Richochet comes in automatic, don't worry!
My bad, Trickster. Apologies.
Note- I have mispriced Strike in the Force list. It should cost 3, and MOTW discounts that to two. I will go change that now.
A further error was in giving Galder that one frame attack. I am afraid there is no point you using Strike on a mook, Galder- it only duplicates the two frame attack you already get from Carnival of Carnage.
Ok, waiting for the others now.
Psst, Galder, don't forget Cleave... kills an extra mook for one frame whenever you kill a mook well enough...
A +2 from Galder rather quickly wipes out another, by a margin of about ten.
In fact, let's lok at this. These guys have a skill of 6. Galder has a skill of 15. With three levels of CoC and his Lightsabre, Galder needs a 7 to kill one.
Which means Galder actually has to roll -9 or worse to fail to kill one of these guys...
And so another one falls to the ground!
(Still reminding you of Cleave...)
Now, technically Galder could act again, but I think I shall move things on with a fresh volley of bad guy fire!
19 bad guys firing this time- two others are alive, but are a frame behind due to Takuan's aweing. So, three attacks at each of you, except only two on Rand and Takuan. Vash and Takuan are Reflecting.
+1 and -3 on Takuan for totals of 9 and 6.
A +7 on Tanic is a 15 and, I am afraid, a hit! 5 damage to him; again, anything you want to do about that with Force powers, if any, please say.
-4, evens and -3 against Vash for totals of 5, 8 and 6.
No other relevant rolls- all others miss!
Takuan and Vash have been bouncing fire, though! With Vash at 14, and Takuan at 13, their attackers missed by 4 and 7 for Takuan, and 9, 6 and 8 for Vash. These are the skills you attack back with. You both get +1 from Ricochet, and +2 because reflecting burst fire gives you the burst fire accuracy bonus. So your final attack scores are 7 and 10 for Takuan, 12, 9 and 11 for Vash.
Takuan, you first bounce misses, but a +4 on your second is an 11 for a dead-on kill!
Vash, you get one miss, and two -1s for non-fatal hits. The amount you hit them by is now registered on the track.
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CURRENT SITUATION AT: First Sequence, Frame 8
Outside Silo
Rand: 10/0/4 (fore)
Galder: 9/0/5 (fore)
Takuan: 6/0/3 (mid)
Rah: 10/0/7 (mid)
Tanic: 12/5/3 (aft)
Vash: 4/9/2 (fore)
Rianna: 9/5/8 (mid)
Security man (fore) x1: 0/2
Security man (fore) x1: 1/2
Security man (fore) x1: 4/2
Security men (fore) x2: 0/4 (Awed by Takuan)
Security man (fore) x1: 0/1 (Awed by Takuan)
Security men (aft) x14: 0/2
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Ok folks, whilst two of them are firing on frame four, most of the remaining security guys do not fire again until frame 2, which means ALL of you can act now at least once.
Oh yeah. Well, no difference.
There is not enough debris in this place to attack more than one person at once with Throw, I am afraid. People close to each other can be Combat Pushed as a group however.
You roll -2 for an 11. Phew! Just a kill, as a piece of rusty silo debris smashes into the guy's head.
You can't cleave again! It requires a successful roll. When you use Cleave, it auto-kills with no roll, so you cannot use it again.
However, another standard attack from you kills another target- and that can now be the guards who were acting on frame 4 both now dead.
Galder, you are on frame 2. You just killed a mook- you can cleave again if you wish.