World of Warcraft

Started by Burning thought151 pages

Originally posted by SaTsuJiN
I'm not looking at the skill so much as I'm looking at whats being done with the skill (how the players use it)

with invisibility - as if mages never get first dibs with polymorph.. they now get a 2nd "opening move" and can basically become a rogue with Pyroblast as their "ambush" when I think stealth really only belongs to rogue.. invisibility to me is more of a decision to avoid an encounter, but thats not the way I see it being used... it could be just me though
(what'dya mean about the 5 second fade-out? O_o )

spell steal - as you've seen in the video.. spell steal takes the said spell (buff, blessing yada yada etc) and amplifies it by your own spell power, which is what breaks the skill... the mage in the video took a crappy immolation / fire shield and turned it into a deadly weapon from his spell power alone.. he ran up to them and ice blocked and they all died.. I dont see how thats fair (even though I know not everyone takes advantage of nonsense like that, its still there)

unstable affliction - absolutely ridiculous.. if another class got this type of spell everyone would be crying nerf.. basically its FFs "Doom" spell... except much faster, as 2k HP is alot to just shrug off when there is more than one curse / debuff on you.. but thats just IMO
what is the cool down on this skill? I recall having a fight with a lock and after I healed through it he threw another one on again

as for cloak of shadows.. when have you seen a rogue and actually been afraid? lol.. they're like a free kill.. isn't that skill only 10 second duration? make sure they blow it before you use your full power or something I suppose (like a few petty dot's that make them panic) /shrug... thats how I fight mages who love to jump the gun on blink.."ZOMG I KEEL YOU!!" *blink* "Bwaahaahaha! now j00 diez!"

UA just deal 1000 odd damage....only another 1k if your foolish enough to dispel it..just heal...easily dealt with

Yeah I can't see what is so wrong with the UA. In my opinion it is not worth speccing for Afflication for it, unlike Felguard and Shadowfury. Seed of Corruption on the other hand can be very nice when multiple Warlocks use it at a group of the opposite faction.

Originally posted by Burning thought
UA just deal 1000 odd damage....only another 1k if your foolish enough to dispel it..just heal...easily dealt with

so as a lock.. do you just throw a UA on someone and sit there and watch them heal through it?... or are you spamming every single Curse / DoT / Debuff you have along with life drain accompanied by a fel-hunter (give or take) ?

if you do the latter (which I'm most certain you do), simply dealing with it by healing isn't going to cut it

basically what I'm saying is UA is never used by itself, so the person on the receiving end isn't left with many options

So what are u actualy complaining of? That Afflication locks have one more DoT (if u count Siphon life then it is 2 more) then most locks?

Originally posted by SaTsuJiN
I'm not looking at the skill so much as I'm looking at whats being done with the skill (how the players use it)

with invisibility - as if mages never get first dibs with polymorph.. they now get a 2nd "opening move" and can basically become a rogue with Pyroblast as their "ambush" when I think stealth really only belongs to rogue.. invisibility to me is more of a decision to avoid an encounter, but thats not the way I see it being used... it could be just me though
(what'dya mean about the 5 second fade-out? O_o )

spell steal - as you've seen in the video.. spell steal takes the said spell (buff, blessing yada yada etc) and amplifies it by your own spell power, which is what breaks the skill... the mage in the video took a crappy immolation / fire shield and turned it into a deadly weapon from his spell power alone.. he ran up to them and ice blocked and they all died.. I dont see how thats fair (even though I know not everyone takes advantage of nonsense like that, its still there)

unstable affliction - absolutely ridiculous.. if another class got this type of spell everyone would be crying nerf.. basically its FFs "Doom" spell... except much faster, as 2k HP is alot to just shrug off when there is more than one curse / debuff on you.. but thats just IMO
what is the cool down on this skill? I recall having a fight with a lock and after I healed through it he threw another one on again

as for cloak of shadows.. when have you seen a rogue and actually been afraid? lol.. they're like a free kill.. isn't that skill only 10 second duration? make sure they blow it before you use your full power or something I suppose (like a few petty dot's that make them panic) /shrug... thats how I fight mages who love to jump the gun on blink.."ZOMG I KEEL YOU!!" *blink* "Bwaahaahaha! now j00 diez!"

Invisibility doesn't work the way you think, while invisible mages can't see anyone, they can only see other invisible characters or characters who can sense invisibility, the invisibility you're talking about is the one from beta, which was taken out of the game years ago. The new one is almost purely a defensive skill.

Well for spell casters rogues are a huge pain now, especially ones that aren't idiots and wait to use CLOS. This is doubly true for Shadow Priests and warlocks who's primary offenses against rogues is dots, since CLOS removes all dots, it basically forces us to cast our dots on them twice.

CLOS is ridiculous....so what they can dispel fear also...so an undead rogue can dispel fear about 4 times....then if thats true then a lock would need to be perhaps Demo to take a rogue...but Demo locks cant usually fight other locks, i can beat demo locks anyway

also Satsujin you have more powers than heal also...UA is 1.5 seconds cast, ime sure you can stun me or stun me quickly after i do it...keep up your hitting me...also ive only got around 5k life...mayve a little more which isnt much to get down at lvl 70, ime only 68 atm tho

Finally getting a new video card so I can play after 2 months! And the game is going to look 10 times better and run twice as fast! Yaaay!!!! 😱

Originally posted by Burning thought
CLOS is ridiculous....so what they can dispel fear also...so an undead rogue can dispel fear about 4 times....then if thats true then a lock would need to be perhaps Demo to take a rogue...but Demo locks cant usually fight other locks, i can beat demo locks anyway

also Satsujin you have more powers than heal also...UA is 1.5 seconds cast, ime sure you can stun me or stun me quickly after i do it...keep up your hitting me...also ive only got around 5k life...mayve a little more which isnt much to get down at lvl 70, ime only 68 atm tho

well, I'm looking forward to build this weapon... it should help greatly in my cause http://www.wowhead.com/?item=28440 [Thunder]

and it upgrades to become http://www.wowhead.com/?item=28441 [Deep Thunder]

as for having more than just heal lol... I suppose you could say I got caught with my pants down... I had tanking gear on when the affliction was cast on me (I was turning in a quest).. so basically I was unable to switch to my combat gear as per the games rules.. any damage I could have whipped out would have been laughable compared to the DoTs the lock threw out
(mind you I'm not judging UA based on this encounter, as I've encountered it more than once.. you're basically forced to use divine shield (5m CD))

ooh pretty costly that 🙁 primal nether is a shocker to ty and get so ive heard

Some of the heroics can be a bit hard, specialy if you dont got a good group that has alot of cc rarely a spot for a ret pally if you know what I mean 🙂 just thought I'd let you know! 😄 we nailed Magtheridon 2 days ago, and arena team ranked 2 this week with our 3 man, and ranked 6 with our 5 man, hopefully we'l get back to about rank 3 there this week.

Originally posted by BackFire
Invisibility doesn't work the way you think, while invisible mages can't see anyone, they can only see other invisible characters or characters who can sense invisibility, the invisibility you're talking about is the one from beta, which was taken out of the game years ago. The new one is almost purely a defensive skill.

Well for spell casters rogues are a huge pain now, especially ones that aren't idiots and wait to use CLOS. This is doubly true for Shadow Priests and warlocks who's primary offenses against rogues is dots, since CLOS removes all dots, it basically forces us to cast our dots on them twice.

I just respecced full frost on my mage (big mistake) and whenever I meet a rogue in the arena, who's using cloak of shadows, I just ice block and wait him out. If there's distance between us then kiting him around shouldn't be a big problem, especially since CLOS lasts for such a short period of time.

If only I could fix tailoring....

Originally posted by The Highlord
rarely a spot for a ret pally if you know what I mean 🙂 just thought I'd let you know!

Indeed, cuz everyone wants to spend their 15 dollars a month making other people happy.. ^_^

Originally posted by The_Highlord
rarely a spot for a ret pally if you know what I mean 🙂 just thought I'd let you know!

Yes, because every single guild or group out there is hardassed and doesn't accept anyone who wants to try out a different spec.

Remember, it doesn't stop him from healing completely, it's just that it's easier to do so if he goes Holy. I have not a single point in protection on my warrior, yet that doesn't stop me from tanking, does it?

for a heroic it mostly will not be nearly enough dark unless he has gotten pretty much a very very good healing itemazation 🙂

Originally posted by The Highlord
for a heroic it mostly will not be nearly enough dark unless he has gotten pretty much a very very good healing itemazation 🙂

No more than a shaman would be expected to heal. That doesn't refute my point. Retribution paladins are still excellent as an all round class, very good DPS with a Windfury Totem around, they wear plate, they can heal. You expect them to take on an actual specific role?

They're class SUPPORT, as you said before. They can neither wholly heal or wholly DPS. Think of them as buffbots. They make everybody's life a whole hell of a lot easier, but it doesn't mean that they have to be specced holy and only holy for it! Your acting like the only class that should be expected to heal in the game are Paladins. They're not. Duh. I'd personally rather have a Holy Priest, thank you very much.

It's like saying that the only thing warriors are good for is tanking. With Windfury, Grace of Air, and a Blessing of Might, an arms or fury warrior can come on par to rogues and fire mages in the damage-meters and they're not nearly as soft as either.

I'm considering selling my rogue.

Lost all interest to play really.

There's always room for a backup healer, Highlord. There are plenty of guilds who take ret paladins with them on heroic instance runs, they add more buffs, extra damage and backup healing just fine.

Well what I was saying is it'l only make things alot harder with such setupts, but blizzard is nurfing the heroics ALOT now, so that the average geard players will be ablet o do them, kinda ruins the whole point with the heroics, as they'r a really good challange atm for when we aint raiding something that we dont have on farm yet, so you'l probobly be able to get the deep thunderer soonish, got my full gladiator set the other day, arena's still going really good😄 heres my char Hammerhans.

http://img367.imageshack.us/img367/1315/hammerhansgladiatores7.jpg

nice... although I dont particularly care for what blizzard deems as the 'retribution set'.... it has way too much intellect and not enough melee crit

illumination is getting nerfed btw,... it'll only return 50% mana sometime in the future

Europe Public Test Realm Patch Notes :
http://www.wow-europe.com/en/info/underdev/testrealm.html

Yeah I know, will be felt on boss fights I suppose, shoulidnt impact pvp that much, what im most annoyed about is the warrior nerf that DW and enrage dont stack anymore and that they are nurfing the Lifegiving Gem possibly one of the if not the most useful trinkets for the arena .