Let's get Cloud's banked action done first. You drop down low and sweep kick hook boy... +1 is a hit with a final total of 13. That is only a Hit for 2, but far more of a problem for hook guy is that he is now prone also... he falls with a thud to the ground as you fgollow up with a sword strike that he cannot dodge, as he is prone!
You roll +4, and with a soft slicing noise, he is cut down on the ground.
Rade, yes, you have spotted that to be flashy with guns takes effort. As for cover, make up anything reasonable in a bar that you want- pillars are fine. Sadly, no katanas on the walls, no.
Castor, you open fire again... you roll evens, which as the guy is dodging only just clips him, for a Hit of 1, darn it...
Coeus, once more you twirl your weapon around in a blur before striking at your two targets (do it whilst you can, Awesome Downpour will be changing after this Assignment...). +1 is good- that gives you a 17 on both targets.! Slash slash! Your twirling strike brings them both down!
Actually, Kosta, I re-directed your fire westwards. This tike I am rather hazy of your targets- you can only fire up to six bursts. I'll choose the two uninjured ones.
You roll +1 and +3, for a 15 and a 17. One is Hit for 4, and the other one you take out...
Heph, you jab forwards with your spear and fall back at once. You roll -1 for an 14, not your best shot but with him already so badly battered, you take him out.
You have an interesting range of options now, Heph, as you are entitled to move as well now, as a result of your power. You can try and move out of the room (looking for Ni Zhan) or engage someone else's opponent.