USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (DARK SIDE)- New Order

Started by Ushgarak125 pages

There are very few things a sabre cannot intercept.

How tall are the silos?

About 25 metres.

Damn. I can't get up there then...

Tanic reignites his lightsaber.

You can climb up, but it would take time.

Longer time than it would take for the Osakans to reach us, I presume?

And how wide are the roads between the silos?

Roughly eight Osokans wide, coincidentally!

well..scrap my las move also. IF the fight starts and i'm not around, book me a combat push on multiple targets: 3 osokans in the north side.

Only fair to warn you before the fight starts then Takuan.

The non-Captain Osokans are all super-mooks. You need to do damage to them.

i know. and the captains are...named mooks?

Ah okay. I could probably jump that. But, I don't think we'd have the time to climb up and then chase Helkin.

I'm not sure what to do now though. Nume... 😛

Combat Push has a base damage of zero, Takuan, so you may want to try something else!

Yes, the Captains are all named. Being named makes you very much not a mook.

Well, one way or another, I had better get this fight started...

Speed roll is a 1. Short sequence! The Osokans are all Speed 7.

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CURRENT SITUATION AT: Second Sequence, Frame 10

Crossroads

Rand: 14/0/7 (centre)
Galder: 10/0/10 (centre)
Takuan: 14/0/7 (centre)
Rah: 12/0/9 (centre)
Tanic: 12/5/8 (centre)
Vash: 10/9/10 (centre)
Rianna: 10/5/10 (centre)

Osokan Hunters x7: 0/8 (North)
Osokan Captain: 3/0/8 (North)

Osokan Hunters x7: 0/8 (East)
Osokan Captain: 3/0/8 (East)

Osokan Hunters x7: 0/8 (South)
Osokan Captain: 3/0/8 (South)

Osokan Hunters x7: 0/8 (West)
Osokan Captain: 3/0/8 (West)

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Now, in this case, the first number for the Hunters is their damage sustained. Take them to 35 and they are out the fight.

The Captains are named characters and their number tracks are like yours. However, the first number for them, as they have no Force pool, is their combat pool instead.

Everyone except Rand and Takuan goes first.

Tanic uses draw to pull his twin pistols and fires them at one of the north hunters.

Are you carrying light or heavy pistols, Tanic?

Tanic is carrying light pistols😄

You draw and open up fire on the northern crowd. +3 is a 16, Tanic, which is a hit. But the Osokan has half twisted out the way, and you only slightly burn his shoulder, for four damage.

Puts you on frame 6, Tanic, so you will have to wait for a bit.

Galder snarls. "This is not good, but we are still better than them!"

(Does Carnival of Carnage work on super-mooks?)

"I'd like someone to come with me on this," Galder says, and then uses Speed to head towards the Southern mooks.

Yes- it allows the faster atacks, and Killing Power translates into extra damage.

You reach their line on frame 9, Galder. The plan now?

Vash charges after Galder, using Speed.