radioboy121
Senior Member
Originally posted by whobdamandog
lol...niiiice...now if someone can give me reasonable answer to these 3 questions...I'll conceed to the trio winning...How are Cap/Wolvie/DD more formidable than the sinister six or syndicate sinister?
The can work together better than them. Realize how the Sinister Six was formed (or reformed in my set example), such as the framing of Mysterio or the blackmail of Sandman to get them to work for him (Dr. Octopus) and I'm sure that in the latter affected their performance to a certain degree (grudges, etc.). They are all different in powers and all together may not have been the best combination. The threesome have worked together (two-some) sometime or another in the past and strategy on their part would be far more stronger.
How would the any of the Trio defeat the sinister six all by themselves?
Strategy, patience, and the environment. Spiderman did not defeat them in an all out open field.
How would peak level humans...be able to lay a finger on a superhuman who can sense their every attack, and is 3-4 times faster?
Spiderman reacts when he senses danger, but he has also not been fast enough to react in time to the alarm, his senses are tricked, or personality overrides it. Spiderman's senses do not correlate with him as well as the threesome do. It comes on his own accord and sometimes he's unsure what the warning is all about (i.e. remember the imposter She-Hulk who his sense reacted to, but he himself couldn't figure out why?).
Wolverine's ol'factor sense of hearing, smelling, and trained skills make him viable to bond and react better with these abilities and make conclusions on how to approach a situation.
Captain America is physically trained to read out his opponent (maybe not body language as Batgirl) via experience and training know how. He's survived through a war and is renown for going against stronger opponents on a normal basis.
Daredevil's radar sense reacts to movement, sound, etc. that he uses quite exclusively throughout his daily life that doesn't stay dormant when not in action.