Galder, a +8 is a solid bring-down of your opponent! You may as well make your second attack- but with your impairment you mis-judge it, and it gets firmly caught in a whip.
Tanic, withdrawing is not hard at all, but the Osokans will follow; turning your back and running is far harder.
Doon opens fire again, rolling +1 for a 15 and a hit, for 11 damage again.
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CURRENT SITUATION AT: Frame 7
Bridge
Tanic: 11/23 (23)/6 (On Bridge)
Galder: 7/26 (26)/5 (On Bridge)
Doon: 6/0/5 (East Side)
Rah: 9/38 (28)/4 (East Side)
Osokan Hunters x9: 0/7 (On Bridge)
Osokan Hunters x7: 0/7 (On Bridge)
Osokan Hunter x1: 22/3 (On Bridge)
Osokan Hunter x1: 2/6 (On Bridge)
Osokan Captain A: 3/0/7 (West Side)
Osokan Captain B: 3/0/7 (On Bridge)
Vargas: 6/0/7 (On Bridge)
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The Osokans are striking back- four attacks each on Tanic and Galder; Captain goes for Galder.
Then everyone will be on rough uniformity of frames and there can be a plan! SO let's hear it.
Takuan will turn up next sequence, as will Rand and Rianna if they finalise a plan.
Ok, we're moving on... and with Tanic doing much dodging, and Galder using guard, this time you stay safe.
Doon, who should have been on Frame 6 (I forgot he shoots mooks in two frames) fires once more, rolling +3 for a 17, for a total of 13 damage, which rather handily drops the target!
"About bloody time too..." he says.
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CURRENT SITUATION AT: Frame 4
Bridge
Tanic: 11/23 (23)/2 (On Bridge)
Galder: 5/26 (26)/3 (On Bridge)
Doon: 6/0/4 (East Side)
Rah: 9/38 (28)/4 (East Side)
Osokan Hunters x9: 0/4 (On Bridge)
Osokan Hunters x7: 0/4 (On Bridge)
Osokan Hunter x1: 4/4 (On Bridge)
Osokan Captain A: 3/0/4 (West Side)
Osokan Captain B: 3/0/4 (On Bridge)
Vargas: 6/0/4 (On Bridge)
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As we can see, Galder and Tanic are remaining somewhat committed to the fight; you have no time at this point to actually spare frames for movement but by slowly backing up as you defend you can reach the East Side by the next sequence.
"Hi Rah..." says Doon, as you run past him, giving your brief intro, Rah. Though who the hell THIS guy is, you dunno.
BTW, Tanic, I have just jigged the Both Guns Blazing rules to give twin Light Pistols a Mook Killing Power, which I think they deserve, so that increases the damage you did to the one you shot by two.
Rianna and Rand, I will be going with the building jumping plan if I get no other.
This is more a Light than Dark Side problem, but I am posting it here as well for reference.
Please note in general that I am no longer planning to wait for slow players; we don't have the time and the plotline is getting lost over extended play. A certain commitment is needed for these games; a rough average of a post a day is good, and if getting here is tricky, try and get as much into that post as you can- tell me the kind of things you plan to do as well as what you are doing right now. In a fight, when you attack, leave your planned defences as well (or vice-versa), else from now on you just won't get any.