USH'S MATRIX GAME: SECOND ASSIGNMENT: 'Ghost Hunt'

Started by barbarossa87 pages

"Well is'nt this amusing"

BGB, 3 rounds each at 2 guys with Uzis, Willow Step for defense

Whoa! Someone's pissed to invoke King Sword Move! If he survives this you'll look silly, Mors!

You roll evens, which becomes an 18. No chance! Your spins and slashes hack him to pieces!

(Wouldn't that be a burst at each guy? Cause 3 rounds is 3 bullets...)

(Booyah! Who wants to mess with this swordwielding first mate? 😛 )

"Are you sure you wouldn't rather retreat, you foolish waiters?" Mors chuckles. "There aren't very many of you left..."

(no, I'm using a Deagle which doesn't fire bursts)

They don;t seem to understand you, Mors...

He means bullets or rounds, Mors, as he's using Deagles. Popular guns, those...

Now, this is not an easy shot, Barbarossa, because at your level with BGB you are more comfortable firing at the one target. So you get -2 to hit for your level of BGB, and -2 again for firing at two targets, giving you a skill of nine. Let's see how the shooting goes.

Hmm! Well, hush my mouth, you roll +4 and +7! Good shooting that man! A 13 and a 16 then. They dodges, though, so that is one hit for 2 and one for 5. Then +2 for the Mundake Killing Power of three rounds from a Deagle, makes that 4 and 7- one baldy hit, the other blown away!

Not bad...

Oh! My bad...

Mors sighs. "Poor, ignorant coppertops..."

"Ares, Ares, Ares, cmon i know you can do better than that!"
ok who shot me?
i wanna take him out (ka-chink)
then the closest unhit guy (ka-chink)
i know im forsaking an action, i wanna not exert out

Okidokey, that's 3 exertion in total (one very fast action and two ka-chink!'s).

-1, countered by the pump action, to bring it back to 15, up to 17 for the shotgun killing power, 19 for coppertop killer, oh, he is dead!

Evens- likewise! Shotgun carnage, Burn, two of the west side guys very much Outed!

Nice, Burn.

yay for shotguns ^_^ ...that is, when WE have them, not the bad guys.

Shotguns are very good at nailing single targets. The only problem is they can never fire than more than one person at a time.

which is why I like automatics ^_____^

thankyouthankyouverymuch (think elvis)
lets see how many kills it that for me?
2+3+3=8
"8 allready Ares, cmon!"

TM i like the shotgun cuz if you got good guns, you are allmost always gaurenteed an out

Well Ush, as long as I am safe behind that table, i dont see a reason to not perform the same action again, after this turn the guys on the east side should be gome most likely.

(well, ok, I just finished my English paper (yay for being able to mention the Matrix in a paper about Dracula, heehee...) and no longer have any excuse to hang around the computer tonight, so I shall be going now. G'night all!)

Alright, my usual (defend) and (water weapon) as i attack two unhit opponents (awesome downpour)

BANKED ACTION:
I'll spin round and kick at the hook guy with SWEEP OF THE GRASSHOPPER.

THIS ACTION:
If Hookman survived I'll attack him, else I'll attack Mr. Machette.

DEFENSE:
JADE EMPEROR'S STANCE

right..well....i can basicly use only one combo with this weapon.
i don't asume there are any katanas lying on the floor or anything.
oh..btw..what other cover places are there besides this one? some pillars, walls..anything

3 bursts of 3 rounds each at the goons on the east side of bar, leaving me with 1 round (I presume my action against the staircase goons was unregistered) WILLOW STEP.