Then you also get there at frame 9, Vash.
The Captain is named, Galder- CofC is no good at all. But against the standard one, you don't need Strike, as you still get the two frame attack.
Galder, you attack- the Osokan takes an active dodge. You roll +1 for a 16, which is a hit.
You hit by 3 points, and you do eight extra damage from C of C and sabre Mook Killing Power. Lightsabre damage is 20, making 31, minus his Strength, which is ten. That is 21 damage in all. You actually burned across his front, Galder- but the bastard didn't drop!
Leaves you on frame 7, Galder, and you must wait a bit.
The Osokans are moving in. The North, West and East sides move in one frames worth, before we get to frame 7 which is when Rand and Takuan act (so you two can act now).
The South side, which has been charged down, is splitting to fight their opponents evenly. Four Hunters will take on Vash, whilst three and the Captain will take on Galder. Vash still has his strike in hand first, but if you want to take any defensive actions, please say.
Do you mean trying to attack more than one at once, or trying a multi-attack from the Trick on the same one?
As in from you rlist of defensive actions, Vash-if not an active dodge, then a force poweer, nor nothing, whatevber suits you.
Your target dodges as well. Gah- you roll -4.
As you strike, the Osokan, actively strikes your sabre with his whip. The energy lash tails around the sabre- causing an almighty crackling- and traps the blade. You quickly yank it free, as the whips lack friction.
Neurowhips are energy weapons- they block lightsabres...
Well, you need to tell me who against. I shall assume the Captain.
The Captain rolls evens, for a 13. You slip to one side and his whip cracks past you.
The other three move in against you...
One of them rolls +6 for a 17. A hit! The tip just catches your left arm, Galder. GAH! A shock is sent through your body. Damn it, that thing HURTS!
The Neurowhip has a base damage of 14. As it is an energy weapoin like a Lightsabre, strength does not increase that. It hit by two, taking the damage to 16, and then your Strength of 8 is deducted from that, Galder, for eight damage in all.
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CURRENT SITUATION AT: Second Sequence, Frame 10
Crossroads
Rand: 14/0/7 (centre)
Galder: 8/8 (8)/6 (south)
Takuan: 14/0/7 (centre)
Rah: 12/0/9 (centre)
Tanic: 12/5/6 (centre)
Vash: 6/9/7 (south)
Rianna: 10/5/10 (centre)
Osokan Hunters x6: 0/7 (North)
Osokan Hunters x1: 4/7 (North)
Osokan Captain: 3/0/7 (North)
Osokan Hunters x7: 0/7 (East)
Osokan Captain: 3/0/7 (East)
Osokan Hunters x5: 0/5 (South)
Osokan Hunters x1: 0/4 (South)
Osokan Hunters x1: 21/4 (South)
Osokan Captain: 3/0/5 (South)
Osokan Hunters x7: 0/7 (West)
Osokan Captain: 3/0/7 (West)
To be resolved- 4 attacks from Hunters on Vash
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You may note the bracket by Galder's damage track. This is because I am keeping track of how much damage has been done by Neurowhips.
Remember, the North, West and East groups are now only two frames distant.
Waiting now for actions from Rianna, Rah, Takuan, Rand and defences from Vash