Originally posted by theevilgood
okay, dark99, it's people like you in this kind of a topic that really irritates me. I hate it when people just say, "Oh, she's beat his ass." without having any evidence why
Originally posted by Hit_and_MissYes but if you notice they only have that good accuracy with instant-hit weapons (not just jackals)... thats why if you have a flood with a human weapon they become a very high threat.. most of the human weps (aside from the rocket launcher) are instant.. Halo's AI on legendary mode are no more impressive than nightmare bots on quake 3
It doesn't matter if you opinion is that the AI is bad... The fact is, Halo Has AI! The enemys might be too accurate for some.. But I find the snipers miss there first shot... And will nail you with the second.. If they constantly missed they wouldn't be snipers!
The AI in halo allows them to make choices.. Most basic of which is the programming for the grunts.. the fight or Flee choice they have...
Or when a jackle runs cause you owned its shield... You don't see anything make a choice in metroid... Its just a linear sequence...
So basicaly.. You don't want them to snipe ya instantly with the rifle.. and you don't want the flood to kill you with human weps...
Do you want the game to be challenging??
Step up to the challenge satsujin..... thats what its there for...
I would like to see an enemy in any game actually run out of ammo for once. It seems so unfair that the enemy never has to reload while I am hiding behind something while refilling a clip. In Halo especially the jackals would eventually run out of beam shots and the drones and grunts would run out of needlers quickly enough as well.
Originally posted by Hit_and_Miss
The AI in halo allows them to make choices.. Most basic of which is the programming for the grunts.. the fight or Flee choice they have...
Or when a jackle runs cause you owned its shield... You don't see anything make a choice in metroid... Its just a linear sequence...So basicaly.. You don't want them to snipe ya instantly with the rifle.. and you don't want the flood to kill you with human weps...
Do you want the game to be challenging??Step up to the challenge satsujin..... thats what its there for...
No, what I'm saying is that really good AI doesnt always make the best possible choice.. its supposed to either learn behaviors from interacting with humans or try to replicate imperfection
and you're still messing up peoples quotes.. nowhere have I said I didnt wish for those situations to occur.. I was illustrating that the AI takes the fastest route all the time.. they dont make choices.. they are completely run by "if, then" type statements.. (if, jackal shield hp reaches "0" value, then "flee"..that type of thing) which do not allow the npc to choose.. it merely presents them with a hypothetical situation, and then gives them the immediate solution on how to "solve" the situation by reacting appropriately ..giving the NPC choice involves alot more programming than most are up for
Originally posted by SaTsuJiN
I was illustrating that the AI takes the fastest route all the time.. they dont make choices.. they are completely run by "if, then" type statements.. (if, jackal shield hp reaches "0" value, then "flee"..that type of thing) which do not allow the npc to choose.. it merely presents them with a hypothetical situation, and then gives them the immediate solution on how to "solve" the situation by reacting appropriately ..giving the NPC choice involves alot more programming than most are up for
Its video game..... V-i-d-e-o G-a-m-e..... the lvl of coding your asking for it too much for any machine...
They have the ability to make choices... Based on programmed scenarios... They can't decided it there hungry, I know... it sucks
But at least they can make some choices... Unlike metroid, where they follow a strict attack pattern.
Originally posted by Hit_and_Miss
Unlike metroid, where they follow a strict attack pattern.
Even the person in that article you quoted knew they did that to adhere to the way the 8 and 16-bit metroids played.. otherwise it would be q3 style and not the adventure style they had hoped for... you dont see bosses in ocarina of time going about anything other than a preset pattern.. its just that type of genre
oh and btw.. Elderscrolls : Oblivion's Radiant AI system allows for their NPCs to choose amongst a plethora of their favorite activities.. so coming close to real choice is almost possible in v-i-d-e-o g-a-m-e-s as you so put it
Originally posted by Hit_and_Miss
Its video game..... V-i-d-e-o G-a-m-e..... the lvl of coding your asking for it too much for any machine...
They have the ability to make choices... Based on programmed scenarios... They can't decided it there hungry, I know... it sucks
But at least they can make some choices... Unlike metroid, where they follow a strict attack pattern.
Originally posted by SaTsuJiN
Even the person in that article you quoted knew they did that to adhere to the way the 8 and 16-bit metroids played.. otherwise it would be q3 style and not the adventure style they had hoped for... you dont see bosses in ocarina of time going about anything other than a preset pattern.. its just that type of genre
I brought that artical up as metroid fans here were saying that the AI in metroid was greater then halo... We both know that to be untrue, For whatever reason they chose not to give AI to the baddies...
This was not done as an attack at metroid.. just to correct its fans...
Originally posted by IcePunk
If you're so very sure about what you're talking about then why dont you give us an example of this "strict attack pattern" cuz that just sounds silly as hell to me.
Oh and saying it's videogame is no excuse and there are systems that can handle such programming and such : the PC
You can predict the patterns of the bose chars.. they follow a simple linear attack pattern.. a few might have a line that tells them to use Attack A if your far away.. and attack B if your close... But otherwise...
The enemies always use there attacks what ever the situation.. They will never move to avoid damage, Or retreat... There code might mimic a "clever" attack that might fool you into thinking there making a choice.. But all they are doing is following a linear attack pattern...
CONGRATZ! your the 100001 person to realise that HALO 2 came out of the xbox and not the pc... Dumbass the game isn;t on the pc so it can't becompared to games with higher AI... the first 1 can... And I know there are games with greater AI then halo... but metroid can't...
Originally posted by Hit_and_Miss
I couldn't understand half of that waffle... just ranting cause I touched a nerve... I only played metroid on hard... even then it was a breeze... nothing challenging about it... Halo on harder setting is actually challenging... so yes.... IF you find metroid hard, you are classed as a n00b... its ok... your aloud to suck at games, just don't thinking everyone shares your view that its a challenge. those with skills will laugh.......😆
Wow, stupid and illiterate. If you had actually read my post then you would know that I said I didn't find Metroid hard, I simply explained that some may find it hard, you are misinterpreting as Satsujin said. And again I could turn your post against you by saying that if you find Halo hard, then you are a noob. Everyone has different standards in video games, you, being the complete retard that you are, are unable to realize that you don't set the standard for video games.
Hit, it's amazing how you are the only one who finds Metroid enemies simplistic, the Space Pirates actually moved and jumped around, they did not stand in one spot, waiting for me to kill them like the elites did. Perhaps you are just making everything you say up? Because even on Legendary Halo follows the exact same pattern as normal. I have not once seen an enemy use advance tactics in Halo or Halo 2. The most I've seen them do is once in awhile an elite will crouch or hide behond a wall, the game simply upped the damage that they do to you and lowered the damage that you do to them.
For a higher difficulty level I want to actually see them rush me when I take cover, reload, I basically want a combat simulator to me upping damage does not give a game good AI. It's also not that complicated when the grunts or jackals start running away, if anything it only shows how weak MC's enemies are. Hit, you have done such an excellent job "correcting" us. 🙄
And why are we still arguing on page 100? Man, we are such losers. lol
Originally posted by Hit_and_Miss
You can predict the patterns of the bose chars.. they follow a simple linear attack pattern.. a few might have a line that tells them to use Attack A if your far away.. and attack B if your close... But otherwise...
The enemies always use there attacks what ever the situation.. They will never move to avoid damage, Or retreat... There code might mimic a "clever" attack that might fool you into thinking there making a choice.. But all they are doing is following a linear attack pattern...CONGRATZ! your the 100001 person to realise that HALO 2 came out of the xbox and not the pc... Dumbass the game isn;t on the pc so it can't becompared to games with higher AI... the first 1 can... And I know there are games with greater AI then halo... but metroid can't...
Those are behavior patterns similar to the smart enemies behavior pattern in metroid. Now drop this suck ass of topic ffs.
/\/\ You have basicaly described some of the AI programmed into the game.. The fact that they have life preservation fuctions built in... Does any Metroid enemy have that??? The enemies on halo will only hide till there shields come back... Thats smart... Its the best course of action...
Again.. Its basic but when you throw a grenade in halo... The enemies move out of the way... You drop bombs or fire missiles in metroid, the enemies carry on regardless....
Another point to think about is how the elites drive... they display alot of interesting characteristics...
Thats why Halo enemies are harder then metroid enemies... They have AI...
Is that why whenever I see an elite hop into a ghost, he's always crashing?
And how are the enemies supposed to dodge missiles in Metroid? They never miss! I have seen some creatures like the flying space pirates who were able to dodge my super missiles though, so there goes your whole bad dodging theory. The space pirates do dodge the bombs though.
The only reason that Halo enemies are harder is because of legendary where again they simply up the damage. That doesn't sound too difficult in my opinion. But it's still only our opinion that the Halo enemies are harder, someone could just as easily say that the Metroid enemies are harder and they'd be equally right.
We should have a hundred page celebration. 🤘