USH'S STAR WARS GAME- LIGHT SIDE INTERLUDE- The Warlord of Droben

Started by Jazzman_7861 pages

(Ok, can someone help me out before I post actions? What's the best way to take down turrets? Are they like mooks, can you target multiples, or is it better one at a time? Or does someone want me to go after a Droidekka?)

These are mook turrets (as indeed most turrets are). Turrets tend to be armoured (no difference to a lightsabre) but the big problem is that they tend to be spaced so you can never get to more than two at a time.

take down those mercs first, doubt those turrets are gonna be much better.

(OK, thanks!)

As the turrets appear, along with more of the useless Mercenaries, Andro decides that the Mercs deserve his attention first. He runs at them, slashing at the first within his reach.

(I'll try Marcus' SPIN + CLEAVE combo he mentioned at three Mercs this time. Not sure how many frames to get there, but if I have any left after I DODGE any attackers, I'll Snap an attack at a Merc.)

It's another three frames to get over there.

I'm going to assume that Lance goes with Andro.

Kiu- please note, Sidestep is not a defensive action. Anyone want to help him out there? I also have no legal target from Kiu. This being your first combat you can keep the frames, but please watch the situation carefully.

Marcus- you go for your combination. You get +2 from Sabremaster, but only on the first blow.

Which as a +4 is solid anyway! Your second blow is a +2, also a hit. One way or another, that is enough to destroy the droideka; it's shield no match for your practiced technique.

Sunda snaps at one turret and then another; two kills. He has to move over to get to a third; he snaps at that as well, and destroys it.

As the turrets fire, more Mercenaries run in from side doors into the main area.

Andro, disallowing your dodge on the idea that saying it against 'attackers' would frame you out immediately, and beyond, because you are going to get a fair few.

Sunda defensive leaps out of the way of the barrage of fire...

I have anothert hit on Gallagher. I'll assume he Evaded out the last lot; this leaves him hit now.

Xeth has a bullseye on his head today. No defence against the turrets lets one hit him, for four damage.

Andro is hit by a rather more vicious +9, meaning eight damage.

And making it fair, it is Lance who iis hit by a Mercenary rolling +6, that's five damage.

Now the Droidekas... misses!

Andro now goes crazy-bonkers on four foes. I also did him a disservice earlier by not noting he was due re-rolls on the Spin attacks he missed with due to high-level Carnival of Carnage. That being the case, he can kill all 4 now with no roll needed. Vicious.

Kiu can now make his mercenary-targetted twirl, which should be completely illegal as they hadn't arrived yet when he asked for it, but as I say, first fight, I cut breaks. So long as people learn! Bad luck on the second attack; just the one kill.

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Situation at: First Sequence, Frame 6

Lobby area

Roan: 12/0/5 (Lift A)
Vlad: 12/0/6 (Lift B)

Kiu: 5/8/3 (Main Area) (Sidestep)
Sunda: 1/0/3 (Main Area)
Gallagher: 0/4/4 (Main Area) (Sidestep)

Marcus: 10/0/3 (Near corner)

Xeth: 4/19/3 (Far corners) (Pinned)
Andro: 6/8/1 (Far corners)
Lance: 6/5/4 (Far corners)

Turrets x6: 0/2 (Near Corners)
Turrets x3: 0/2 (Main Area)
Turrets x6: 0/2 (Far Corners)

Droideka: 0/2 (Near corners)

Droideka: 0/2 (Far corners)
Droideka: 18/2 (Far corners)

Drobenite Mercenaries x6: 0/3 (Far corners)
Drobenite Mercenaries x9: 0/3 (Main Area)

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There are a lot of dead bodies around all of a sudden!

Please note that the newly arrived Mercenaries in the middle area are going to go for those in the lifts.

Sh*t why did you send lance with Andro (I needed him to remain in the center, but it'll work like this too)

I'll use Strike for that last droideka (btw did it shoot at me, if so I get a new bonus from SabreMaster -I think-)

You aren't next to that other droideka- wrong corner. No, it didn't shoot at you.

how many frames to get to the other corner?

2

nvm then can I use twirl to attack two turrets on my side? If possible I'll do that if not I'll snap an attack against one turret.

Guard for defence

I think I get it now. I have to specify a target to attack. That works for me.

Go for the middle Mercs...
If Me or Vlad gets hit, it makes our lives alot harder, becuase we can't really take defenceive actions!

"Sunda! Go for the ones in the middle!"

Ush, how long would it take me to get to Vlad and Tpt?

Not to us!
Just kill the mercs in the middle

If I can, I'll use my last frame to super-snap a standard attack at the nearest mook.

Don't need to snap that, whatever takes you to zero or less just frames you out (unless it's a huge action which doesn;t really exist in SW).

OOC sorry... I've been doing a huge project... in fact i'm working on it now. Er.. If I can get in, I'll do something...

How many frames for me to get over and help Master Marcus with the droideka?

You're a fair way from Marcus, that would be six and it's not worth your time zig-zagging around the room.