USH'S STAR WARS GAME- CAMPAIGN II, EPISODE I (DARK SIDE)- New Order

Started by Captain REX125 pages

9...?

Says 7 and 5 up there...

I'm going to retreat instead...

Sorry, my mistake; I meant 7 but forgot player privilege. I prefer Agents...

Tanic is a little wrong-footed to retreat with you right now Galder; do you want to wait until he is ready to move?

Well, I will attack that one I just hit for 18...

And then we'll see about retreating!

Also, Zink posted a plan? ^

Oh, I thought he was talking it over.

It is possible, Rand, but it will require rolls; a slip-up could be dangerous and Master Jump would make it much more likely.

He started coming up with a plan and then disappeared...

How difficult would it be for Tanic to leave?

Also, Rex, we need to hold out another six frames or leave Rah stranded in the water...

Galder, a +8 is a solid bring-down of your opponent! You may as well make your second attack- but with your impairment you mis-judge it, and it gets firmly caught in a whip.

Tanic, withdrawing is not hard at all, but the Osokans will follow; turning your back and running is far harder.

Doon opens fire again, rolling +1 for a 15 and a hit, for 11 damage again.

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CURRENT SITUATION AT: Frame 7

Bridge

Tanic: 11/23 (23)/6 (On Bridge)
Galder: 7/26 (26)/5 (On Bridge)
Doon: 6/0/5 (East Side)
Rah: 9/38 (28)/4 (East Side)

Osokan Hunters x9: 0/7 (On Bridge)
Osokan Hunters x7: 0/7 (On Bridge)
Osokan Hunter x1: 22/3 (On Bridge)
Osokan Hunter x1: 2/6 (On Bridge)
Osokan Captain A: 3/0/7 (West Side)
Osokan Captain B: 3/0/7 (On Bridge)
Vargas: 6/0/7 (On Bridge)

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The Osokans are striking back- four attacks each on Tanic and Galder; Captain goes for Galder.

Then everyone will be on rough uniformity of frames and there can be a plan! SO let's hear it.

Takuan will turn up next sequence, as will Rand and Rianna if they finalise a plan.

Which side of the bridge will Takuan be on?

south it is, then.
takuan runs south

Guard against the Osokans, Dodge against the Captain.

Plan... Does Doon have any more thermal detonators?
If so Rex and Tanic get off the bridge and lets blow the bridge and give the wee piggies a bath!

The thermal detonator is not a shaped charge; it would blow a chunk out the bridge but leave it almost totally intact; the force of the explosion would go outwards.

Damn hard to blow up bridges, actually...

Still kill a lot of piggies! Does Rah have any?

*smacks forehead*

Smack forehead indeed- no it wouldn't, and no he hasn't, and none of you are any good with them anyway, and they would be more likely to kill you.

If I don't get a defensive plan from Tanic soon I shall assume he dodges everything.

Which is unhealthy as of next sequence! 😄

For a plan...

After the attacks on us, if we're all still alive! Move to the East Side of the bridge to begin retreating.

Ok, we're moving on... and with Tanic doing much dodging, and Galder using guard, this time you stay safe.

Doon, who should have been on Frame 6 (I forgot he shoots mooks in two frames) fires once more, rolling +3 for a 17, for a total of 13 damage, which rather handily drops the target!

"About bloody time too..." he says.

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CURRENT SITUATION AT: Frame 4

Bridge

Tanic: 11/23 (23)/2 (On Bridge)
Galder: 5/26 (26)/3 (On Bridge)
Doon: 6/0/4 (East Side)
Rah: 9/38 (28)/4 (East Side)

Osokan Hunters x9: 0/4 (On Bridge)
Osokan Hunters x7: 0/4 (On Bridge)
Osokan Hunter x1: 4/4 (On Bridge)
Osokan Captain A: 3/0/4 (West Side)
Osokan Captain B: 3/0/4 (On Bridge)
Vargas: 6/0/4 (On Bridge)

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As we can see, Galder and Tanic are remaining somewhat committed to the fight; you have no time at this point to actually spare frames for movement but by slowly backing up as you defend you can reach the East Side by the next sequence.

"Hi Rah..." says Doon, as you run past him, giving your brief intro, Rah. Though who the hell THIS guy is, you dunno.

BTW, Tanic, I have just jigged the Both Guns Blazing rules to give twin Light Pistols a Mook Killing Power, which I think they deserve, so that increases the damage you did to the one you shot by two.

Rianna and Rand, I will be going with the building jumping plan if I get no other.

This is more a Light than Dark Side problem, but I am posting it here as well for reference.

Please note in general that I am no longer planning to wait for slow players; we don't have the time and the plotline is getting lost over extended play. A certain commitment is needed for these games; a rough average of a post a day is good, and if getting here is tricky, try and get as much into that post as you can- tell me the kind of things you plan to do as well as what you are doing right now. In a fight, when you attack, leave your planned defences as well (or vice-versa), else from now on you just won't get any.

To help Galder and Tanic retreat Rah tries to distract the Osokans by firing his blaster at them.