I'll give Vash a dodge.... and the DS crowd avoids being hit. Your ripostes come to nothing, I am afraid, except that Rianna uses all three of her re-rolls for this sequence to make the attack hit, dropping her opponent.
The security bods open fire at Galder. Eeeek... one of them actually rolls +8, which is a hit, and four damage to Galder that he did not want, as that impairs him. The next only JUST misses... the third rolls -2 for a more manageable 6; Galder fires back with a skill of 12. He rolls -2 for a ten; not a deadly rebound, I am afraid.
And the fourth one, whom Galder takes no defence against at all, ALSO hit, for three damage! They rolled damn well, those guys... that's more impairment to Galder.
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CURRENT SITUATION AT: Eighth Sequence, Frame 13
Final Field
Galder: 5/31 (24)/10
Local Security x4: 0/8
Osokan Captain: 3/0/8
Wheat Field Maze (?)
Rianna: 10/30 (22)/11
Rah: 12/28 (28)/9
Vash: 10/30 (21)/13
Osokan Hunters x1: 0/9
Osokan Hunters x1: 0/7
Osokan Hunters x2: 0/6
Wheat Field Maze (?)
Takuan: 14/24 (24)/8
Osokan Captain: 3/0/5
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As you can see, some of you have run into more trouble. Takuan senses his one coming first so has a frame advantage on him- he is kinda in your way though.
You try and get a Grip on the Captain as he charges you down, Takuan (an effective active dodge from him; obviously he cannot use Parry). You roll a +1, but I am afraid with your impairment, you just cannot concentrate enough. He reaches you and lashes out with his whip.
Rianna- a miss, I am afraid. You do realise you have stopped running, yes?
The Captain rolls evens on you, Takuan, as you fling yourself to one side.
Galder, you roll evens on your stroke for an 11. Your high MKP makes that still possible for a Cleave. Blurring away from the Captain's attack, your attackers roll -1, +1, +1, giving you attacks (after impairment) of 9, 7 and 7. You roll -1, +2 and evens, for light outcomes on each, killing the third.
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CURRENT SITUATION AT: Eighth Sequence, Frame 13
Final Field
Galder: 1/31 (24)/6
Local Security x1: 2/5
Local Security x1: 3/5
Osokan Captain: 3/0/5
Wheat Field Maze (?)
Rianna: 10/30 (22)/9
Rah: 12/28 (28)/9
Vash: 10/30 (21)/13
Osokan Hunters x1: 0/8
Osokan Hunters x1: 0/7
Osokan Hunters x2: 0/6
Wheat Field Maze (?)
Takuan: 14/24 (24)/1
Osokan Captain: 3/0/1
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As we can see, everyone is up to move.
Trying to jump over the Captain up close like this would give him a free attack on you, Galder. Remember Jump is not designed for use in combat!
Rah, you roll +2- I am afraid your target manages to lash your sabre to one side. More are coming your way.
The Osokans engage the three in the middle. One attack on Rianna and Rah; two on Vash, which he shall dodge. A +2 on Rinna just misses, the -1 on Rah more so. Evens and -3 on Vash are safe also. As ever, they both dodge your ripostes. Rianna rolls +3, which is in fact just a hit! Rah also rolls +3, scoring a hit also.
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CURRENT SITUATION AT: Eighth Sequence, Frame 11
Final Field
Galder: 1/31 (24)/6
Local Security x1: 2/5
Local Security x1: 3/5
Osokan Captain: 3/0/5
Wheat Field Maze (?)
Rianna: 8/30 (22)/8
Rah: 9/28 (28)/5
Vash: 10/30 (21)/11
Osokan Hunters x2: 18/3
Osokan Hunters x3: 0/3
Wheat Field Maze (?)
Takuan: 14/24 (24)/Framed Out
Osokan Captain: 3/0/Framed Out
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