(I'm finally back...sorry for the huge absence there, I was busier than I thought I'd be getting ready for graduation and everything...but I should be able to get on much more often now that school's over and done with.)
Rianna ignites one of her lightsabers, striking at the Osokan captain (the one with 1 damage), and then follows up with another strike at the same captain.
Defense will be dodge against the first two attacks that come her way.
Well, the Captain will parry against you also, Rand. However, you roll +3 for an 18, which is a hit! Your sabre slips past his whip and gashes a long burn across his front, for 12 damage.
Leaves you on frame 3, Rand, so you may act again!
Ok, Rianna, you move forward to attack the Captain fighting Rah. He uses another parry against your first attack, but your +5 gets through! You slash at his behind, for 13 damage. Your next blow he takes an active dodge against, which actually will have to come off the next sequence as he is framed out..- and this time he evades you!
As I let the earlier attacks against you miss, Rianna, I'll say those attacks and the dodges you want will frame you out.
Now waiting for Tanic, Takuan, and Vash.
I thought it was fair to let you choose now the whole situation was apparent. And also to post any defensive actions, yeah?
Your target dodges, whirling his whip in front of him. Your attack rolls evens... a hit! Fifteen damage, as you slash his arm.
I'll wait for those who have not done so to make some defensive actions, if any. Then the Osokans will attack again, adn we shall see who has frames left after that.
You have no idea, Tanic. What does your intellect tell you, based on what you have seen?
Rand, your opponent parries again. You roll a -1, and this time he yanks your blade away to the right before you pull it clear.
A supersnap on a Captain (presumably after drawing your sabre, Tanic)... that's hopeful. He won't bother trying to dodge that. Fair choice- you miss by a long way.
Ok, time for the Osokans to attack. Good news is that two of the Captains framed themselves out parrying your attacks. Bad news is that you didn't actually kill anyone since the last set.
I'll let Vash dodge every attack on him to make use of some of those frames. The four attacks in the middle (as in one less attack than 5) now is on Takuan rather than Rianna, as Rianna advanced forwards.
Rand, your Captain is busy defending himself, but his four mates move in on you. Two of them hit. You arch in pain as the whips slash into you, disrupting your nervous system, for 18 damage.
Galder, your Captain and two others take attacks on you. Captain rolls evens- you manage to fend him off. The next blow you fend away also, but the third slashes along your arm, for another six damage.
Takuan, four attacks on you, as you desperately throw yourself out of the way. Your dodges are sensible- you avoid harm but you will be slowed for next sequence.
Rah has a frame in hand; I'll use it as a dodge for him against the first of his four attackers. He is luckier than last time- he avoids harm.
Tanic, fice attacks incoming on you. Again, you fall back desperately, trying to fend these attacks off; you burn up a frame from the next sequence also.
Four attacks on Vash. With me oputting his frames into dodging he avoids some, but still takes a hit. That attack both impairs him from wounds, and from Neurowhip damage.
Finally Rianna. Burning up her remaining frames for dodging, she desperately avoids harm as well.
Sequence is done. New one starts- speed roll is a 4.
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CURRENT SITUATION AT: Third Sequence, Frame 13
Crossroads
Rand: 14/18 (18)/10 (centre)
Galder: 10/14 (14)/13 (south)
Takuan: 14/7 (7)/9 (centre)
Rah: 12/16 (16)/12 (centre)
Tanic: 12/13 (8)/10 (centre)
Vash: 10/25 (16)/13 (south)
Rianna: 10/5/13 (centre)
Osokan Hunters x20: 0/11 (centre)
Osokan Hunters x1: 21/11 (centre)
Osokan Captain: 3/15/10 (centre)
Osokan Captain: 3/12/11 (centre)
Osokan Captain: 3/0/11 (centre)
Osokan Hunters x5: 0/11 (South)
Osokan Hunters x1: 0/11 (South)
Osokan Captain: 3/0/11 (South)
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Ok, not good, nearly all of you are impaired. Attacks have been concentrated on the Captains. Now, you are better than they are but they are very defensively capable. You are framing them out, and as you can see, damaging them so they will not last long, but unless you start killing opponents, that may be longer than you.
BTW, I dunno if teamwork is entering into your dynamic here, but I recommend you actually start working on some form of objective here. It is looking like your last stand right now.
Tip: Do any of you have Riposte? VERY useful power. Even if you are not getting an action in, Riposte allows you to get an attack in on the defensive- and Osokans always attack you in melee range!
Tip: Alot of you are ending up with spare force points. Use them! They are absolutely your edge. Strike, Riposte, Swordwhirl, Reflexes, Combination, Force Dodge, Force Guard (no-one using Force Guard? Matrix players- it is Willow Step!)- blow the points in! They can all help you greatly.
Acting now before the Osokans are Galder, Rah, Vash and Rianna.
Everyone, of course, needs to think about defensive actions also.