors: 11/9/-1
Cloud: 15/10/3
Heph: 15/4/2
7 goons armed with a variety of +3 damage weapons
Mors still faces: Cudgel (Hit 2), chain, machete
Cloud still faces: Sais, machete, hookswords
Heph still faces: Machete (Hit 5)
Currently owed actions: Ares (1), Cloud (1)
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