USH'S MATRIX GAME FIFTH ASSIGNMENT (PHILOSOPHY PATH)- 'The Reason'

Started by Ushgarak33 pages

He's not using BGB, he's firing the one Glock only.

He rolls -3 and -6... not much good! You guys dive out of the way like crazy as the storm of gunfire comes your way... unfortunately, this rather robs you of your chance to escape.

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CURRENT SITUATION AT: Second Sequence, Frame 3

Decision Room

Castor: 9/4/1
Rade: 0/19/2

Castor*: 11/6/3
Rade*: 2/3/4

Masks x12: 0/3
Masks x1: 4/3

Stuff room

Hephaestus: 10/0/Framed Out

Masks x4: 0/Framed out

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Rade* simply moves forwards to engage Rade again, perofmring a Claw of the TIger punch. Castor* halts to reload.

I want to Engage Rade* so that Rade can get away. To do this I will use Grasshopper Sweep.

That can be done- though how will you then get out?

argh..no focus.

dodge. I'll try a flip of the grasshopper when i can, castor..no need for you to get stuck in combat also...

doesnt that knock him prone, cant i get away then? while he is prone?

yeah..didn't check..go ahead then 🙂

Then it looks like a lot rides on this one!

First of all, Rade*s rolls -3, and misses.

He then dodges Castor's sweep. Castor rolls +4... a hit! Ooooh, drama... two damage to Rade*s and he is indeed sent prone.

Speed roll for the next sequence was a three. I shall reduce Rade*'s speed by three to represent him getting up.

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CURRENT SITUATION AT: Third Sequence, Frame 13

Decision Room

Castor: 11/4/10
Rade: 10/19/13

Castor*: 11/6/10
Rade*: 10/5/10

Masks x12: 0/9
Masks x1: 4/9

Stuff room

Hephaestus: 10/0/10

Masks x4: 0/9

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Ok players, everyone is free to move...

"let's go" says Rade, as he retreats to the nearest door.

You scramble back and open one of the 'many' doors, Rade. It reveals a long, thin corridor.

RAde starts walking through it

Castor follows, guns in hand.

oh...how many bursts do i have in the current clip?

Kick of the Grasshopper on another mook, Willow Step for defense again.

None, Rade.

As your field of fire in that corridor will be pretty lethal, Rade* and Castor* back off to allow you the mooks to charge you down first. It will takr you the whole sequence to get through the corridor.

You send a mook spinning to the ground, Heph, dodging all returning fire and being ready to strike again...

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CURRENT SITUATION AT: Third Sequence, Frame 10

Corridor

Castor: 11/4/7
Rade: 10/19/10

Masks x12: 0/6
Masks x1: 4/6

Decision Room

Castor*: 11/6/7
Rade*: 10/5/7

Stuff room

Hephaestus: 7/0/6

Masks x4: 0/6

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Everyone's up!

well..reload, first.

Heph lashes out at another mook with Bite of the Dragon.

(I should only have three mooks left, Ush...)

2 bursts from both glocks, they go to two different mooks.

Reloading and firing on the move does, of course, increase frame cost...

However, that's rather irrelevant to Rade, who didn't actually bring any spare clips.

Castor rolls +2 and... +2! Final totals of 13 and 13. With Coppertop Killer, those are kills! Good shooting. They fall back to the ground, without expression, immediately replaced by those behind.

An evens from Heph drops another one of his foes... but this time one return shot nicks your wrist, for three damage.

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CURRENT SITUATION AT: Third Sequence, Frame 9

Corridor

Castor: 11/4/3
Rade: 10/19/9

Masks x10: 0/6
Masks x1: 4/6

Decision Room

Castor*: 11/6/7
Rade*: 10/5/7

Stuff room

Hephaestus: 7/3/3

Masks x2: 0/3

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Rade and Heph to act. The Masks in the corridor are about to fire.

A standard punch modified with Strike of the Snake on one of the two remaining mooks.

(Can I subdue one and have him lead me out of here, or should I not trust him?)

Originally posted by Dexx
okay....so...my final loadout (i hope 🙂 )
wallet /watch/ shades/phone
glock 18 +1 clip
hk mp5+ 1 clip.

yes i did actually...