USH'S MATRIX GAME FIFTH ASSIGNMENT (PHILOSOPHY PATH)- 'The Reason'

Started by Dexx33 pages

well remind us...what advice 😄

It's hardly anything complex... it should also be faintly obvious!

"Well, don't just stand there, you idiot!" yells Dallas. "GET OUT OF THERE!"

Might that be the "faintly" obvious advice?

Heph uses Bite of the Dragon on the next mook, Willow Step for defense again.

"We need to move out of this room, the closer to the others we are the better." He said.

Ush, can we begin to move out of this room.

Perhaps if we all go into the next room, we can force the mooks in one at a time, get some good shots on em as they enter the room?

Well, there is a set of white doors behind you. You would need a good opportunity to make a break for it by now- or certainly Rade will, locked in close combat.

Heph, you roll -2... not enough for a kill, I am afraid! But you dodge them all in return.

do i have that opportunity?

(Got Flip of the Grasshopper?)

Heph finishes off that injured mook with a normal punch.

Flip gives it for sure, if course, but anything you can come up with that would seem reasonable is good.

We'll just see what they decide to do, Heph.

Whos is rade in close combat with?

Rade*

[who we waiting for ush?]

That would be Rade and you, depending on how you want to get out of there.

My advice would be helping Rade out of combat. He can retreat, but you need to hold Rade* off. Maybe frame him out so that Rade doesn't get the free hit.

so do i need to make an exiting move?

Exiting is just getting out of there. But I need some reason why Rade* will not get the bonus attack. Or you could just let him take it.

*coughFrameOutcough*

*coughShootHimCastorcough*

aawh..you should take something for that..sounds serious 😛

3 bursts at rade* (if i have that many left...if not, less)

2 bursts at Rade*

Heph, you finish off that guy and again, all attacks on you miss.

Two bursts from you I think, Rade. Rade*s will Natural Order one and dodge another... the attack rolls -1 and so Rade*s avoids harm but with that dodging I will say it is clear for Rade to break off!

-----

CURRENT SITUATION AT: Second Sequence, Frame 6

Decision Room

Castor: 11/4/3
Rade: 2/19/4

Castor*: 11/6/6
Rade*: 2/0/4

Masks x12: 0/6
Masks x1: 4/6

Stuff room

Hephaestus: 10/0/Framed Out

Masks x4: 0/Framed out

-----

Ok, Castor* will fire six bursts from his other Glock, three at Castor and three at Rade. Seven masks fire at Castor, and six at Rade. Then you guys can move.

willow step for the masks and dodge for castor*

[How can my counterpart fire more burst than I can? If he is my exact clone, that doesnt make sense. I only have basic BGB, so he should only be able to fire 4 bursts...]

I use willow step for the mooks and dodge for Castor* attacks.