You won't make it to the copter in one action! You get between barricades in one action! So maybe you want to re-think that? No point getting killed on a sprint to nowhere.
It really does help me if you specify which guys, folks. If you just say 'a guy; I will always fire at the least favourable target.
TM, the guy gets a reflex attack on you as well. +3, a damn good shot and lucky you said to do the Shell, as you twist out of the way! You then perform your Jump! You roll +3- nice! The already hit bad guy is propelled backwards and falls from the building!
Ares, I have to rule that action illegal. You used more bursts than you have, firing more bursts than are legal on one target, at a target TM has already killed. So no Very Fast actions from you this turn, though not a huge difference as you will soon exert anyway.
Burn, let's see...
Three bursts at a guy on the left side. You roll +1 for a final total of 17. Your dodging target has a defence of 13, so that is a Hit for 4. But ooh! With +2 Mundane Killing Power from the assault rifle and +2 from Coppertop Killer, that is a kill! Yay!
Then you have to reload.
The you fire again at the centre barricade. You roll evens. A Hit for 3. Darn! Close.
That is one action and two exertion.
Then you fire at the guy at the second centre barricade. You roll -2 for a Hit of 1. Darn it!
You fire at the guy next to him. You roll +1. A kill! Yay!
Then you are out of ammo, and lose an exertion.
Fire, you charge down the other guy at the centre, who gets a reflex attack on you (his buddy is too dead to aid him), which you use Shell of the Turtle againt. Evens- a miss. You strike! +1, giving you a 15. A Hit for 5, which with what Burn just did is a kill!
Bad guys fire back! 13 shooters at six targets- much better! Extra shot goes at Fire, in the centre and looking nasty.
First of all, though, the copter gunner fires again.
+6 at Burn- typical, a 16 and still a miss! Rest of it all misses as well. Bah, I'll get lucky soon...
Burn, shots on you are -3, evens. Get back to the Nursery, guys!
Ares, you get a +1, -2, not good enough.
San, I am a bit fuzzy about your defences at this point, not having focus enough to Shell dodge the lot. Nonetheless, you are hit for 7 damage and now Wounded, I am afraid! A bullet strikes the rear of your thigh. OW! Damn it!
Fire, you had enough focus for anothet two such dodges. The +3 on you therefore just misses, phew! The evens misses. Oooh, and a -1 on the shot that could have taken you out- safe! Well, about time you had some luck.
Barb and Heph, both safe.
And the Helicopter leaves the ground...
End of round, focus refreshes!
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STATE OF PLAY AT START OF: Eighth round, first action
Roof entry
Castor: 12/23/2
Burn: 8/27/2
Celsius: 13/15/0
Rade: 10/10/0
Coeus: 15/28/0
First set of barricades
2 Elite Goons behind left barricade
Ares: 6/38/3 (in cover other side of right barricade)
San: 10/27/4 (right barricade) (exerted)
Fire: 15/31/3 (centre barricade)
Barbarossa 10/0/0 (in cover other side of left barricade)
Heph: 15/35/2 (in cover other side of left barricade)
Second set of barricades
2 Elite Goons behind left barricade
1 likewise behind centre barricade Hit (1)
2 likewise behind right barricade
Third set of barricades
2 Elite Goons behind left barricade
2 likewise behind centre barricade
2 likewise behind right barricade
Helicopter
Gunner, Hit (1)
Ni Zhan
CURRENTLY OWED ACTIONS: Barbarossa (1), Heph (1)
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Good news guys- bad guys are reloading this action!
At the end of this action the copter will be two metres high.