USH'S MATRIX GAME: SECOND ASSIGNMENT: 'Ghost Hunt'

Started by Vincent Rendar87 pages

I see your point, make it so number 1....Eye it is.

Yeah, I don't think Laughter would have much effect...

Ok! You roll a +3, actually a good hit, certainly more than enough for the disarm! Youi whilr the rifle and smash him with the butt for an Outcome of 4, reducded to a Hit of 2 by his armour.

Nice Castor. 🙂

1 less person shooting at us now...

XD, thanks Rex.

Pfft. At least I got lucky enough to exert out on a turn where the bad guys are reloading...

"I'll stay here then, Captain, though I feel like a bit of a sitting duck should any of Ni Zahn's goons come across me. Fire and Coeus are commanding right now, but they'll be back soon, I suppose. I'll get off the phone lest they need you..." Mors says, hanging up.

Okay, this is what Barbarossa says to do.
With his banked action, jump over the barrier.
Then, with this action, fire 3 bursts at each of the two guys with the assault rifle.
Willow Step for defense.

Can barriers be jumped? I was under the impression that those are huge concrete blocks...

Yup, but you guys are good at this!

Okidokey then...

He rolls evens and +2 for a 13 and 16. I am afraid the armour takes the first glancing blow but the other guy is Hit for 4...

Nice shot...

ooh..feedback!
i'm probably 10 pages behind

Cloud sits up, his vision a blur. "I can't fight like this..." He stays sat looking around the room.

well Dexx you got an M16 assault Rifle and we need some cover, so START MOFO SHOOTING

Rade opens fire upon the goons behind the second set of barricades

3 bursts.
2 for one elite goon (uninjured)
and one for the hit one, behind the center barricade.
Hope noone fired at them so far..haven't read.

Dexx you do know you could shoot six bursts

Nah, you are safe there, Rade, no-one has reached the second barricade yet.

You've left it open whom that first shot is at so I'll choose someone close by (you cannot split your fire between two baricades very far apart anywway... so I will make that at the left one).

Ok, Rade, you roll evens and a very handy +6! That gives you a 13 and an 18 and you don't really care about their cover and armour. The 13 is a Hit for 1, the 18 is a Hit for 6, which brings that guy to a Hit of 7, and that Assault Rifle's Mundane Killing Power of +2 makes that a kill! He falls back.

Ok, the chopper fires...

Oooh! We have a hit on Barbarossa, not currently in cover! That's actually 11 damage from that, Barb- your luck may be running low...

Heph Natural Orders, and a good choice as I would have rolled a hit on that as well! Heph, I burned up your baked action to zero your exertion lest you get stuck suddenly as a very inconvenient point.

Meanwhile, everyone else is reloading.

The chopper continues to lift...

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STATE OF PLAY AT START OF: Eighth round, second action

Roof entry
Burn: 8/27/2
Celsius: 13/15/0
Rade: 10/10/0
Coeus: 15/28/0

First set of barricades

1 Elite Goon behind left barricade Hit (4)
1 likewise unarmed and Hit (2)

Ares: 6/38/2 (in cover other side of right barricade)
San: 10/27/0 (right barricade)
Fire: 15/31/3 (centre barricade)
Barbarossa 10/11/0 (left barricade)
Castor: 10/23/0 (left barricade)

Second set of barricades

2 Elite Goons behind left barricade
1 likewise behind right barricade Hit (1) and one Hit (2)

Heph: 12/35/0 (between left and centre barricades)

Third set of barricades

2 Elite Goons behind left barricade
2 likewise behind centre barricade
2 likewise behind right barricade

Helicopter

Gunner, Hit (1)
Ni Zhan

CURRENTLY OWED ACTIONS: Burn (1), Fire (1)

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At the end of this action the chopper will be five metres off the ground.

I sprint to the first set of baracades, and run up to the goon hit for 4 and "EYE OF THE FOX" "WILLOW STEP"..

Okidokey, Celsius. He will get a reflex attack on you as well- did you want a more specific dodge against that?

6 bursts..right..din't really know 😛

no matter..saving the ammo

3 bursts again.
one for hit(1) guy
one for hit(2) guy
one for one of those uninjured guyz