Originally posted by Tptmanno1
Yea, you are right. I must have been looking at parts of Jovan or something....
Is easy to scrolling right into another character...
Probably.
Still, it's probably better to, if people are going to specialize, have more mook-killers anyway as in general that's most of what we'll be fighting, and just because you're good at clearing them doesn't mean that you're bad at fighting named characters (and vice versa); it just means that's not necessarily your strong point.
...also, it really does amuse me how similar Rianna and Andro's sheets are. They have one different combat trick, I think, and Rianna's gone more Force-based while Andro has upped his skills, and they favor different physical stats (which, if we ever dueled, would give me an edge. Take that!).
Originally posted by General KalieroDak is a killing machine 😛
Dak was originally built for crowd control, but when we switched to the Lego system I think things got muddied.After all, Dak did the brunt of the damage to Rivas; it must have been nearly half the damage he took.
But now that I've got Twirl back, Dak ought to be well-rounded.
Originally posted by Ushgarak
Masters are obviously strongly themed, Ligft or Dark, and the Solitaire comes straight from Qui-Gon and fits in there. I may merge Bane and Overlord, or maybe not; I have some other potential thoughts there.The problem with Masters is not the template existing but the burden of playing one.
I think Rand is doing better job at with this than at the beginning.