USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (DARK SIDE)- New Order

Started by Dexx125 pages

oooh....exteeeernal 😄

okay..do i see the others?
better yet..what do i see

Big load of open-air warehouses, only with irritating Cynelline cleanliness. Lots of automated loaders shifting cargo around, the odd robotic overseer, and an Osokan Hunting team who just arrived to try and head you off. Eeek...

okay.
use sense.
Takuan runs away from the osokans....trying to find guidance out of there in his instincts

Heh, what is this, 'Name that power'?

But yes.... you DO sense that south is the way to go.

(I'm going to assume Doon tied off the other end of line)

Seeing the grapple hook and line Rah gathers the force. He then Combat Pushes away the nearest Osokan, holsters his sabre, takes the line and leaps into the river.

He then pulls himself along the line and climbs out the otherside.

Once he's up he says "Thanks, things were beginning to get hairier than I am! Oh I'm Rah by the way". He then runs to assist Galder and Tanic

He's holding the other end, actually; he can only do SO much in three frames. So at this point he's still holding it taught as you make your way across.

One of the Osokans will follow actually...

Well okee then.

Rah will still do the Combat Push to give himself space and then take the grapple hook tie teh line around his waiste as he runs and then he will jump in the and swim to the other side. The line will stop him from being swept away by the current.

Rah, aren't you just gunna climb across the rope - it's sort of like one of those zipwires, only self powered. I think that's what Ush is trying to say.

That'll certainly require a roll, Rah. Up for it?

EDIT

Galder sees Doon's plan and feels relieved as he sees Rah making a bid for freedom.

"So far, nothing comes to mind, Tanic," Galder hisses back. "We're waiting for you Master and Ms. Xi!"

He spins around and attacks two injured Osokans on the bridge (preferably the one hit for 18 and the one hit for 11!).

I certainly am especially if it helps keep them damned piggies over the other side!

Rah needs a 10 to pull that off. He rolls evens, giving a 13, but then -4 for impairment gives a 9. Eeek! But then, his +2 acrobat bonus gives him an 11. Phew! Rah can make his way across over the next six frames.

Galder using a multiple attack there in the dwindling period of their legality... Galder rolls a +1 for a 16, -3 for impairment is a 13, -2 for attacking two targets is 11. Miss! NOT something you want to try whilst injured, Galder!

Incoming attacks! Bad rolling from the Osokans gives a load of misses, though. Now they all crowd onto the bridge, and soon a ton of attacks will be following.

-----

CURRENT SITUATION AT: Frame 9

Bridge

Tanic: 11/23 (23)/6 (On Bridge)
Galder: 7/26 (26)/9 (On Bridge)
Doon: 6/0/8 (East Side)
Rah: 9/38 (28)/4 (East Side)

Osokan Hunters x9: 0/7 (On Bridge)
Osokan Hunters x7: 0/7 (On Bridge)
Osokan Hunter x1: 11/5 (On Bridge)
Osokan Hunter x1: 18/5 (On Bridge)
Osokan Hunter x1: 2/6 (On Bridge)
Osokan Captain A: 3/0/7 (West Side)
Osokan Captain B: 3/0/7 (On Bridge)
Vargas: 6/0/7 (On Bridge)

-----

Carry on...

Oi...

Galder, frustrated with his miss, spins around to strike at the injured one again (18).

After that, he'll strike at the other injured Osokan. (11).

Seeing as the attacks take me two frames, should be able to attack both before being attacked myself.

(Alright, time to get out of here!)

Rianna, we need to plan. How does heading up to the top of buildings sound and leaping streets?

Would we need Jump or Master Jump for that idea, Ush?

Yeah we need to plan. And I don't have Master Jump...

Which will bugger that plan if you need Master Jump.

*crosses fingers for good news regarding his attacks and Zink's plan*

By the way, I forgot, does Cleave work on Super Mooks?

Been asked before- no, because Cleave 'triggers' after high Outcome effect on a mook; supermooks take damage, not Outcome.

Still not quite reading the situation right there, Galder- the majority of the Osokans are on frame 9.