USH'S STAR WARS GAME- LIGHT SIDE INTERLUDE- The Warlord of Droben

Started by Jazzman_7861 pages

Seeing no other way out, Andro hits the activation switch inside his saber's hilt, and its green blade flares to life. He just waits to see who makes the first move.

Ok, here goes

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Situation at: First Sequence, Frame 13

Lobby area

Marcus: 14/0/10 (Lift A)
Roan: 12/0/11 (Lift A)
Sunda: 8/0/13 (Lift A)
Gallagher: 15/0/11 (Lift A)
Lance: 10/0/13 (Lift A)
Vlad: 12/0/12 (Lift B)
Xeth: 12/0/12 (Lift B)
Andro: 10/0/13 (Lift B)
Kiu: 10/0/13 (Lift B)

Drobenite Mercenaries x 20: 0/10 (Main area)

Droidekas x2: 0/11 (Near corners)

Droidekas x2: 0/11 (Far corners)

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It is about three frames to the main area or near corners, six frames to the far corners.

New characters who made it this far are now in the Archival Records, though I have had to trim some bios due to space, and Lance's bio will have to wait (along with the re-done light side bios from the end of Episode II) until I shift the entire thread down a post.

Hope you don't mind, Andro, but I cut the last line from your bio on the grounds that it is untrue- Andro is actually rubbish in most areas of the Force and the Council will be looking for you to develop your skills in non-aggressive force areas.

Now, for a lot of you, this is your first fight,. Refer to the Main Rules and the Survival Guide. Keep an eye on your frames; they dictate if you should be acting or defending (we kick off with everyone acting)

Above all, listen to the vets. Learning from them promotes a team ethic far better than me telling you everything to do can- they are very helpful to new players.

Roan and Vlad make their fix-it rolls at the end of the sequence. They can dodge but that makes their roll harder. Of course, they might get minced if they don't.

Merc is considered a mook right?

Definitely.

(No prob about the bio Ush. I got a little carried away there, anyhow.)

OK, let' see if I get this right:

BLUR to the Main Area, (2 frames, right?)
SPIN on as however many Mercs that I come within reach of, up to the four allowed, if possible.(another 2 frames,right?)
DEFEND, if necessary.

(Hope I got it right. Won't keep counting my frames out loud, just wanted to make sure my logic was working.)

Dude READ WHAT I SAID WHICH WAS NOT Everyone do what they like

EVERYONE ELSE HOLD ON TO YOUR HATS FOR AN HOUR AND I WILL POST A DECENT PLAN

Originally posted by Fire
Hmmm looks like a pickle. No other way to get there except for the elevator ush?

For the battle itself I suggest the following: everyone who is in it and who has levels in Carnival of Carnage goes after the mooks and super mooks there are. Should there be any named foes Xeth, Roan and Me will handle them. This is not to be debatted (except by BB and TpT)

Sorry, I was just going by these rules you had put up a while back. I was going to wait for you to say something, but when Ush started the sequence, I thought it was time to act. My bad, I apologize.

Feel free to act, Andro- there is no time for a plan now anyway and if people don't post I'll just dock everyone frames.

However, Spin is a three frame power, like most powers.

Xeth had already drawn his lightsaber and spun to face the mercenaries and the droidekas.

"Well, here goes nothing, gents..." Xeth says. "As Jedi of the Republic...we shall rip them to pieces..."

Xeth then leaps forth with a Flying Charge, targeting three mercenaries. He then Defensively Leaps backwards when the enemies begin to open up.

Ush, since I might vanish for a bit, please note that as my standard attack and defense. It's a rather important worldly affair, somewhat personal...

Are you off shooting orphans again?

But so noted!

(Thanks Ush, I was mis-applying the third level of Carnival of Carnage. I just reread it, I missed the part about Force attacks. Please apply my previous actions I posted to the sequence, if you haven't already.)

Ok time to get this thing going:

Here are a few pointers for you new people.

1) Watch your Frames and Force:
Running out of frames or out of Force before a sequence is near the end is a VERY BAD thing. When you run out of Frames you basicly lose your ability to attack.
When you run out Force too early you lose your best abilities to defend yourself. So keep an eye on those two and Calculate before you start wasting unnecessairy frames.

2) Attacks:
Don't waste your attacks. When you have 4 levels in Carnival of Carnage and there are 20 mooks standing around and one named character go after the mooks. Let Other people handle the named character.
In general the rule is simple. Easy enemies (like mooks) as many attacks on as many targets as fast as possible. (I Myself always do a combo of Spin and Cleave)
Hard enemies (droideka's or named characters) as hard as you can make a single attack. If you are ahead of it in frames and you have it use 'Sword Whirl' -it will give you a much welcomed +1- Also if you have the force to spare use 'Strike'.
That combined with Whirl takes just as long as a normal attack.

3) Defense:
DONT FORGET IT. A lot of first timers do this and they wind up getting shot. Again Calculate you can't use 'Force Dodge' against every attack most of the time, so don't try it.
Take into account that most mooks need to get of a decent shot to hit you anyway. Certainly for people with a lightsabre score of 14 it is certainly doable to go for the passive dodge against mook attacks. -Meaning you don't increase your defence but you lose no frames or Force-
If you have powers like Defend, Guard or Defensive Leap use them in situations where a lot of people are shooting at you. Keep your big defenses to dodge big guns like Droideka's and Tanks (yes we had to do that ones)

4) Being Hit:
Sometimes even the best get hit, don't sulck about it aslong as you don't go over 25 you are basicly in the clear. And trust me there are powers and combo's to have that take a while. One of those is to use the power 'Evade' (but I don't think too many new ppl have it) all so when you have enough frames to spare use 'Sidestep' you will be thankful for that later on in the fight.

There I hope that helped atleast a tad!

Marcus Draws his sabre and shoots: "Kiu follow Andro and Xeth! Lance you're with me where going after those Droideka's in the near Corner! Gallagher stay here with Sunda to protect him and the hackers. FOR THE REPUBLIC!"

I'll head to the Near Corner and use 'Strike' on one of the two droidekas. I'll also activate my SabreMaster tricks against that one. I'll use Force Dodge as defence against that droideka I'll let the others slide

Kiu follows Xeth and Andro and uses Carnival of Carnage and use Sword Whirl along with Twirl and Cleave on the mooks when I get to them and then I'll use Sidestep.

Gallagher activates Sidestep and approaches the mercenaries, Defend for defense.

Kiu, start with Sidestep, then Twirl.

Kiu starts with Sidestep and then does everything else.

I guess that works.

See, Sword Whirl is completely useless for mooks, they are too...um...easy to eliminate? And Carnival of Carnage is always at work when you attack a mook/supermook, not something you need to declare.

Gallagher cautiously removes his lightsaber from his belt, still having not recovered from the shock of his first kill.

Originally posted by Ushgarak
Are you off shooting orphans again?

Yes...uh, Ush! Could the droidekas be attacked along with the mercenaries with Flying Charge? Or too far apart?

You might if you go for the close droideka and there should be a few mercenaries around it.

Not practical to Fying Charge mercs and droids I am afraid, no.

Ok, Andro blurs into action! Reachiong the main group, he goes for a Spin. He doesn't get any directional penalities but he does get the multi-attack problem.

+7 is a very solid kill, -3 isn't good enough when targetting that many, nor is -4, and then +5 kills.

Xeth leaps out a moment later, -1 on his acrobatics roll being good enough, -8 on his first attack being less impressive, but then two solid kills.

Gallagher seems to be wasting frames?

Sunda, igniting both sabres, launches a Flying Charge as well, targetting three foes.He rolls +5, +3 and evens, for three kills. He then snaps an attack in another for one frame, and -2 might not be a good attack but he gets a kill.

Now, two of the droidekas cannot fire into the lift, but they have targets out the lift as wlel so they will fire at them. Tatcitcal problem here- only Marcus has posted defences against the droidekas, who are on a different frame from the Mercenaries and so Defend doesn't cover you (you need Guard).

-1 on Marcus, miss

Evens on Andro, miss

+6 on Xeth- hit! 15 damage from the ever devastating Droideka firepower.

+4 on Kiu a hit as well. Luckily his Sidesterp mitigates it considerably, and he only takes eight damage.

Now the Mercenaries fire. Xeth flips backwards with a Defensive Leap- and Sunda seems to have the same idea, leaping back with him. Sunda throws his whole body back, landing on the leather armpads he has had built into his Jedi outfit that help absorb the impact of his very body-based fighting style.

Andro fends off attacks with Defend; I don't have posted defences from anyone else.

All clear!

Kiu gets a Twirl in; he faisl to get the Clave but hacks down two foes.

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Situation at: First Sequence, Frame 13

Lobby area

Roan: 12/0/11 (Lift A)
Gallagher: 15/0/10 (Lift A)
Lance: 10/0/13 (Lift A)
Vlad: 12/0/12 (Lift B)

Andro: 7/0/7 (Main Area)
Xeth: 7/15/8 (Main Area)
Kiu: 6/8/6 (Main Area) (Sidestep)
Sunda: 3/0/8 (Main Area)

Marcus: 12/0/6 (Near corner) (Pinned)

Drobenite Mercenaries x 10: 0/7 (Main area)

Droidekas x2: 0/8 (Near corners)

Droidekas x2: 0/8 (Far corners)

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Letting people keep unspent frames, but only as the system is learned; this will not last.

Everyone to go save Kiu and Marcus; defences from them if they wish.

Defensive Leap I should be able to do.