What a good idea! No, that would be too cruel...
However, I have made an error. Tanic's shots against those Osokans shoulkd have done two more damage a-piece- the Osokans are at -2 to dodge against Guns skill (unlike Lightsabres, neurowhips don't repel fire and even if they did you need Force Sense to anticipate balster fire to deflect it).
I'll check out his targets and increase their damage next update.
Well, he will dodge again...
You roll +3, Vash, for a total of 15. A hit! 16 damage in total, on to the 19 already done to him, is a kill! You slash, a long slice from hip to shoulder, and the Osokan snarls and falls backwards.
Any defensive actions planned? As with Galder, it is active dodge or nothing for you now.
Originally posted by Ushgarak
Though I guess it is a point of pride killing that one on 26 damage now.
Damn straight. Though I think I will take a break from attacking him for the moment...
I will attack the Osokan Hunter that's on 21 damage. And hopefully take him out.
Defense: 1 Riposte, 1 Active Dodge.
Ok, Rianna. Well, he will dodge. With your CoC levels, of course, this only takes you two frames. You roll +3 for a 16. A definite hit, and with all things factored in, that is 21 damage, doubling his current deal, and certainly enough to take him down. A lightning-quick slash from you slits him open, and he crumples down.
Trickster seems to be absent right now... well, we are waiting for Rah as well. Best give it more time. Don't forget defences, for those who have not posted any!
I understand Trickster is having connection troubles right now... shame.
Ok, Rah, that is a split attack with -2 to hit and they shall both dodge. Odds very much against you there, and indeed, they both fend off your attack.
Not really sure what your defence their meant, so I will treat it as an active dodge against every attack made on you.
Ok, Osokan time! Three each on Vash and Galder, including a Captain on Galder. 22 attackers in the middle- four attacks on each of you, and Captains striking at Rand and Rah.
In order again:
No defences from Rand... The Captain rolls -1, a miss. However, one of his minions rolls +6 for a 17, which is a hit! 11 damage to Rand, and that puts him at a critical point, one short of the whips paralyzing him as he starts to convulse.
Then Galder, who dodges the Captain's blow, wisely, and remains unharmed but rather busy defending himself!
Takuan dodges his first assailant, and manages to stay free from harm for now...
Rah dodges like crazy! He JUST gets out the way of the Captain's attack, and stays clear of the others but is now very much framed out.
As Tanic is not here, I will have him dodge all five attacks. However, a +5 is a hit, dealing him another eight damage. Tanic is now double wounded AND double whip impaired, leaving him barely capable of action at all.
Vash dodges like Galder. Sadly this turns out to be over cautious as the attacks all missed anyway, but better safe than sorry.
Finally Rianna. Best blow against her as a +2, so she stays safe, and then she gets to do her riposte! Her target dodges, of course, but Rianna rolls a handy +3 for a hit, and 22 damage as she semi-impales an atacker by reflex!
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CURRENT SITUATION AT: Third Sequence, Frame 6
Crossroads
Rand: 8/29 (29)/6 (centre)
Galder: 0/22 (22)/4 (south)
Takuan: 8/14 (14)/4 (centre)
Rah: 0/17 (17)/0 (centre)
Tanic: 12/30 (25)/5 (centre)
Vash: 0/25 (16)/3 (south)
Rianna: 1/16/5 (centre)
Osokan Hunters x17: 0/5 (centre)
Osokan Hunters x2: 0/4 (centre)
Osokan Hunters x1: 22/4 (centre)
Osokan Captain: 0/26/4 (centre)
Osokan Captain: 2/12/6 (centre)
Osokan Captain: 3/0/5 (centre)
Osokan Hunters x2: 0/4 (South)
Osokan Hunters x1: 14/4 (South)
Osokan Hunters x1: 15/4 (South)
Osokan Hunters x1: 18/4 (South)
Osokan Captain: 2/10/4 (South)
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Not good. Actions now only from Rand, Galder, Tanic and Rianna before the Osokans strike again, which means dodges from the rest, please.
If you made it, yes, but they would get a load of free attacks on you. You want Defensive Leap.
You attacked the Captain??? In your state that's very unlikely, and wasting your CofC again. Well, he'll just parry again, and you miss by miles. And people are failing to post defences...
Galder, your target dodges, but you roll evens for a hit. Unfortunately, that is 'only' 18 damage, which brings him to 32- he's still standing, despite the slash you put through him.