USH'S MATRIX GAME: SECOND ASSIGNMENT: 'Ghost Hunt'

Started by Kosta87 pages

*I head back up, and hands Rade his rifle.*

"Give em hell."

Ok, going to have to move on now... Celsius hands Rade his rifle. I think Castor and Coeus stay in cover for now.

Ok, Fire, you flip over to the right (giving the heli gunner a harder time to hit you) and join the others behind the right barricade (sorry, but your idea of where they had gone was wrong, as San tries to tell you).

Because Heph is going to get blown to pirxes otherwise, I ill have him move back and get into cover with Barbarossa.

Ok, the bad guys- undiminished in number- open fire. Targets are now Burn, Heph, Ares, San, Fire and Barbarossa.

Oooh! We get one amazing shot of +10, for a 23, on Heph. That is a Hit! That is 11 damage, I shall have him Shielded in Life that to zero, just throwing himself flat on his back in time!

Oooh! Heli gunner rolled a +7 on you, Burn, but that is still only 17, a miss!

Aside from that, everyone is missed, secure behind their cover off of which bullets are pinging!

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STATE OF PLAY AT START OF: Seventh round, fifth action

Roof entry
Castor: 12/23/2
Burn: 6/27/1
Celsius: 13/15/0
Rade: 10/10/0
Coeus: 15/28/0

First set of barricades

2 Elite Goons behind left barricade Hit
2 likewise behind centre barricade
1 likewise behind right barricade Hit (5)

Ares: 4/38/3 (in cover other side of right barricade)
San: 8/20/3 (in cover other side of right barricade)
Fire: 15/31/0 (in cover other side of right barricade)
Barbarossa 10/0/0 (in cover other side of left barricade)
Heph: 2/35/2 (in cover other side of left barricade)

Second set of barricades

2 Elite Goons behind left barricade
2 likewise behind centre barricade
2 likewise behind right barricade

Third set of barricades

2 Elite Goons behind left barricade
2 likewise behind centre barricade
2 likewise behind right barricade

Helicopter

Gunner, Hit (1)
Ni Zhan

CURRENTLY OWED ACTIONS: Burn (1)

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This is the last action of the round. The helicopter therefore leaves the ground at the end of this action.

Ares, you frantically reload. This gives you room for two Very Fast actions...

hmm still as it is now is how I expected it, so maybe I expressed it wrong

You said you wanted to go right as Ares and co went left.

Will the next mission depend on whether or not they suceed?

There is certainly a lot riding on this one. I am sure once Burn, Ares and Rade get up to speed with shooting things will look better.

So, I still don't know what they've got to do. Do they have to kill all those guys, Ni Zahn or what in 1 turn.

I think I might have imparted a mite more urgency if you only had one action in which to kill 18 guys and get to Ni Zhan.

BTW, no killing of Ni Zhan. Killing Ni Zhan bad!

No we need to stop that chopper from getting away, which will be tricky, I think getting Ni Zahn out of that chopper will be the best thingy

BUT first we need Burn Ares and Rade to start shooting

That would certainly help. The trick is that you are almost entirely safe whilst in cover but if you advance past the first barricade you won't be in cover from them any more, and once you advance to the third you won't be in cover from those at the second, and so on.

Oh, only two bursts each from the Goons this action, remember.

that's why I asked them too shoot at the second barricade

Well, you have not cleared the first yet!

I know but we have 3-4 ppl standing in front of the first I hope they can kill some if they cross it

Wow. were on a roof, faccing a dozen goons, and I have no gun, isnt this nice, now all we need is a picnic. 😄 😛.

Um....ok........Guys, Fire away, and dont stop.

hmm I cartwheel over the concrete block, heading over towards one of the dudes behind the centre block -if that's possible- and slash at him with a Hand of the emperor modified with Hands without Shadows (-4 Focus) IF I hit him I want to use Gift of the emperor To KILL HIM

I use the cover from the concrete block to get into cover from the second row, and use Turtle Shell dodge on any attacks made on me

Im gonna move, no shooting, i dont want an exertion. Ill move to the same position as san.

I think that we should have whoever has taken the least damage (IE Barbarossa) run like hell over to the copter, I asked him if he was willing to do so and he agreed (since he's got Master Storm Turtle)...so, anyone else find this a good idea? Because otherwise I think we're screwed because I don't see any other way of taking out all these guys and stopping that copter in one action.

As for me, I'm going to leap over the barricade and attack the guy with Kick of the Grasshopper coupled with Hands without Shadow (my other fave...). Defense as Shell of the Turtle.

EDIT: heh, just read TM's post
me and Ares will cover you barbarosa, just get to the heli!, and any MA's with clips, me and ares will need um! 3 bursts at one guy first center baracade
3 burst 'nother guy at first center baracade
3 bursts 'nother guy at second center baracade
and so on, using my banked action as well to shoot everyone in the center baracade,
if i have to reload, do it!

1st very fast action, 6 bursts, 2 at the hit for 5 guy and the rest at another guy.

2nd very fast action, another 6 bursts, all at one guy.

good thinking TM