Gah! I had Rade out with the Deagle. Well, that second loadout you submitted isn't legal; it has a bulk of 17. So we'll have to stick with the original, which means a Desert Eagle.
SOTS is a damn good idea, Heph. But I am afraid these masked people don't seem to act like normal people; you'll have to flatten them.
Your attack rolls -1, but that is still a kill! You easily avoid the last shots from the other remaining mask.
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CURRENT SITUATION AT: Third Sequence, Frame 9
Corridor
Castor: 11/4/3
Rade: 10/19/8
Masks x10: 0/6
Masks x1: 4/6
Decision Room
Castor*: 11/6/7
Rade*: 10/5/7
Stuff room
Hephaestus: 4/3/2
Masks x1: 0/Framed out
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Rade can still fire ahead of those corridor mooks if he wants; Castor, you will have five shooters, so a single dodge may not be very pertinent.
Sorry for the recent no shows- afraid I have been unwell
(moans in attempt for sympathy)
-
Hephaestus downs the final mook. He may now recover all of his stuff!
Sorry, Rade, shots have to be fired at one target. You roll -1, but the Deagle is serious hardware and blows the target away.
Shots blaze out at you... and one clips Rade's side, for three damage.
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CURRENT SITUATION AT: Third Sequence, Frame 5
Corridor
Castor: 9/4/2
Rade: 10/22/5
Masks x10: 0/3
Stuff room
Hephaestus: 4/3/Framed out
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You roll -2, Rade, for a ten. JUST a kill!
Shots ring over your hrad as you throw yourselves to the ground... as you move on, I'll use up the last frame the two of you have for the continuous action of moving and firing. This darn corridor seems to be longer than you thought...
Heph, you advance into the next room- which seems to be the storage room for Melitus' string quartet. The Musicians do not seem exactly peaceful, however, as from their music cases they each draw small swords and rush in to attack you!
Speed roll for the fourth sequence was a 2.
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CURRENT SITUATION AT: Fourth Sequence, Frame 12
Corridor
Castor: 11/4/9
Rade: 10/22/12
Masks x9: 0/8
Music room
Hephaestus: 13/3/9
Band mooks x4: 0/8
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