USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (DARK SIDE)- New Order

Started by General Zink125 pages

(Go figure, I don't have it...)

(Though, I am confused, it said that the Captain with 26 damage had no more pool, so could he parry?)

(Due to being framed out and thus kind of frozen in time Rah mentally twiddles his thumbs.... 😛 )

You aren't fighting the one on 26 damage, and even if you were his dodge still would have had you missed.

You are actually still dodging, Rah! Five dodges in a row means you probably threw yourself onto the ground before getting up.

Err, I won't move on as no-one (save Dexx's one left in advance) has posted defences yet. BTW, Rah, you can still dodge, but the frame costs will be taken off your next sequence.

again..for when they attack, another dodge force 3

(Stupid Rand... 😛 )

Rianna twirls around and slashes at the Osokan that she had just injured.

Defense: Active dodges against the first two attacks.

Rianna, you follow on your riposte with an attack, that the Hunter will dodge. But to little avail- your roll of evens is a hit, and finishes him off.

Ok, Osokan time again! Still three attacks each down south, the Captain on Galder, and no defences left.

In the middle, twenty two attackers, including three Captains, still amongt five of you. Four attacks each, then, including a Captain attacking Rand, and then Captains also attacking Rianna and Tanic.

In order once more!

Rand first, four attackers, one of which is a Captain. By good fortune, all of these are misses!

Galder then, three attackers, a Captain taking the lead. Uh-oh! Another hit, dead on, as a whip from one of the Hunters lashes across you, Galder, for six damage. That impairs you again and takes you very close to critical!

Takuan, who dodges the first attack. However, he takes a hit from one of those blows! You just cannot take this continual pressure, Takuan. Another seven points of neuro damage to you, for more impairment.

Rah... he has to take it on the chin, it seems. Eeek! A hit from the final attack, and seven more damage to Rah! There are just too many of them.

Tanic I shall rule dodges everything again, which JUST keeps him from being taken out by the Captain!

No defences from Vash, so let's see... and a hit again. Eight more damage to Vash, further impairment from wounds, and his condition is now critical

Finally Rianna, dodging a Captain and another assailant. Oooh... VERY close, but she stays clear of harm.

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CURRENT SITUATION AT: Third Sequence, Frame 3

Crossroads

Rand: 8/29 (29)/3 (centre)
Galder: 0/28 (28)/2 (south)
Takuan: 5/21 (21)/3 (centre)
Rah: 0/24 (24)/Framed out (centre)
Tanic: 12/30 (25)/Framed out (centre)
Vash: 0/33 (24)/3 (south)
Rianna: 1/16/1 (centre)

Osokan Hunters x19: 0/1 (centre)
Osokan Captain: 0/26/1 (centre)
Osokan Captain: 1/12/2 (centre)
Osokan Captain: 3/0/2 (centre)

Osokan Hunters x2: 0/1 (South)
Osokan Hunters x1: 32/Framed Out (South)
Osokan Hunters x1: 15/1 (South)
Osokan Hunters x1: 18/1 (South)
Osokan Captain: 2/10/1 (South)

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Ok, as you can see, most of the Osokans still have an attack left, but Rand, Galder, Takuan, Vash and Rianna are all still acting this sequence, and effectively first, so go for it, you guys.

Tip- I have been making much of making good use of Carnival of Carnage. But that is not the end of the story. Vash, for example, has three levels of Multiple Attack, and so therefore could be attacking three of these guys at once with no penalty! Which you guys certain need. Make sure you are making full use of what you can do.

Vash: 0/33 (124)/3 (south)

(Talk about durable...)

Galder spins and slashes at the Osokan he failed to kill, angry, then turns to damage another.

Active dodge for defense.

(Vash, take the other attackers...)

( 😂 )

Rand turns to take down another Osokan, slashing for the throat, realizing that anything he could do would help his followers to at least keep him from being gutted later.

Heh, Vash must have a thick skull...

Only time for one attack, Galder. You hit, quite considerably, which is somewhat overkill- and also a shame, because that one was already framed out, and so you have not reduced the number of attackers. But it is certainly dead- you cut its head off.

Ok, Rand, your target dodges. I am afraid you miss, but you do frame your target out.

Rah goes for an opening to get away from the Osokans and stays just out of the neurowhips range.

(Yay I'm the first to go into Frame Debt!)

Heh... actually, Takuan did that last sequence, though that made it take so long for him to act that I think he has gone off it for life...

slash at one of the hunters in the centre.

He will, of course, dodge. You roll -1- no hit, but as with Rand, you have forced him to frame out.

crap

((ahh crap))

Vash attacks three of the nearest Osokans (except a captain) at once.

(Now Galder wants Multiple Attacks...)

Galder has quite enough, thanks! Besides, CofC and Multiple Attacks tend to be mutually exclusive as you cannot use both at once, so you decide if you want to be fast and concentrated, or steady but multiple.

Now, a shame that at this point you are badly impaired, Vash, as you are far less likely to hit, but all three of your targets dodge, which frames all three of them out, which is good news right away.

However, despite your injuries, you do indeed score a hit! 15 damage to one of them.

I shall use Rianna's last attack on that Captain, as I know she was keen to get him. She rolls a miss, but that frames that Captain out also.

Ok, final attacks of the sequence, from the Osokans. Due to frame outs, only three, including a Captain, are attacking Galder and Vash, so the Captain will go on Galder, and the other two on Vash.

19 assailants are able to strike in the middle, and still five targets. Four attacks on each, then, including Captains on Rah and Tanic, but only three attacks on Takuan. In order:

Ok, I am afraid that Rand, who has not dodged once in the entire fight, is struck by the Captain. This takes Rand to the maximum of 30 points of neuro damage, which paralyzes him totally, causing him to pitch to the ground.

Galder, thankfully, is missed.

No dodge from Takuan this time... unfortunate, as he is hit. Another seven damage impairs him froun wounds and also leaves him at the critical point.

Rah dodges the Captain, and stays safe.

Tanic is also rather fortunately missed, as are Vash and Rianna.

New sequence then! I roll a 2, so it will be quite short.

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CURRENT SITUATION AT: Fourth Sequence, Frame 11

Crossroads

Rand: Incapacitated,
Galder: 10/28 (28)/11 (south)
Takuan: 14/28 (28)/8 (centre)
Rah: 12/24 (24)/9 (centre)
Tanic: 12/30 (25)/9
Vash: 10/33 (24)/11 (south)
Rianna: 10/16 (8)/11 (centre)

Osokan Hunters x19: 0/9 (centre)
Osokan Captain: 0/26/9 (centre)
Osokan Captain: 1/12/9 (centre)
Osokan Captain: 3/0/9 (centre)

Osokan Hunters x1: 0/9 (South))
Osokan Hunters x2: 15/9 (South)
Osokan Hunters x1: 18/9 (South)
Osokan Captain: 2/10/9 South)

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Ok, sadly Rand is out, but at this point everyone acts before the Osokans except for Takuan. Make these shots count! Everyone, of course, will need to post Defensive actions again. If Galder, Vash or Rianna take a two frame action, they can act twice ahead of the Osokans, so remember that.

one dodge force 3.

and...before i do a force bash on the osokan captain with the 26....

i ant to know if the force rating is impaired. if not..the go ahead with the bash