Alpha Centauri
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Originally posted by Ushgarak
All of this actually came from the original System Shock.The point is, and I think this is something AC may not know, Bioshock would have been System Shock III had the makers not lost the license. But it is still basically the same game they are making, just updated again. Bioshock has an innovative setting, which is appreciated. Absolutely everything else in it is straight sequel stuff. They did precisely what AC quotes above, except instead of changing the number they changed the front half of the name. And as lana already mentioned- they also use the same darn plot twist, which is a real shame. Your role in both games is identical, relative to the setting.
Bioshock is good because it is the culmination of an evolution that goes all the way back to Ultima Underworld. But if ANY game can receive the criticism "This is just Newoldgame 3", it is Bioshock. We can only give it so much leeway for a setting change; it's gameplay is 100% identical to its predecessors (and in SS2's case, made by almost the exact same people).
So I doubt we can be harsh on Halo.
I never said it was an entirely original game because I know of the preceeding games, I said it was one of the most innovative games today because it is. It has set change and in many ways it is ahead of its time.
The gameplay is hardly 100% identical or it would actually be System Shock III with nothing else added and exactly the same everything. It's a spiritual successor in that it would have been a sequel, sure, but it still would have been a sequel that pushed boundaries further in a fashion, as two did before it and one did before that. One thing we can agree on is that in today's gaming climate, and in many ways, Bioshock is an innovative game, by definition. The reason it's called a spiritual successor and not System Shock III is BECAUSE it is different in enough ways to set it apart.
Halo 3 is not an evolution, nor is it part of one. Even if Bioshock was System Shock III with exactly the same everything, setting included, it would still be part of a game franchise that is responsible for being innovative and pushing boundaries. Halo isn't, nor will it ever be. So if anything, what you're saying just reinforces my argument, you can have a three installment franchise and still push boundaries with each game in some way, Halo isn't doing that.
Besides, ok, so a lot of Bioshock's features have been seen in the prior games, but those games were the only games, and created by the people who more or less made Bioshock. It's not as if you can go to someone and say "Where have you seen this, this and this in another game?" and they'd say "Oh yeah, here, here and here." with regards to FPS.
If you think people are giving Bioshock too much credit, I can semi-agree on the originality front BECAUSE of the games that came before, but originality wasn't my argument, innovation was, of which originality isn't a necessary component.
That said, I'm not being harsh on Halo, nothing I've said about the game is untrue just because you happen to disagree with the current view of Bioshock. If you wish to take the focus off Bioshock and give more credit the the line of franchise as a whole, I will do so, but it proves my point even more. To suggest anyone is being harsh on Halo here is ridiculous, I'm certainly not. If you take issue with me not giving proper credit to a series, fine, but I'm not doing Halo an injustice.
To claim they did with Bioshock the same as I quoted is also a bit out there, considering the point of the quote was for people to stop settling for constant God of Wars or Devil May Crys. To suggest Bioshock falls in with such repetitive gaming creativity is quite off target in my opinion, not so for Halo.
-AC